A more drawn out experience will provide up to 10 hours of gameplay.
Number Players
This is a single player only module. Multiple players will most likely break the module.
Language
English
Level Range
1 - 15
Races
No subraces
Tricks & Traps
Heavy
Roleplay
Light
Hack & Slash
Heavy
Classes
All classes welcome, though support classes may have a little trouble until they can acquire a henchman at lvl 5
*note:
The Heavy Tricks & Traps rating refers to the Rogue Dungeon only.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
No special requirements
Gameplay Hours
05
Description
Welcome to my latest hack & slash adventure module: Shadows of Darkmoon. First up, I am happy to announce that this module has incorporated a number other great systems, tilesets and placeables from the NWN vault. It also uses a lot of custom music from various sources.
Shadows of Darkmoon is a fairly linear single player module with a heavy focus on balanced gameplay. Its primary goal is to create an engaging single player experience with an endless supply of surprises and thus a high replayability factor.
In summary, Shadows of Darkmoon is a quintessential Hack�n�Slash module complete with henchmen, a random loot generator, interesting creatures, plenty of convenient systems, puzzles, and unique boss-fights. The appeal of this game in my opinion, is the randomness of the loot that drops and the random attributes bequeathed on the various creatures, but most of all the incredible creature AI system, one that I stumbled upon when I tried combining two of the best creature AI systems on the vault. Its definitely loads of fun battling it out with groups of enemies that actually work together as a team. Playing against this revolutionary creature AI will amuse, challenge and amaze.
Features:
- Dynamic Random Loot Generation System
- Color Coded Mob Difficulty System
- Player Rank System
- Player Salary System
- Persistent Socketed Items (2.04)
- Persistent Class Item Sets
- Random Monster Characteristic Generator
- Arcade Style Herb Gathering / Alchemy System
- Rogue Dungeon (farmable)
- Rogue Quest
- Trap Stats
- Multiple Henchman Support
- Multi-path Quest System
- Class Guild System
- Chest Restocking
- Dungeon Boss Resetting (for farming)
- Henchman Synergy System
- Henchman Resurrection System
- Henchman Shopping System
- Henchman Gold-sharing System
- Resurrecting Henchmen System
- Henchman Patrol System
- Storyline Journal System
- Combat Stats
- Runestone / Pillar Transport System
- Arrow / Bolt Duplication System
- Rod Recharging System
- In-game Configuration System
- Powerful Item Enchanting Service
- Powerful Item Customization Service
- OAI / CODI driven NPC team behavior System
- NPC Resurrection
- Adjusted player / henchman run-speed
Well of course she didn't come back with me. The Plot has her leaving my party about 30 seconds after we arrive at the Arcanum. In fact, the Plot has her leaving my party *prior* to reaching the very first rune stone in the Arcanum. Unless I'm missing something, it's not possible for her to come back with me anyway, Toolset-flaw or not.
Posted by commche at 22:41:05 Voted10.00
Did you try talking to her? If the female mage NPC didn't come back with you, then the dialogue option won't be availible at the arch mage. Sometimes due to game lag, henchmen / NPCs don't get ported with you when you jump accross areas. That's why I always recommend saving the game at regular intervals. Sadly, as great as the toolset is, the NWN scripting system is still quite flawed because of the game lag that allows code to be fired in limbo when loading areas, and thus losing the functionality of whatever the code was trying to do. I'm sorry that your game got cut short. Hopefully you've saved a game not to far back. -commche _________________________ Modules: Shadows of Darkmoon The Arena of Champions Dragon's Bane Scripts: Random Loot Generation System v1.0 Supernatural Subrace System PW Monk-speed balancer
Posted by Yrkoon at 2009-08-1617:04:19
There's a game breaking bug in this game. I can't return to the Arcanum. I was there, I died then respawned and decided to do some more adventring to up my levels and items. In the journal entry it specifically says that if you attune yourself to a rune in a different dungeon, simply return to the Arch Mage and he will teleport you back to the Arcanum. So that's exactly what I did. But, he doesn't. Tried every dialogue option.
Posted by Shia at 2009-07-0509:57:09
Copperhawk geg_Ma3gau, I would strongly suggest you check your override folder is empty. It sounds like you have conflicts and you have missed out on the SoD experience somewhat. Good Luck :) _________________________ Check out the latest reviews of new modules: The NWVault Reviewers Guild The 'A Dance with Rogues Discussion Group'
Posted by geg_Ma3gau at 2009-07-0319:40:54
I enjoyed this module greatly, however every 40 minutes i stumbled upon bugs which could be solved only by dm_ commands and using the toolset. Enjoyed the encounters greatly. Looking forward to play chapter 2!D
Posted by white_paladin at on07/01/09
Holy crap! Fun!! Definitely challenging, loved the loot especially the sets. I liked the town, very functional. Wages system for henchies was neat. Thanks so much for making this!! Thoroughly enjoyed it.
Posted by Copperhawk at on06/28/09
Quite a fun hack and slash module. But I didn't find the enemies A/I any better than the original Neverwinter Night campaign. E.g., the spell casters tend to fight my barbarian in melee. The henchman A/I also is not that "amazing", e.g., they do not switch to melee weapon when the enemies are close by. But overall this one is a fun beautiful module.
Posted by geg_Ma3gau at 2009-06-2623:54:36
Hi all. This module is really great, i especially appreciated enemy ai (bosses especially). How can i run this with prc 3.3f2? i fixed the on death bug as has been posted previously, but the new trouble arises: the AI just doesn't see a player. For example, in the sewers only sewer bats attack the PC on sight, while Rats and Dire rats ignore the presence of the PC as long as he doesnt cast magic on them. Is there any fix?
Posted by commche at 20:12:25 Voted10.00
jml - I just emailed you. _________________________ Modules: Shadows of Darkmoon The Arena of Champions Dragon's Bane Scripts: Random Loot Generation System v1.0 Supernatural Subrace System PW Monk-speed balancer
Posted by jml at 14:47:57 Voted10.00
Hello Commche, Thanks for your answer, but... I have another one! ;-) ** ** ** Spoilers! ** ** I'm a the tailor, trying to have that very interesting Dorian Vestiguard (1/6) armor redesigned, and even colored ( I only play woman PCs ), but I can't figure out how to have the designer working on it. I tried with my own in-game system, Customize Character Override Hak by Kamiryn. Now, it destroys this particular armor, ( and 100s of related pieces in the entire game actually! ) but works fine with any other.. So I went to the tailor, placed the armour on the anvil, but he just tells me about the many options, and the armor even shows on the dummy behind him... and that's it. Then I get a dialog like: "Are you satisfied?" " - Yes - No I want more work - Give me back my armour." He does nothing, not even offering by body parts, which I'm able to read on the dummy, but nothing else... ??? ;-) Thanks! _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series