A more drawn out experience will provide up to 10 hours of gameplay.
Number Players
This is a single player only module. Multiple players will most likely break the module.
Language
English
Level Range
1 - 15
Races
No subraces
Tricks & Traps
Heavy
Roleplay
Light
Hack & Slash
Heavy
Classes
All classes welcome, though support classes may have a little trouble until they can acquire a henchman at lvl 5
*note:
The Heavy Tricks & Traps rating refers to the Rogue Dungeon only.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
No special requirements
Gameplay Hours
05
Description
Welcome to my latest hack & slash adventure module: Shadows of Darkmoon. First up, I am happy to announce that this module has incorporated a number other great systems, tilesets and placeables from the NWN vault. It also uses a lot of custom music from various sources.
Shadows of Darkmoon is a fairly linear single player module with a heavy focus on balanced gameplay. Its primary goal is to create an engaging single player experience with an endless supply of surprises and thus a high replayability factor.
In summary, Shadows of Darkmoon is a quintessential Hack�n�Slash module complete with henchmen, a random loot generator, interesting creatures, plenty of convenient systems, puzzles, and unique boss-fights. The appeal of this game in my opinion, is the randomness of the loot that drops and the random attributes bequeathed on the various creatures, but most of all the incredible creature AI system, one that I stumbled upon when I tried combining two of the best creature AI systems on the vault. Its definitely loads of fun battling it out with groups of enemies that actually work together as a team. Playing against this revolutionary creature AI will amuse, challenge and amaze.
Features:
- Dynamic Random Loot Generation System
- Color Coded Mob Difficulty System
- Player Rank System
- Player Salary System
- Persistent Socketed Items (2.04)
- Persistent Class Item Sets
- Random Monster Characteristic Generator
- Arcade Style Herb Gathering / Alchemy System
- Rogue Dungeon (farmable)
- Rogue Quest
- Trap Stats
- Multiple Henchman Support
- Multi-path Quest System
- Class Guild System
- Chest Restocking
- Dungeon Boss Resetting (for farming)
- Henchman Synergy System
- Henchman Resurrection System
- Henchman Shopping System
- Henchman Gold-sharing System
- Resurrecting Henchmen System
- Henchman Patrol System
- Storyline Journal System
- Combat Stats
- Runestone / Pillar Transport System
- Arrow / Bolt Duplication System
- Rod Recharging System
- In-game Configuration System
- Powerful Item Enchanting Service
- Powerful Item Customization Service
- OAI / CODI driven NPC team behavior System
- NPC Resurrection
- Adjusted player / henchman run-speed
Actually you can unzip those files anywhere you want. Delete them even if you like. The xml file is an excel document that shows an itemised list of herbs and the potions you can make with them - for the in-game alchemmy/herbalism system. The filelist files are for the HTML game manual and the pictures are for the illustrations in the manual. Hope you enjoy the mod. -commche _________________________ Modules: Shadows of Darkmoon The Arena of Champions Dragon's Bane Scripts: Random Loot Generation System v1.0 Supernatural Subrace System PW Monk-speed balancer
Posted by jml at 16:59:33 Voted10.00
Regarding the installation, just to make sure: Where are these 4 files coming along with the module itself going: - alchemy key.xls - filelist.xml - image001.jpg - image002.jpg as if I'l following your instructions for installation, I'm supposed to unzip = move them to the module folder, and that sounds a little strange... Thanks. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by Lorelei86 at on02/15/09
awesome!
Posted by jhmssa at 2009-01-2605:21:50
The kind of module I dislike : Hack and slash without scenario... Object and keys given at random, one blocked situation... By respect for the work of the author, I shall not note. I have more fun with Warcraft and WW3...
Posted by UdoGod at on01/03/09
One of the best mods I've played. Is there going to be a Chapter 2?
Posted by ChrisH at on12/11/08
I just replayed this module with the PRC 3.2 installed and it was even more fun. This module is perfect for trying out some of the prestige classes in the PRC. The only problem I had with the PRC was with the on death script, which the PRC overwrites. If anyone else wants to try this with the PRC, the solution is fairly straight forward: BEFORE installing the PRC with the PRC Module Updater. o Open the module in the NWN toolset o Find a script called "nw_c2_default7" and open it in the editor by double clicking on it. o Save the script as "prc_pwondeath" o Save the module and exit from the toolset. o Run the PRC module updater.
Posted by hedbashur at on12/22/08
awesome, fun, rip-hair out aggrevating, a good time had by all.
Posted by commche at 07:53:21 Voted10.00
Actually, this mod is designed to be played by both main and support classes. Rogues are perfect because you have access to the rogue dungeon where you can get extra loot. The trick is to take the fighter (Cleave) as your henchman and just send him in using the patrol widget so he is first to enter combat. Make sure you gear him out if he's going to be tanking. This may require a few runs of the lower dungeons to do so. Also, keep him potted up before the fight - you can spend his gold on all the potions he needs at the henchman shops (found at any merchant in the dialogue options). If you try to progress too fast, you will definitely run into problems. One of the fun factors in this module is the resetting dungeons that allow you to farm for items. The boss chests is where the good loot will be found, and the bosses will yield valuable class set items. If you don't like grinding so much, this could be a problem. Hopefully grinding in this module is as fun as intended thanks to the challenging enemy AI that I've implemented. Take your time, farm to get geared out and pot pot pot. Hope this helps reduce the frustration in your next run. Let me know how it goes! Happy gaming! -commche _________________________ Modules: Shadows of Darkmoon The Arena of Champions Dragon's Bane Scripts: Random Loot Generation System v1.0 Supernatural Subrace System PW Monk-speed balancer
Posted by gruedragon at 2008-12-1517:00:26
I found this module fun and frustrating in equal measure. What lead to most of my frustration was I prefer playing support classes, like Rogues and Bards, and played a Str-based Rogue. I'm gonna have to give this another try when I dust off one of my frontline fighter builds.