Depends how much you want to explore of the Yatils
Number Players
1-4
Language
English
Level Range
1-6
Races
Any
Tricks & Traps
Light
Roleplay
Non-existent
Hack & Slash
Heavy
Classes
Any
Scope
Dependant on Module
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
02
Max # Players
04
Min # Players
01
Min Character Level
01
Content Rating
Teen
Gameplay Hours
04
Description
A temple was built in a previous age; a secret place of worship to Tharizdun, He of Eternal Darkness.
'WG4 - The Forgotten Temple Of Tharizdun' for NWN v.1.69
Based on TSR's 1982 Module by Gary Gygax
Designed by:
Udasu
Rosie the Pup
Starting Level: 1
Number of Players: 1-4
The Temple was built in a previous age, a secret place of worship to Tharizdun, He of Eternal Darkness. It drew the most wicked persons to it, and the cult flourished for generations, sending out its minions from time to time to enact some horrible deed upon the lands around.
However, a great battle eventually took place between Tharizdun and those opposed to his evil. Unable to destroy him, they were strong enough to overcome his power and imprison him somewhere, by means none have ever been able to discover.
Thus Tharizdun disappeared from the face of the earth, and from all of the other known planes, and has not been seen again since. After a time his servants returned again to the Temple, deserted as it was of any manifestation of their deity.
Amongst these wicked folk were many powerful magic-users and clerics. All sought with utmost endeavor to discern what had happened to Tharizdun, so that he could be freed and returned to rule over them once again.
This module is a combined wilderness and dungeon adventure scenario in the Greyhawk setting.
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This is a non-hardcore mod (recall portal, resting w/out penalty, etc.). There are some tough fights, however, so I recommend active saving.
There's not much rp'g, it's a Gygaxian hack & slash fest! I added some henchmen side quests, to make it a bit more interesting, however.
It's important to place map pins, as I intentionally left them out. GG's intention was that you get lost, and a bit frustrated on your way to the temple.
I hope this doesn't stop you, however, and you have fun playing it!
Since Tharizdun is connected with Tsojcanth, I have Bloodmonkey's rocky tileset hak included as well. That way you can play WG4 and S4 with a similar setting feel with the Yatils mts.
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Special Thanks to:
The CEP2 Content Creators
Lilac Soule - Script genterator rox
JayAre - The Greyhawk books are so cool
The AME for the nod
TimG - Thanks for the vote, good catch, and some good feedback. I've corrected the vampire script, and I'll work on the henchmen too. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by TimG at on09/24/11
Made it through at long last. I had a good time but the final sequence was frustrating. I think plugging in a few more clues would be a good move. Even if they were esoteric hints anything would be a help. Also, I think the henchman conversations ought to change up just a bit when they've been hired and fired in order to make room for more henchmen. As it stands right now the conversations are jarring to the immersion. In my case after defeating the vampire in the dungeon my quest didn't update but it didn't seem to have much of an effect. Another odd thing that happened was that the inhabitants of the Gnome valley turned hostile at one point. A respawn solved that issue. All in all very good stuff. Thanks for taking the time to make it
Posted by TimG at on09/24/11
Okay, thanks. I must have overlooked a pathway someplace because I haven't been able to find any northbound route. I've been re-tracing the southern route looking for a way to progress. I'll head back north right away. The "maze" is certainly an apt term...
Posted by udasu at 07:38:02 Voted10.00
TimG - The final wolf is in a grassy area north of the Yatil maze. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by TimG at on09/24/11
The Journal indicates that the "head wolf is still out there" or something to that effect. I've explored some more trying to see where to go or what to do next but still appear to be stuck. What's the next step I should be taking?
Posted by udasu at 22:03:43 Voted10.00
TimG - the notes are undroppable (you can't pick them up), but the second chest should fire a journal entry when you open it. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by truckeeskibum at 2011-08-2620:09:32
Thanks Udasu, I hadn't updated to 2.4 I'll give it a run. Truckeeskibum
Posted by TimG at on09/24/11
additional info: When I click on the "strange note" it says This item cannot being given away in the text box at the lower left hand corner of the screen. This is applicable for either of the strange notes
Posted by TimG at on09/24/11
I clicked on both "old notes" in the two chests but nothing happened. I was trying to pick them up to inventory. One said "go on and take it" and the other was about "food or kin"
Posted by udasu at 07:06:03 Voted10.00
I've updated the Norkers (to make them look more like their original desc.'n), and, finally, we have a Grell! (thank community!)! When the Vault maintenance is done, I'll post it! -U _________________________ Well, y'know... Sometimes you eat the bar, and..