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NWN MODULES

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Title  The Aielund Saga Act IV - The Fall of Aielund Pt3 (v2.0)
Author  Savant
Submitted / Updated  09-29-2007 / 10-15-2011
Category  Epic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The World of Aielund and nearby parallel dimensions
Gameplay Length  between 4 and 6 hours.
Number Players  1-6
Language  English
Level Range  Start 28-30, end 37
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  All
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  31
Max # Players  06
Min # Players  01
Min Character Level  27
Forums  Link
Content Rating  Teen
Alignments  Any
Gameplay Hours  06
Description
Terinus the Black, former King's wizard and the man responsible for the war,
reveals to you the terrible truth of your situation, and the legendary foes that you are about to confront. Failure here will result in the total elimination of Aielund by powers beyond your comprehension.

You and your companions must walk the very planes of existence in a desperate search for the power needed to stop the coming onslaught, confront horrors and wonders from beyond the stars, and ultimately assail the ancients in the very heart of their stronghold. The final battle draws near, and only the bravest and boldest will survive.

Check for news and mod related stuff at
Link

Be sure to get the Aielund Music pack as well here: Link

Files

NameTypeSizeDownloads
The_Aielund_Saga_Act_IV__The_Fall_of_Aielund_Pt3.rarThe_Aielund_Saga_Act_IV__The_Fall_of_Aielund_Pt3.rar
Submitted: 09-29-2007 / Last Updated: 07-06-2009
rar2.5Mb13125
--
act4pt3readme.txtact4pt3readme.txt
Submitted: 09-29-2007 / Last Updated: 12-29-2007
txt5.24Kb5380
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
112 Placeable paintingsLupin-III, Chanteur, Mr.X2002-10-05--This is a pack of 112 paintings for Chanteur and Mr.X 's placeable paintings. ERF included to impor
AbyssElesias2002-11-10--My personal vision of an Abyss layer... Blood rain, lava, and demons, how a delightful place to wand
Aielund Finale voiceoverSavant2007-10-31--My narration files for the Aielund finale mod. It'd probably sound really weird by itself... Just
Aielund Hakpack (v2.0)Savant2003-06-30--Final version of the Aielund hakpack, updated with better compatibility with the PrC hakpack, and us
CEP v2.1 (Commu...ck 2.1)CEP Team2008-04-23--DOWNLOAD VERSION 2.1 (.exe / .7z / split files) : Requires NWN 1.69 with HotU & SoU Expansions (
Elven City TilesetLittleBaron & PogoMudder2004-02-05--After 2 months of hard work, Here for your enjoyment is: The Elven City Tileset. When Bioware releas
SCORE OUT OF 10
9.92
168 votes
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Comments (30):

1 2 3

Posted by TomaszTrapczynski at on04/01/11
Pretty good story, and generally expanded mod.

Posted by lillilimo at on03/15/11
I finished your wonderful saga: the best elements of NWN are present, the four modules are exceptional. Honors.

Posted by xingbing1 at 2011-03-1109:17:00    
I do want to use it. I like it, it fixes a lot of stuff, and I've installed it and it's working fine. Problem is, when I'm updating my dialog.tlk file, the readme for EMS isn't very good. So, to restate my question, does anyone know what Tenser's actually does? (Plus if anyone can tell me how to fix the Greater BS/CG etc. functioning just like the standard BS/CG etc.)

Posted by Savant at 2011-03-1021:36:39    
Well, you just drop the EMS.hak file into your hak directory. If you don't want to use the EMS, I think there's a fake version that comes with it (if not in this version, than one downloadable from the EMS page). I can't guarentee that one will allow you to use horses, but that's actually a good thing as they do break a lot of scripts in the mods.

Posted by xingbing1 at 2011-03-0723:19:19    
Oh, and you'll need to go to comment page 1 if you're not logged in. (Gah; triple post :P)

Posted by xingbing1 at 2011-03-0714:12:40    
(By which I mean, not how to use it, but some other stuff to do with it. See the link, look at my comment.)

Posted by Savant at 2011-03-0323:27:55    
Oh and yes, I want to go through it after I finish moving house and squash some more bugs. I'll be removing the horses too, they account for a lot of bugs just by themselves unfortunately. Completely ruins the romance dialogs in act 3 :(

Posted by Savant at 2011-03-0323:26:30    
I have a friend editing my novel at the moment, and he gave me an education on the proper use of "Its" and "It's" just this week :D Next; figuring out exactly how "Whom" works :P

Posted by XippySkippy at on02/28/11
SORRY FOR POSTING A LENGTHY REVIEW HERE and hogging up all this space. If it's inappropriate or "bad form" or whatever, let the moderators do their thing. OK, I have finished the saga. More! More! I want more! Moving on into review mode: Act I -- 9/10 Act II -- 10/10 Act III -- 10/10 Act IV pt 1 -- 10/10 Act IV pt 2 -- 10/10 Act IV pt 3 -- 10/10 The 10's don't mean it's truly perfect (what video game actually is?). But it clearly offers more compelling and memorable game play than the original NWN -- far better than the insipid and unchallenging sequel NWN2 -- and this seems quite a bit longer than the NWN1 campaign and expansions, taking you well into the epic levels at 31+ levels. One of the best RPG experiences I've had in quite a while. There's some real magic here. Replay value -- I can easily see myself firing up a new character and playing through this all over again. Covers a lot of ground. Nearly all classes will have strengths and weaknesses tested. Good variety of monsters from undead to construct. Plenty of traps and dialogue checks. Writing is quite good. Storyline works well. Dialogue is crisp and genuinely humorous -- hilarious at times. A humorous flair throughout the narrative and even in some of the descriptions. Story is complex enough to hold your interest, but also obvious enough not to require too much concentration. I was impressed by all of this. (And we'll forgive the multiple occurrences where the contraction "it's" is used instead of the appropriate "its" for the possessive function. But I kvetch....) NPC's are, for the most part, memorable and interesting. My favorite was probably RB, didn't see that one coming. Could have used maybe one more NPC class choice in each act, a monk or a bard maybe, but being as the ones who were available tended to be fairly well developed personalities and each useful in their own way, it's a minor complaint. (Also, the halfling Druid looks like she could fit in my belt-pouch, but I guess that's a "problem" with all of the halfling models in NWN, just too darned small.) The 9 for Act I (instead of a 10) is because the first couple levels were dull and a bit lackluster -- to the point of being incongruous with the rest of the saga. You can see my initial reaction way back when, where I first posted on the comments page for Act I (One) just after starting to play. Didn't like the "mayor is being blackmailed" quest, didn't like the hostile wildlife (non-supernatural wolves continually attacking my armed party on that one road near the starting town), glad that the hostile wildlife got scaled back almost entirely after the first act. The assortment of equipment utilizing the additional models is fantastic (I assume a lot of it is CEP and community-related). Some of the armor and weapons are eye-wateringly cool. The community would do well to make some upgrades to the weapon VFX (is it possible?) to match some of the excellent add-on models. For instance, the length of that realistic flamberge and of the new katana blades need accommodating where fire, acid, electricity, sonic, and cold VFX are concerned. As for BUGS, I noticed just a few, I came across nothing game-breaking. One of the foremost ones that comes to mind, is that after Act III the phenotype resets to zero going forward to each successive module. For example, if you're playing as the large-type human character model (phenotype 2) you will notice that at the beginning of each successive module you're now represented by the thin character model (phenotype 0). It also occurs in the transition from the Archeron (sp?) portal going forward to the end game inside the devourers' ship. THIS CAN BE REPAIRED BY USING LETO ON YOUR SAVED GAME, just set the phenotype value back to 2, if you want. (I like using the larger character model because armor tends to look more resplendent and formidable.) Another (very minor) bug that I remember is there's a staff (Staff of Healing?) -- I think it shows up around Act III, one of the places you can buy it is the monastery near the dragon roadblock. It gives a bonus feat "bad strref" which is a bad string-reference; in the toolset the device shows "bonus feat" but there's no stipulation; that property simply needs to be removed. Minor bugs, just thought I'd mention them in case Savant wants to add to his buglist. Many people are still playing NWN, and this saga is classic and well worth a run-through or two. All in all, just an excellent series of modules, fast-paced and addictive, with some very challenging battles (and plenty of them) including some very climactic fights at the end of each act. Epic in scope.

Posted by XippySkippy at on02/28/11
OK, never mind, after I moved on to Assumption it got cleared up.

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