This adventure is one of a series of modules that have been designed with a concept that is different than the standard modules for Neverwinter Nights. The Tales of the Sundering are an anthology of modules, written by different Hall of Fame authors. Each module or "Tale" can be thought of as a "short story" that satisfies as a stand-alone adventure but features a mysterious campaign setting developed and shared amongst the various authors involved in the project.
This module works with a "hub and spoke" system, and should only be played when loaded from the "hub".
Shaman Ortha, the Spiritual Leader of the primitive Manju tribe living in the heart of the dark Thornwood Forest, has challenged you to travel to distant Spirit Island and seek the Vision Pits where you will find your Totem Spirit. If you survive the journey, Ortha has promised that your Totem Spirit will guide you in your quest to return home.
gorgeous mod!! for people like me who had trouble figuring out the spirit journey, go below for a tip. make sure you explore the ENTIRE Elk's burial cave. I inadvertently left out one room...and you really can't progress any further in the mods without it :P
Posted by Picaro at on04/07/08
Imaginitive continuation to the series. _________________________ Take me out to the black, tell them I ain't coming back; Burn the land, boil the sea, you can't take the sky from me
Posted by Iwanttovote at on04/07/08
Got a bit confused in places, but very interesting concepts.
Posted by ChrisH at on04/06/08
Best module of the series that I have played so far. I really enjoyed the story.
Posted by Neilium at 2008-03-2306:30:49
Hi folks, I too noticed the 4 Spirit Chests by using my magical Tab key, but cannot figure out how to reach them. Can anyone point me in the right direction? Thanks! :)
Posted by codepoetz at 2008-03-1907:50:06
I updated the module with a fix for the sometimes disappearing totem amulet problem. Sorry about all the trouble. I also uploaded a fix for the panther/spider appearance confusion, but that fix is in TSHak1 (download from the Hub page).
Posted by MasterChanger at on02/20/08
I guess I also spoke a bit too soon. I am having a problem getting off the island as well, and it's not that the Captain won't set sail--he tries valiantly. The Hub encounters an error when trying to load after leaving Spirit Isle--as in, it freezes. When I load the auto-save from Spirit Isle (the one it creates after the dialog ends) I get the message (in the event text box): Henchman Database error. Please try again. I've tried a few times...going back to talk to the Cap'n again and attempting to go to the convo to return to the Hub and no luck. FWIW I have Milo and Talia with me.
Posted by nightstovers at on02/22/08
**Slight spoiler** I'm having trouble getting off the island, anyway. I tried the drop trick with the tree, which worked, and now I'm trying that with the captain, and it doesn't. I have only one amulet. I didn't imagine you could get two, because the quest said you couldn't? Eh. Do I need two to work around this bug? Ridiculous.
Posted by lastofthewalkers at 2008-02-2116:01:19
i have a similar annoyance...i don't think its a prob...my spirit talks the talk of the panther and looks the look of a spider... at first i thought since i DID meet the spider first but i ran away and killed the panther. but it seems there might be a glitch after all.
Posted by jml at 23:41:24 Voted10.00
'Glad it could help! Regarding the rating now: In my opinion, and my opinion only, the rating of such a piece of work and imagination as the making of a module shouldn't have anything to do with the technical side of it, unless it's pure crap, and even so. Either you like the game, or you don't. Either the universe created by the author(s) thrills you out of your " everyday smelly shoes ", or it doesn't. I suffered under this bug as much as you did. But it won't interfere with my rating, ever, which is, here, most probably going to be a good 10, I'm almost already sure, even if I'm not through with it yet... lucky me. The imagination, the creative side of a module is all that matters. One should rate a module 'cause he wants to share some of his fun. One wants other people to enjoy a piece as much as he did. This ToS saga is gonna get a 10 from me, only because I wanna have more of us spending some good time on this Pirate island, for instance. Technic isn't always the best friend of creativity. Just some thoughts... Either I rate with a 10... or I don't rate at all. It's more like: " You should play this, or I'm not sure about that one and I'ld better just keep it real quiet... ;-) Onwards! _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series