This adventure is one of a series of modules that have been designed with a concept that is different than the standard modules for Neverwinter Nights. The Tales of the Sundering are an anthology of modules, written by different Hall of Fame authors. Each module or "Tale" can be thought of as a "short story" that satisfies as a stand-alone adventure but features a mysterious campaign setting developed and shared amongst the various authors involved in the project.
This module works with a "hub and spoke" system, and should only be played when loaded from the "hub".
Shaman Ortha, the Spiritual Leader of the primitive Manju tribe living in the heart of the dark Thornwood Forest, has challenged you to travel to distant Spirit Island and seek the Vision Pits where you will find your Totem Spirit. If you survive the journey, Ortha has promised that your Totem Spirit will guide you in your quest to return home.
jml, you are a super-genius. The drop and pick up thing worked (though a little complicated). For the record, this did happen with just *one* amulet, not two. Since this is still a little broken in my view, it won't get the full 10 it otherwise deserves.
Posted by jml at 17:21:42 Voted10.00
**** Spoilers! Huge ones... **** The amulets trick, part 2... and last! Well, when I returned to the captain to sail back to town, I couldn't leave the Island! I'm pretty sure now this whole problem, Tree and captain, appears if you have not only 1 but 2 amulets... Same trick. One amulet on the floor. Speak with the guy to get... finally... the " Yes " option. Pick up the collar, and... get aboard. For a very well deserved rest. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by jml at 16:46:42 Voted10.00
**** Spoilers! Huge ones... **** For those who ran into the amulet problem, when the captain can't take you back to town, here is the Amulet trick I found to pass the Tree problem. I got two amulets, panther and spider. As soon as I wanted to leave and return through the tree with those 2, ( again which are needed to sail back to town ), there was this dialog with the tree. When the dialog ended, I could see myself getting back my former equipment. Only, in my case I could also read my 2 amulets were getting lost! Before the final Tree dialog, I simply dropped the amulets on the floor near the Tree, entered the dialog, and picked one back right when I ended the dialog. I'm sure I could have tried getting the two at the same time. But it doesn't matter as you can come back in this area through the same tree as often as you like, and play the same trick again. Now I hope my 2 amulets would be enough for the captain to, finally, take me home... 'hope this could help. There is something real strange about that Tree. That's why I like it so much! Thanks again for the pirate treasure quest. You should have seen the place when I left... : -------- D _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by jml at 16:12:24 Voted10.00
Wouah! This Pirate treasure story made me feel like I was Jack Sparrow for one split second! Thank you for such a wonderful second... I'm actually stuck with my only " No " answer and no totem at the dock, ready to sail back to town. I lost my spider and panther ones through the Tree! I knew there was somthing wrong there. I simply knew it! I'll try again... Greatest feeling ever. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by hmdai at on02/20/08
I don't know what to do with the Thorn Tree before and now I know. It is really amazing to see what the spirit mask could do...and the transition of the effect is smooth and enhance the atmosphere a lot. The quest for totem spirit is interesting and it add a lot of potential to the player. The spirit power is rather useful. The only regret is that we could not tell the true story of Davos to the others to dispose what evil he has done. _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by MasterChanger at on02/20/08
Anyone? Suggestions?
Posted by MasterChanger at on02/20/08
I agree with everyone so far...fantastic series of mods. I also have the problem of the disappearing amulet. When I return from the spirit realm, I lose *everything* I gained in there, including the amulet (tried it with panther and spider, though as others have said they are somehow sort of swapped). Are you supposed to keep the equipment you gain in the spirit realm? If not or if I'm bugged, is there a way to spawn in the specific totem you want? (I'm a ranger, so I like spider). Thank you!
Posted by wurm657 at on02/05/08
Seamless continuation of the series. A lot of fun!
Posted by Grrw at 2008-01-2109:13:33
SPOILER>>>> Does the lens of illumination serve any purpose besides telling the tale of the lightbringers? I cant figure out what to do with it, besides smash it. Is there any more to the lightbringers after finding out he was going to poison his sister and then you pull him off the stake?
Posted by Mulu at 2008-01-0912:37:50
Oh, nevermind. I was apparently reading way too much into the spirit journey thing.... _________________________ X-INV X-COM War of the Worlds Lantan University