Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Vis et Virtus - Chapter 2
Author  Pailith Studios
Submitted / Updated  12-06-2007 / 04-07-2013
Category  Epic
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The Five Realms
Language  English
Races  Human
Classes  Master of the Way (Monk)
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  15
Max # Players  01
Min # Players  01
Min Character Level  10
Content Rating  Teen
Gameplay Hours  10
Description
"Truly life is a fleeting dream. We must make our own peace, for it is from within that tranquility arises like a cool fountain. I don�t mean to imply that losing my home and family was not a trial, but who, if I were to reflect, can hope to have a thing and not to lose it? Look at Umar. How many died there? Best to live in the moment and look to the next. By the way, I have heard that lately there have been a great many pirates from Bast in these waters. I hear they take slaves to labor or fight in the arenas. Thank heavens we won�t be going there!"
- Xian

As Seiji, Xian and Azura sail from the doomed port of Umar, their ship is attacked by Bastian pirates. All are sold as slaves to a psychopathic priestess of Bast, and Seiji and Xian are sent to fight in the arenas. Can Seiji and Xian manipulate their captor to find Azura and escape the sands of Bast? And even if so, where will their path lead?

--------------------------------------

Disclaimer

Vis et Virtus is not a normal Neverwinter Nights module, nor is it intended to be. It is, by design, a mostly linear adventure with a heavy emphasis on story and character development. It was designed to be a fusion of game genres combining elements from traditional Japanese console RPG games like Final Fantasy, with computer RPGs like NWN, along with devices that are unique to VeV.

If you are looking for a game that uses a non-linear approach with lots of dialogue options through which you can create a character of your choosing, featuring standard NWN systems, I encourage you to look elsewhere. There are plenty of excellent games out there that do an excellent job of this. I would also encourage you to look elsewhere if you don't have the time to allow the story and characters to develop. Like a great novel, the story gets better as it goes, and many questions remain unanswered until later in the series. In the beginning, you will not know the full history of each of the characters nor have a full understanding of their motivations, but over the course of the game these elements will become apparent. Finally, in order to add to the depth of the characters, Vis et Virtus uses pregenerated characters. If you are uninterested in games involving pregenerated characters, please do not waste your time downloading VeV.

If, on the other hand, you are looking for a game with a truly epic story, strategic battles, engaging party members, unique systems and stunning custom content that make you feel like you're playing an entirely different game, you will enjoy Vis et Virtus.

If you are still uncertain as to whether Vis et Virtus is the sort of gaming experience you like, I encourage you to read our reviews. QSW and the Vault Review Team have written excellent, detailed reviews of the last three chapters of VeV which will likely give you a good idea of what to expect. You can find them at Link, Link, and Link.

--------------------------------------

For more information on Vis et Virtus, please visit our website at Link

Files

NameTypeSizeDownloads
Vis_et_Virtus__Chapter_2.zipVis_et_Virtus__Chapter_2.zip
Submitted: 12-06-2007 / Last Updated: 04-07-2013
zip3.6Mb2169
Almost Final Version

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Vis et Virtus Base FilesPailith Studios2007-11-03--Pailith Studios is proud to bring you their debut game VIS ET VIRTUS, a dark sword and sorcery epic
SCORE OUT OF 10
8.98
17 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS














You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by Steve_Savicki at on02/05/11
Were is Tre? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at on02/05/11
I'm stuck in a desert with a path in its center leading west, but there's no transition point. Where do I go from there? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Pailith at 2011-02-0321:06:29    
No, your equipment has been stolen and sold off. You will have to acquire new equipment. Not to worry, loot is not often in short supply in VeV and you will soon find yourself with better equipment than you had in chapter 1.

Posted by Steve_Savicki at on02/05/11
Do we get our equipment back after being sold in a slave market? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by tisdestiny at on01/06/11
Continued excellence in the series. Chapter 2 takes the player from the lowliest life of a slave, to the prestigious job of world diplomat, Seiji and crew explore the other half of the world, first being bossed around by the priestess Zhana in Bast, to still being bossed around by Zhana in a peace convoy to Ortzenhelm. The story continues to introduce the player to the other half of the world and the remaining party members. While the main event of warring nations hasn?t fully engulfed the party, the excellent writing and inter-party dialogue more than makes up for the still flourishing story. The writing combined with the well done cutscenes brilliantly tells the story. The custom content of this module continues to be unrivaled. From hundreds of custom items in the shops and found on the ground in every map, the variety of ways you can equip your character will please every player. The music, lighting, and other small touches were very nicely done. The battles were nicely balanced, but challenging, especially the city battle to save Azura and the martial arts fight. The random fights also included a large variety of enemies, 3-4 different sets of enemy groups per location. The puzzles in the teleport dungeon were well constructed, interesting, and made for very enjoyable gameplay. Overall, this chapter only minor setback, like chapter 1, was a truly large world; but again playing a monk and having plenty of custom lootable items on the ground helps explain the higher number of maps. Every other aspect of this chapter and series so far has been outstanding and outclasses every other module out there.

Posted by Libita at on12/12/10
Compared to chapter 1, this features some more variation in gameplay and strategy. I missed a certain map item during the first half of the chapter, though. Overall, this remains a beautifully customized, unique piece of art with a very responsive author, meaningful updates and some pretty minor drags. (reposted vote because of oversight) _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud

Posted by Libita at on12/12/10
*bangs head at wall* That was actually written on the hints page... stupid me. That being one of my criticisms, I'll have to update my vote a bit yet again... _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud

Posted by Pailith at 2010-12-1212:38:06    
Hey Libita, thanks for taking the time to update your votes! In regards to your statement, "Though I think that there should be shortcuts from Al-Herald to Mt. Sheckhim and back, as long as there is nothing new on the roads.", there actually is a shortcut back from Al-Herald to Mt Sheckhim. After defeating the invaders, you just have to talk to Zhana who gives an option to jump to the top of Mt Sheckhim. Also, the DAMAGED GOODS item mentioned in chapter 1 is just a little joke item Van left with Azura. It's meant to represent a note tacked to her back. Jim

Posted by Libita at on12/12/10
Compared to chapter 1, this features some more variation in gameplay and strategy, while also feeling a bit more dragged out because of having to walk a certain path several times and not having access to a certain map item during the first half of the chapter. Overall, this remains a beautifully customized, unique piece of art with a very responsive author, meaningful updates and some minor drags. _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud

Posted by Libita at on12/12/10
Things that came to mind while playing version 3: - This featured more minigames and riddles especially in the Sepulcher of the Faithful (?), whiich was a nice change of pace. Though I have no idea how to solve the chess board without the brute force method. - Having journal entries for the task at hand was good, though most of them aren't marked as finished until the next chapter. - Pointers towards the next destination, both in journal and dialogue, were very helpful. - Though I think that there should be shortcuts from Al-Herald to Mt. Sheckhim and back, as long as there is nothing new on the roads. - The cutscene with the druid was golden, though I don't remember if it has always been there. Altogether a good improvement on the downsides while keeping the upsides, which is just what an update should be. _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Original Hakpaks


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters