"Truly life is a fleeting dream. We must make our own peace, for it is from within that tranquility arises like a cool fountain. I don�t mean to imply that losing my home and family was not a trial, but who, if I were to reflect, can hope to have a thing and not to lose it? Look at Umar. How many died there? Best to live in the moment and look to the next. By the way, I have heard that lately there have been a great many pirates from Bast in these waters. I hear they take slaves to labor or fight in the arenas. Thank heavens we won�t be going there!"
- Xian
As Seiji, Xian and Azura sail from the doomed port of Umar, their ship is attacked by Bastian pirates. All are sold as slaves to a psychopathic priestess of Bast, and Seiji and Xian are sent to fight in the arenas. Can Seiji and Xian manipulate their captor to find Azura and escape the sands of Bast? And even if so, where will their path lead?
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Disclaimer
Vis et Virtus is not a normal Neverwinter Nights module, nor is it intended to be. It is, by design, a mostly linear adventure with a heavy emphasis on story and character development. It was designed to be a fusion of game genres combining elements from traditional Japanese console RPG games like Final Fantasy, with computer RPGs like NWN, along with devices that are unique to VeV.
If you are looking for a game that uses a non-linear approach with lots of dialogue options through which you can create a character of your choosing, featuring standard NWN systems, I encourage you to look elsewhere. There are plenty of excellent games out there that do an excellent job of this. I would also encourage you to look elsewhere if you don't have the time to allow the story and characters to develop. Like a great novel, the story gets better as it goes, and many questions remain unanswered until later in the series. In the beginning, you will not know the full history of each of the characters nor have a full understanding of their motivations, but over the course of the game these elements will become apparent. Finally, in order to add to the depth of the characters, Vis et Virtus uses pregenerated characters. If you are uninterested in games involving pregenerated characters, please do not waste your time downloading VeV.
If, on the other hand, you are looking for a game with a truly epic story, strategic battles, engaging party members, unique systems and stunning custom content that make you feel like you're playing an entirely different game, you will enjoy Vis et Virtus.
If you are still uncertain as to whether Vis et Virtus is the sort of gaming experience you like, I encourage you to read our reviews. QSW and the Vault Review Team have written excellent, detailed reviews of the last three chapters of VeV which will likely give you a good idea of what to expect. You can find them at Link, Link, and Link.
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For more information on Vis et Virtus, please visit our website at Link
This series is the reason to reinstall NWN on your computer.
Posted by Pailith at 2010-01-1510:51:01
Version 3.0 of VeV Chapter 2 has just been uploaded. In addition, I recently posted updated Andrew's Tips for 3.0. Enjoy! Jim Bannister Pailith Studios
Posted by Spidercat at 2009-10-1313:01:53
That did the trick. Thanks for the quick help =)
Posted by Pailith at 2009-10-1312:33:33
There isn't a trigger or anything after the knights, so I suspect your character is getting stuck on the knights when trying to walk past. Sometimes when that happens, the character goes for a bit and then is teleported back. Try the following debug codes. They should take you to the next map up. DebugMode 1, then dm_jumptopoint 70 5 CorleonSS.
Posted by Spidercat at 2009-10-1212:45:51
Nope every time I try to get past the guards, after a few steps I'm like teleported back to the docks. The map stays empty too (apart from the docks), it's really weird =S
Posted by Pailith at 2009-10-1113:58:44
To get to the Imperial Palace, you just need to head north. The exit to that map is straight north of the docks. There should be an area transition at the top of the map. Don't worry, it will just take you to another part of the city. Corleon is a rather large city as it is the capitol of Ortzenhelm. I hope this was helpful. If you're still running into problems, let me know and I'll try and find a work around for you.
Posted by Spidercat at 2009-10-1110:42:03
Hey,thanks for this nice module, a treat for someone like me who's favorite character is monk. I really love the combat animation, makes monks look so much better! And the huge empy areas really aren't that bad... when you spoil yourself with some boots of speed ;-) I hate the gameboy like music on the other hand, but I think I'm getting (slowly) used to it. Now I'm stuck at Corleon. I just arrived there, talked to the guards who told me not to leave town, but I can't even leave the dock. Every time I try I just get back on the dock. Did I miss something?