Length depends on player choices in-game. ~6.5 for full game.
Number Players
1
Language
English
Level Range
1 to 5 or 6 at end
Races
any, human preferred
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any, works best with paladin
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Good. Neutral will have choice to make at start, evil will have a *very* short game.
Gameplay Hours
06
Description
This version updates prior releases, hopefully eliminating the intermittent, if infamous, hall bug. It also addresses player concerns for improvements and fixes, especially the city gates bugs. Overall, this takes the original Prelude and expands the story line, adds areas and adventures, gives Aribeth a second suitor (you, please play as a male), and provides a reason a level 1 PC would get a personal invitation to the academy (PC is a U.S. Navy vet). Note: This module has explicit Christian content.
All bugs appear to have been fixed. Currently doing a slow and methodical run through to make sure everything works this time. No more assusming. Have also provided for going back to the forest for anyone who has forgotten to take care of things/wants to change their mind and help the girls after all. _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
Posted by poltava at 2008-07-0521:02:44
Time for eating some crow, without salt. Have been testing various fixes for problems reported, and been bitten by the mentioned gate bugs. Have found and squished the varments, and looking for more. Also working on a way to get back the the forest from Neverwinter for those who forget about helping Ariel Nymphe with their problem. Did not have a problem with the PC not being able to hit the balor, other than being too stupid to hit what he was told to hit. For some reason the AI has the PC go after the swarming little guys, rather than the big brute that is doing all the pounding. Interestingly, female PCs are quicker to respond to targeting instructions and less likely to just stand around watching. Maybe I should have Nymmphe go to the Academy. That girl cut down everything in sight on two test runs throug that section, and suffered only 12 hit points in damage for the whole lot. Will continue the hunt for bugs, and get a fixed mod out as soon as I can. _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
Posted by poltava at 2008-07-0422:05:45
Sorry for being missing; thanks to a 50 hour work week, 3 writing projects, RL, and loosing my log-in sheet. To the problems: There is no in game reason to fight Veran until you get the quest from the mayor. The tables were put there to hinder such things. To get him to appear in his lair you must: talk to him in his store before leaving for the mine, let him leave. To get the main gate to open: speak with gate captain, get shooed (recommend speaking with lady guard - this opens up a new mission later), do the mine quest, speak with gate captain on your return. Second gate: speak with guard. Have never had a problem with either gate in more test runs than I can remember. The dialogue problem in the cave below the warehouse has been fixed. On Herban's office, battle music kills triggers. I do not know how to kill the music. Wait for it to end. Current version does restrict to male and good alignment. Do not know how to do other restrictions. Remember, there is a guide included in the download. It is increasingly evident the NPC thing needs streamlining, will look at it to see what can be done. I may be assuming too much. 'Creatures' is being rebuilt to eliminate the problems you folks are finding. It was getting way too complex. No idea on release date. _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
Posted by aviator9942 at 2008-06-1223:13:49
Finished 3.5 with no problems (forgot to go to the Pink*bleep*cat, again :( ) Tried to d/l 3.6 and got a corrupt archive. The mod file is evidently corrupt. Nevertheless, I loved the mod and am eagerly looking forward to the next chapter.
Posted by Turkish at 2008-05-2210:20:37
I also got the locked door issue,I can't get through it. Was quite good until then.
Posted by ximxam at 2008-05-0419:01:10
Loved the game as far as I was able to play it. Could not get through the gate. Managed to talk to guard on the other side of the gate and he thanked me for saving the druid that I couldn't reach. How do I get through the gate? I was given clearance but it was never unlocked for me. If I didn't do anything wrong, will this situation be fixed in an update in the near future?
Posted by dj1 at 2008-04-2314:41:10
I played a previous version with a couple classes. The ideal class seems to be ranger. More skills and less armor are a far better background fit (SEALS are survivalist and don't wear platemail) and the magic aspect doesn't really come into play at first level. Rangers are really a form of "divine" class so this (seemed to me) to fit as well. _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"
Posted by OfficerDon at 13:45:45 Voted8.00
Actually the PC is 56 :) he says this to Arianne in the roadside cave. But I agree with everything else. And I think it works better if the PC is a fighter not a paldin but that's just my own feeling as he's ex navy and fighter is the cloesst class. _________________________ The Knight Capatin's Rogue: Book 1 A Male Knight Captain/Neeshka Romance/Adventure A NWN2 OC Fiction
Posted by KeithM2008 at 2008-04-1609:33:36
Okay suggestion time before I try this module again (although without a walk-through, I'm sure I'll end up like all 4 characters I've played). First off, I love this plot mod. As a Christian, it's nice to see a DD game where the Christian influence takes over :) I kind of dislike seeing the pentagram in the other mods (OC, SoU, HotU and other mods) or the use of another language's reference to Satan as Mephistophalies (sp). Suggestions: 1. Might want to restrict the race character to male (since he is a 65 yr old retired naval officer and supposed to be the 'object' of women's affections. 2. New characters need not be younger that 65 (since plot wise he's that old) 3. MUST be human - seeing as how he's transported from Earth....and we don't have barbarians, elves, half-orc, etc. Now Dwarf I can kinda see....for those that are 'little people' would be believable. 4. Might want to remove a few classes on character's choices (I doubt God would want a Rogue or a Mage (especially Neromancer) as His chosen servant to Faerun. Just my few thoughts when playing this the last round and actually thinking about my character.
Posted by OfficerDon at 18:05:10 Voted8.00
That's really odd. I have know idea why you seem to be having that much truble. Though as I've said I have noticed that quests can be broken all to eailsy with this mod. All it take is talking to an NPC too soon and screwed quest. I'm afraid I'm out of ideas. _________________________ The Knight Capatin's Rogue: Book 1 A Male Knight Captain/Neeshka Romance/Adventure A NWN2 OC Fiction