Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Shadewood
Author  Fester Pot
Submitted / Updated  09-04-2008 / 06-27-2011
Category  Forest Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  (6+ hrs) Gameplay hours is a result of following the main adventure.

Hours will vary depending on how many side-quests you decide to take on while exploring the wood and surrounding region.
Number Players  1
Language  English
Level Range  3-7
Races  All
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Wizard or Sorcerer continued from Almraiven.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  03
Max # Players  01
Min # Players  01
Min Character Level  03
Content Rating  Teen
Alignments  Wizard or Sorcerer continued from Almraiven.
Gameplay Hours  06
Description
NOTE: You must have played and completed Almraiven to play Shadewood - Meaning you need the required database files in your \NWN\Database directory. This is a continuation, not a stand alone adventure!

This module was created for a Wizard or Sorcerer of any sex and race that has completed Almraiven. It is a continuation of that adventure and is not a stand-alone module.

The adventure takes place within the nation of Calimshan in the Forest of Mir, Spider Swamp and Marching Mountains.

Shadewood is a full wilderness adventure and is the second and final installment of two modules.

-----

"The creak of branches catch your ear as you come to the boundary of the wood. Known to many as the Forest of Mir, the wood has grown out of control over the past few months.

The trail left behind in Almraiven has brought you here; a foul wood that has been attacking those along the Western Passage, or so the locals of Almraiven have said. Branches reaching a little too far, roots curling upward to entangle the passer-by and wandering spirits have been on the tongues of many.

It is here your investigation continues. What started as a simple investigation will end with the Auren Society of Weavers closing the pages of old and opening up a new chapter in the Arts of the Arcane.

Bring your skills Weaver, for you will need them all."

-----
Latest module update - December 15, 2010.

Files

NameTypeSizeDownloads
credit.txtcredit.txt
Submitted: 09-04-2008 / Last Updated: 09-11-2008
txt7.62Kb1490
Hakpak credit and information file.
walkthrough.txtwalkthrough.txt
Submitted: 09-04-2008 / Last Updated: 06-27-2011
txt54.89Kb3236
Shadewood Quest Guide - don't spoil your fun!
updates.txtupdates.txt
Submitted: 09-04-2008 / Last Updated: 12-23-2010
txt13.1Kb1211
Latest update as of December 15, 2010
Shadewood.rarShadewood.rar
Submitted: 09-04-2008 / Last Updated: 12-23-2010
rar3.7Mb5715
--
ss_map.rarss_map.rar
Submitted: 09-04-2008 / Last Updated: 09-29-2009
rar3.1Mb1531
Spider Swamp Bird's Eye View Travel Map.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Shadewood HakpakFester Pot2006-10-25--This hakpak is required to play Shadewood, the continuation of Almraiven. Music is optional but h
SCORE OUT OF 10
9.9
78 votes
View Stats
Cast Your Vote!

AWARDS




PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS









You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by Nelson at on07/07/11
Finished over Independence Day weekend (unless there is more at the portal in the attic of the mansion, but according to "drhuh" there isn't). All of my praise comments about Almraiven apply here. Depth of detail, lots to do, good plot, etc. etc. (FYI - I suspect that the Spider Swamp map contains some mistakes, but nothing that cannot be gotten around.) Thanks for including it - without it I might have given up. Thanks again for the tips. I suggest that the action sequence needed to find the lab might have been a *little* too subtle. Also, I solved the "colored pot" puzzle by pure luck. Question: In the ruin where the sacrifice was made, there was also a ladder AND an arch blocked by rocks in which there was a waypoint. I had the idea to use the pickaxe, but nothing happened. So I guess that waypoint went nowhere? Holy Easter Eggs! I had the idea to use the shovel near many of the gravestones, and though I often came up empty, it was worth it! This mod is worthy of the highest rating. I cannot wait for Part 3! Any idea when?

Posted by Nelson at on07/07/11
FP - Words cannot express my gratitude for the speedy reply. Muchas gracis, merci beaucoup, spacibo vam, grazie, danke, domo arigato . . . Sell sextant - fine. I depended on Hide/Move, which are good, but not enough. I could be wrong, but I recall Razormaul being hostile, or at least really rude, which is probably why my LE wizard killed him. One of the very last things I did over the weekend was meet up with the spirit at the tower bell, so I have the ring, but I would probably *never* figured out the lab location. Ditto for the cloak location. I'd already been there and cleared it out (or *thought I'd cleared it out) so it's not likely I would have gone back, or if I had, I probably would not have thought to use the pick. And there's another place that's blocked, so I gotta go back to the abandoned place with the ladder as well. Oh boy oh boy oh boy . . . . . 8-D Thanks again!

Posted by 'ol at 2011-06-2708:38:05    
June 27, 2011 ------------- Updated the walkthrough.txt file to reflect new location of the Burnt Cloak. ! Thanks to Nelson the Geek for the heads up. FP!

Posted by 'ol at 2011-06-2708:30:14    
Hey there Nelson The Geek, I'm giving you spoilers because you've asked! :) All you can do now with the sextant is sell it for dinars and nothing more as Colir has been killed. Casting invisibility on yourself would have allowed you to sneak into his chamber undetected. Razormaul would have been the Trogs you would have stumbled on before arriving in Reedmire. Sounds like you killed him too but no worries! Just roll with it. Ah ... the laboratory. Without this you won't be able to move forward at all, so ... There's a spirit in Volothamp who hangs out by the Tower Bell, normally on the wooden landing. This spirit will give you a granite ring. Wear the ring in the cave behind the graves in Volothamp and move around near the dead-end. You'll get some text about the ring becoming warm and a conversation will fire allowing you to step through the illusion and to the hidden laboratory beyond. The cloak was moved in the most recent update because the temple was cleansed of the evil. Lots of comments from players wondered why good priests would leave an evil cloak in a temple they just cleansed. It's now located in a chest within a Tomb in the Forgotten Cave (take the canoe from Volothamp down river to one area). Bring the pick axe with you (found in Volothamp). Enter the cave and find the broken bridge. Fix the bridge (3 ropes required). A cave in this area is blocked by rocks. Use the pick axe to break them down. Enter the cave. This is the tomb. Work your way through the tomb to find the cloak. That should give you a good jolt forward with the main plot. FP!

Posted by Nelson at on07/07/11
OK, I seem to be stuck. I chose Annex as my henchie. I found my way to Reedmire fairly easily. While searching for the other end of the swamp, Annex got killed - surprise. I accepted Colir's invitation, but decided to snoop before dinner and therefore had to kill everyone. I found the sextant later, but now I have no one to give it to. I never met Razormaul (?) so I got no quest to kill Colir. I have completed the children quest. I have searched everywhere I can think of but I have not found a laboratory. I have three of the crystal shards. Needless to say, I cannot get past the spirit bound barrier in Volothamp. I did not find a cloak in the Temple, nor anywhere else (per the update notes). I have read the quest walkthrough and I believe I have done everything I can. I did manage to figure out the travel stones, which totally confused me for a long time. Any suggestions? This mod is way too kewl to abandon.

Posted by Beerbaron72 at 00:25:05    Voted10.00
Fester, don't worry about these frustrated trolls... they're remained childrens in their brains, and your modules are GREATS!

Posted by Beerbaron72 at 00:19:05    Voted10.00
O tempora, o mores! Telly-something, jeeper-something, how old are you? 6-7 years? Have you something better to do in your life? Have you a REAL life? Bah!.....

Posted by Sir at on12/01/10
could a moderator remove the post below me. it is a shame thank you for your work fester pot!

Posted by 'ol at 2010-09-1917:16:37    
Hi all! tigger11, Thanks for the vote of confidence and for playing Shadewood. ramar_arna, Almraiven and Shadewood are designed differently and the city adventure has a lot more guidance and less puzzles than Shadewood. I'm a fan of Almraiven myself being the first module I've ever built, so it has that special place in my heart. :D Glad to read you enjoyed the Spider Swamp when others have not. It's really meant to disorient and keep you on your toes with exploding acidic spores and continued slimes hunting you down. There is a secret though - it's just a big circle. ;) Fate of the Auren is being completed using NWN and will complete the trilogy. Thanks for voting and sticking around to vote. Appreciate the support. Piriltott, I must say, you're the first one who has come here claiming to have used up EVERY bonding agent made available in Shadewood. You might have to take a few substance abuse classes in the High Tower if Bakadah learns of your problem :D Seriously though, what are you brewing that you've exhausted your resources? Although it's just one player, you now have me thinking enough certainly was not enough. There are bonding agents sprinkled through the module outside of Reedmire and your laboratory but they are rare indeed - Hagra's home has a few. Zoetia's lair as well from what I recall *sorry if these are spoilers*. Anyhow, I don't want to ruin your fun as you may require bonding agents to move the plot forward in the future... so go into DebugMode. ~ DebugMode 1 ~ dm_spawnitem bondingagent ~ DebugMode 0 Take it easy on your addiction this time around, okay? ;) FP!

Posted by Piriltott at 2010-09-1907:04:47    
I'm having the time of my life playing this, but I've run into a bit of a problem. I seem to have run out of bonding agent. There are no more to be bought unless the merchants gets a refill once in a while, and I've used every singel one in the laboratory. Am I stuck or is it possible to get more of them somewhere?

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Blueprints


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters