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NWN MODULES

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Title  Shadewood
Author  Fester Pot
Submitted / Updated  09-04-2008 / 06-27-2011
Category  Forest Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  (6+ hrs) Gameplay hours is a result of following the main adventure.

Hours will vary depending on how many side-quests you decide to take on while exploring the wood and surrounding region.
Number Players  1
Language  English
Level Range  3-7
Races  All
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Wizard or Sorcerer continued from Almraiven.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  03
Max # Players  01
Min # Players  01
Min Character Level  03
Content Rating  Teen
Alignments  Wizard or Sorcerer continued from Almraiven.
Gameplay Hours  06
Description
NOTE: You must have played and completed Almraiven to play Shadewood - Meaning you need the required database files in your \NWN\Database directory. This is a continuation, not a stand alone adventure!

This module was created for a Wizard or Sorcerer of any sex and race that has completed Almraiven. It is a continuation of that adventure and is not a stand-alone module.

The adventure takes place within the nation of Calimshan in the Forest of Mir, Spider Swamp and Marching Mountains.

Shadewood is a full wilderness adventure and is the second and final installment of two modules.

-----

"The creak of branches catch your ear as you come to the boundary of the wood. Known to many as the Forest of Mir, the wood has grown out of control over the past few months.

The trail left behind in Almraiven has brought you here; a foul wood that has been attacking those along the Western Passage, or so the locals of Almraiven have said. Branches reaching a little too far, roots curling upward to entangle the passer-by and wandering spirits have been on the tongues of many.

It is here your investigation continues. What started as a simple investigation will end with the Auren Society of Weavers closing the pages of old and opening up a new chapter in the Arts of the Arcane.

Bring your skills Weaver, for you will need them all."

-----
Latest module update - December 15, 2010.

Files

NameTypeSizeDownloads
credit.txtcredit.txt
Submitted: 09-04-2008 / Last Updated: 09-11-2008
txt7.62Kb1490
Hakpak credit and information file.
walkthrough.txtwalkthrough.txt
Submitted: 09-04-2008 / Last Updated: 06-27-2011
txt54.89Kb3236
Shadewood Quest Guide - don't spoil your fun!
updates.txtupdates.txt
Submitted: 09-04-2008 / Last Updated: 12-23-2010
txt13.1Kb1211
Latest update as of December 15, 2010
Shadewood.rarShadewood.rar
Submitted: 09-04-2008 / Last Updated: 12-23-2010
rar3.7Mb5715
--
ss_map.rarss_map.rar
Submitted: 09-04-2008 / Last Updated: 09-29-2009
rar3.1Mb1531
Spider Swamp Bird's Eye View Travel Map.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Shadewood HakpakFester Pot2006-10-25--This hakpak is required to play Shadewood, the continuation of Almraiven. Music is optional but h
SCORE OUT OF 10
9.9
78 votes
View Stats
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Comments (30):

1 2 3

Posted by ramar_arna at on09/16/10
Just finished this, quite some time after I finished Almraiven! Excellent module FP, I think I preferred Almraiven because of the amazing city you created for it, but this one was a great continuation of the story. I was forced to use the walkthrough on a few occasions (mainly on the Riddleworth Urm quest), but seemingly unlike many I did like the Spider Swamp and the challenge of trying to remember where I was and the direction I needed to take. Looking forward to the next chapter in the story - will that also use the NWN engine or something different, like the Dragon Age toolset?

Posted by 'ol at 2010-08-2806:11:33    
Hi Moumi, Thanks for playing through Shadewood again and taking the time to comment and vote. Glad to know the Spider Swamp made you lose your mind somewhat, it's a great place to lose yourself in the first couple of times. Fate of the Auren is quite a way away, it certainly will not be released this year I'm afraid. Thanks again! FP!

Posted by Moumi at on09/11/11
Thanks for the help ! I just finished your module. It's undoubtly a great work, I really enjoyed it. I'm waiting impatiently for Fate of the Auren !! I vote 9 for your module since I didn't do it previously. I would have given a 10 if I hadn't almost lost my mind in the spider swamp maze ;) Anyway your two modules, Almraiven and Shadewood are the best I've ever played. The atmosphere of Almraiven city was really pleasant whereas Shadewood was quite gloomy. I would be afraid at any time ! The two modules are very different and one can see you know how to create a unique module. Every detail was right, meaningful. I think I've already said what I thought about Almraiven and Shadewood but I'd like to compliment you again for Shadewood and precise what I think of it. Your module was very rich, with adventure, puzzles, nices settings, a good amount of fear, perfect music... I found your module subtle, with a refined story, and a impressive meticuloussness. I'd like to say more but I'm lacking english vocabulary to be more precise. To conclude, your module was exaclty what I expected of an ideal module. Congratulations :)

Posted by 'ol at 2010-08-2315:17:03    
Hi Moumi, You're in the right spot at least :) The deadwood cemetery had lots of undead that you had to kill to get inside the mausoleum. One of those undead has a gem. Beneath the mausoleum is where you'll find the second gem. There's a hidden trap door in the mausoleum on the other side of the iron bar door near the back of the room. These two gems are really eyes that need to go back to the statue sitting in front of a stone door also found beneath the mausoleum, which when opened, will lead you to Zoetia's home. FP!

Posted by Moumi at on09/11/11
Hi FP I'm puzzled again. I absolutely can't find Zoetia's home. I've searched in the deadwood cemetery and I've only found a mausoleum with a dead tree inside. There's also an underground tomb under the cemetery grounds but inside I only found a small room isolated from the rest of the house by a large dark pit. Could you explain me exactly how do I get inside Zoetia's home please ??

Posted by Moumi at on09/11/11
Yeaaaaaah I've found a way to bypass the bug. When the cutscene mode started I immediatly chose to ignore Colir and then it came back in normal game mode. Just after I spoke to Colir again and the conversation went normal and I was able to finish the quest.

Posted by Moumi at on09/11/11
Hm no, my companion is Falis and I didn't go into Colir's private room at all. I found the sextant only after receiving the quest from Colir.

Posted by 'ol at 2010-08-2208:04:44    
Hi Moumi, Thanks for the information. So it looks like you were able to relate your tale to Colir about Marimba and the sextant, which is good but somewhere along the lines a variable was set that is firing the cutscene and when you say Farewell, you're still stuck. Reload your game to the point before you move to speak to Colir. Go into DebugMode. ~ DebugMode 1 setmodulevarint slavesequence 3 ~ DebugMode 0 My only other question is, did you find the sextant before being invited to Colir's ship and did not give it to him when you were eating at the table? Then perhaps left the ship and returned to give it to him eventually? Another question. Is your companion Shayla Shay? If yes, did one of you go into Colir's private cabin? If Shayla Shay is not your companion, did you go into Colir's private cabin at all? Where you invisible when you did so? Did your wake the sleeping cat on the rug? I don't expect you to remember each detail, so changing the variable as noted above should fix your issue. I'm just trying to track down the route you took because there are so many different ways to explore Colir's events. My guess is the cat was woken from its sleep but because you were invisible, the events of Colir's men attacking you never fired BUT the variable was set as if combat was initiated. If that's not the case, I have no idea off hand and would have to explore it more in detail. Please let me know if you run into any other issues. FP!

Posted by Moumi at on09/11/11
I've gone through this bug again so I can tell you all the details : when I enter Colir's ship, he is standing before his chair, on the right of the big table, next to a shelf. I approach him and then he comes to me and starts the conversation. The first sentence is indeed "Colir puffs away on his pipe". While saying this, he sits down on the chair before the banquet table. The conversation goes on, untill he invits me to go see him in Calimport one of these days. Then I end the conversation and I'm stuck. I'm like in a cutscene mode, with no menu, no options, no cursor. The cutscene mode seems to begin when I approach Colir and from this moment I can't move. Weird because it didn't happen the previous times I played this module.

Posted by 'ol at 2010-08-2016:45:36    
Hi Moumi, Colir should not approach you at all. He should be sitting down now that you've met Colir and eaten on his ship. The the only cutscene that fires with Colir is when you sit down at his table for the first time. Once you've gone through those particular introductions, the cutscene would end. The next time you return below deck, he would be sitting down. When does this cutscene you're experiencing going off? 1 - When you approach Colir and the chair he's sitting on? 2 - When you first go below deck? 3 - When the conversation for Colir fires? Also, what's the first line of the conversation? It should be, Colir puffs away on his pipe. FP!

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