Gameplay length will vary depending on how much exploration and how much fighting of random monsters the player chooses to do.
Number Players
1
Language
English
Level Range
1-15
Races
Any (see readme)
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Medium
Classes
Any (see readme)
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Any (good assumed)
Gameplay Hours
20
Description
This is a remake of the 1985 classic game by W.D. Wood. The island of Gelnor has been besieged and is now plagued by the oppressive Black Knights. A true hero is needed to break the curse and free the land from this tyranny.
Features:
- 15 outdoor areas
- 10 small towns
- 10 large dungeons
- A few epic bosses (combat optional)
- Over a dozen unique artifacts of power
- A banking system
- Random encounters
- Hundreds of scripts
- Many unique, interesting events which were originally described in text have been re-created as graphic events.
Be sure to read the Phantasie readme file for special notes.
Updates:
3.05
-Several small updates to increase difficulty in dungeons and give more variety of items for sale in shops. Added a few more aesthetic details.
3.0
-Major aesthetic overhaul of towns and wilderness areas. Towns differ much more from each other and have much more detail. Most wilderness areas have been scaled down in size.
-A day/night cycle has been added. Many shops are closed at night.
-Four new cutscenes have been added including a �real� ending.
-An intro animated trailer and credits movies have been added.
-Several new unique weapons and a few new monsters have been added.
-3 henchman interjections have been added.
-Audible PC chat enabled on secret door detection (on sound sets which support it).
2.0
-Added much more flexibility in the rest system through use of a "wander monster on rest" script by WynterArwynRose
-Fixed a merchant bug that didn't take the gold for a certain job.
-Fixed a dungeon check bypass bug (shouldn't be able to bypass the check now)
-Fixed yet another possible faction bug
1.5
-Fixed possible faction bug with a certain "Mean Old Man"
-Added a few hints on quest items to help player avoid frustration
1.1
- Fixed Frerem Henchman bug
- Added more hints in conversation
- Added additional landscaping in some maps.
- Increased probability of random encounters.
- No more bypassing fighting of programmed encounters to get a certain powerful weapon.
I can't wait to try out the new version Kurt! Thanks so much for doing this.
Posted by krickerd at 2009-04-1008:49:10
Okay most of the files have been updated, all but the closing credits because the file is 43Mb. Will upload later. _________________________ Defeat the Black Knights! Play Phantasie
Posted by krickerd at 2009-04-0923:40:24
The description has been updated but not the files yet as the zip file is 73Mb. I will update it as soon as I get ftp access. _________________________ Defeat the Black Knights! Play Phantasie
Posted by laisee at on05/01/09
That's Great Krickerd, e-mail me when you have got it done, can't wait to replay it!!
Posted by krickerd at 2009-03-0803:50:10
**UPDATE** I'm doing a MAJOR aesthetic overhaul. Towns have much more detail, including a night cycle. Time advances on rest. Many wilderness areas have been scaled down and have several road signs to guide the player. Overall I have added a lot more creativity and much more attention to detail. Stay tuned. _________________________ Defeat the Black Knights! Play Phantasie
Posted by krickerd at 2009-02-2217:50:22
Steve, have you downloaded the walkthru? It tells you what you need to know. BTW, doing a major overhaul on towns and town transitions - adding detail, and adding script complexity to behavior of NPC's (for fun). Adding a day/night cycle with time passage during sleep. _________________________ Defeat the Black Knights! Play Phantasie
Posted by Steve_Savicki at on02/17/09
Still some faction issues, over sized areas and some unrealism, but thanks for the memories. I know you are trying to be faithful to the original, but please scale down the areas. Thanks. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on02/17/09
Okay, I only found 2 rings in the Desonabia temple (G H.) Where is the 3rd ring over there? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on02/17/09
How do I get the rune of water from Wood's Castle? I just got the note about the 9 rings. Do I have to come back and do something else before completing Wood's Castle? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by krickerd at 2009-02-0318:54:14
A bit late on this reply but that's a yes to laisee's questions. There are a few parts of the Temple of the Gelnor Priests that have neutral characters and others that have hostiles. This follows the same pattern of the original. BTW thanks for the evaluation and the vote. I may change up a few things on the rest restrictions etc. _________________________ Defeat the Black Knights! Play Phantasie