Gameplay length will vary depending on how much exploration and how much fighting of random monsters the player chooses to do.
Number Players
1
Language
English
Level Range
1-15
Races
Any (see readme)
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Medium
Classes
Any (see readme)
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Any (good assumed)
Gameplay Hours
20
Description
This is a remake of the 1985 classic game by W.D. Wood. The island of Gelnor has been besieged and is now plagued by the oppressive Black Knights. A true hero is needed to break the curse and free the land from this tyranny.
Features:
- 15 outdoor areas
- 10 small towns
- 10 large dungeons
- A few epic bosses (combat optional)
- Over a dozen unique artifacts of power
- A banking system
- Random encounters
- Hundreds of scripts
- Many unique, interesting events which were originally described in text have been re-created as graphic events.
Be sure to read the Phantasie readme file for special notes.
Updates:
3.05
-Several small updates to increase difficulty in dungeons and give more variety of items for sale in shops. Added a few more aesthetic details.
3.0
-Major aesthetic overhaul of towns and wilderness areas. Towns differ much more from each other and have much more detail. Most wilderness areas have been scaled down in size.
-A day/night cycle has been added. Many shops are closed at night.
-Four new cutscenes have been added including a �real� ending.
-An intro animated trailer and credits movies have been added.
-Several new unique weapons and a few new monsters have been added.
-3 henchman interjections have been added.
-Audible PC chat enabled on secret door detection (on sound sets which support it).
2.0
-Added much more flexibility in the rest system through use of a "wander monster on rest" script by WynterArwynRose
-Fixed a merchant bug that didn't take the gold for a certain job.
-Fixed a dungeon check bypass bug (shouldn't be able to bypass the check now)
-Fixed yet another possible faction bug
1.5
-Fixed possible faction bug with a certain "Mean Old Man"
-Added a few hints on quest items to help player avoid frustration
1.1
- Fixed Frerem Henchman bug
- Added more hints in conversation
- Added additional landscaping in some maps.
- Increased probability of random encounters.
- No more bypassing fighting of programmed encounters to get a certain powerful weapon.
Overall a great mod well worth playing and I may even play a 2nd or 3rd time. I highly recommend that players have a bit of patience in the early parts which can be slow, the play gets a lot more fun when you have leveled up to about 7 or 8. The story is really great, the gold balance is excellent, the power items are wonderful, the use of tilesets are gorgeous (cliffs, swamps you name it. The pools were a cool addition, and one really grows nicely as a character here with good xp balance as well. Major complaint is the vastness of not only the 1st Pelnor area but of all of the areas (there is tons of walking through empty space in this mod both indoors and outdoors and even hasted items - of which there are too few - don't quite balance this out - btw I would recommend adding boots of speed to what is available from merchants). Another minor complaint is on the balance of what is available from merchants and the need to teleport back and forth from town to town to outfit your character properly in the latter parts - just a bit uneven. I played a pure rogue and got up to about lvl 15 as I thoroughly explored everywhere. I also noticed throughout the mod that kurt has put in stuff for all classes to use. quick recommendations for improvements: 1. add boots of speed about 1/3rd of way through 2. add secret door discovery dialogue 3. add journal entry specifying the need/requirements to go back to the magic merchant in Pelnor on getting all 9 rings and 4 runes. 4. do a rough and basic walk through giving preferred order of completing areas (wasted much time going to places that are for "later", and missed one essential area completely - Bleeb Dungeon) - failing that.. add more specific pins to all map transitions, to inns and towns as well. 5. Lord's Wood Castle, seems that not only I was stuck on the squares!! Specify a starting point somewhere? 6. more major - reduce map/area size - even the final fortress of black knights had way too much walking around in it. Thanks krikerd for all the fine work you have done in making this great mod. In spite of the size of the areas, I really did enjoy it. A truly great first effort!
Posted by laisee at on05/01/09
Am just lvl 5 rogue right now with the fighter henchman. from comments answered my question about the earth rune. Yes it is slow in the beginning. Quick question, why are priests all of the sudden hostile in the priest quarters of the Kelnar Temple, but the temple high priest and the dudes in the main hall are not?? Is it supposed to be that way. Also found hostile mercenaries there, and found it strange to have hostile dwarven mercenaires locked up in the temple jail. Is cool, but am wondering if things should be this way. Am having fun in spite of the immense areas.
Posted by Jamro at 2009-01-1309:40:52
Tried this with a cleric, but gave up early in the first (orc) dungeon. The areas are just humongously large and mostly empty, with severe resting restrictions this is completely unenjoyayable with anything but a pure melee class. Should be mentioned in the description. Didn't see any real problems and the general build quality seems solid. Liked having the cat along in the first mission. Just wasn't for me, which was a surprise. No vote as I didn't see nearly enough of this.
Posted by krickerd at 2008-12-0717:22:05
Okay it's back. Couldn't update the file yesterday, had to use the ftp server. Thanks to Maximus for fixing it. _________________________ Defeat the Black Knights! Play Phantasie
Posted by Xeron at 2008-12-0706:28:00
OK, what happened to the download? Must have been the snow we got last night in New England. ;) _________________________ Endorsed by the Great Wazoo of Acron.
Posted by UdoGod at on12/06/08
Good remake of a classic.
Posted by krickerd at 2008-12-0600:33:26
I think I know what might have happened. Did you attack the "Mean old man" in Lord Wood's Castle? I had his faction set to "Neutral" which may have screwed things up. I'm fixing it now. Just when I think all factions are perfect... _________________________ Defeat the Black Knights! Play Phantasie
Posted by Steve_Savicki at on02/17/09
Well, now it seems everyone is hostile so it looks like I will have to start over. I wish you'd update the faction issues. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by krickerd at 2008-12-0121:09:02
Oooo... attacking commoners is bad. There should have been no reason for that to happen - the faction is standard commoner which is neutral toward the PC and defenders. I wouldn't suggest using a gate spell in town - that should be obvious. That is the only summoned I can think of that would be hostile toward neutral characters. Pelnor is in the NE corner of Gelnor. You should start out traveling due West, exploring each wilderness area fully including each dungeon of that respective area. Think of each wilderness section as a square with a dungeon in it which must be explored. Look for info scrolls to tell you about the next dungeon. Once you are done with Woodville, you should be at least 8th level. Then you can break out and explore most any wilderness area. When in doubt, look for info in those scrolls to tell you where to go next. If you've downloaded 1.1, the commoners will also give you a few hints, as will beggars - for a small fee. _________________________ Defeat the Black Knights! Play Phantasie
Posted by Steve_Savicki at on02/17/09
My summoned I believe attacked a commoner. Is there a way to fix that bug? Also, where are we supposed to go? Any specific pattern that we travel? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve