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NWN MODULES

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Title  Blackwind Vale
Author  Grymmly
Submitted / Updated  11-15-2008 / 08-30-2012
Category  Various Settings
Expansions  Requires All Expansions (SoU & HotU & CEP)
Language  English
Classes  Any, although Rogues will have a difficult time.
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  03
Max # Players  04
Min # Players  01
Min Character Level  01
Gameplay Hours  02
Description
Trouble is on it's way to Blackwind Vale. Can you provide assistance?

***

Blackwind Vale uses CEP 2.4.

Please Note: Make sure CEP is up to date before playing.

Files

NameTypeSizeDownloads
Blackwind_Vale_v1_10.rarBlackwind_Vale_v1_10.rar
Submitted: 11-15-2008 / Last Updated: 08-30-2012
rar210.95Kb770
--
SCORE OUT OF 10
8.96
9 votes
View Stats
Cast Your Vote!

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Comments (30):

1 2 3

Posted by Lomondra at on01/20/09
I just voted on part 2 but had to come back and vote here as well. Actually I liked part 1 better. But don't let that stop anyone! I think I may be spoiled in that I expect one part to auto load the next, but this one does export your character. (And that really isn't that time consuming, so I truly have nothing to wine abour) Thank you for making this, I enjoyed it. oh and the family heirloom shovel was a crackup! I mean really a shovel? hahaha! Good one! _________________________ Does this armor make my butt look big?

Posted by Neilium at on01/01/09
Thanks (for everyone) and I'm going to start part 2 tonight!

Posted by Grymmly at 2009-01-0213:25:57    
Part of the script was missing, so it wasn't firing. Fixing it now, and playtesting properly to make sure it works in both parts of the module.

Posted by Grymmly at 2009-01-0210:13:41    
Part 2 picks up where the first one leaves up, but you need to start it manually, with the same character. I'll look into the end script, and see why it didn't fire. It's something that's supposed to happen just from walking into the inn, after the Captain tells you to go rest.

Posted by Neilium at on01/01/09
It didn't for me, sorry. I spoke to everyone there, just in case too, but nothing unusual happened so I exported manually. Is part 2 supposed to pick up here, or should I start it as a separate mod?

Posted by Grymmly at 2009-01-0121:09:08    
The module is really short. When you go back to the inn, there should be a conversation to ask you if you want to export your character, and end the module. Is that script not firing..?

Posted by Neilium at on01/01/09
Thanks, and I finally finished playing! I enjoyed it and I'm looking forward to part 2. One question though, after being told to go back to the Inn by Captain Larson, is something supposed to happen? (I manually exported my character and hit the G button one final time, but I feel like I missed something.) Thanks again!

Posted by Grymmly at 2009-01-0116:30:20    
No problem. I check my Vault postings several times a day in case something like this happens.

Posted by Neilium at on01/01/09
Gahhh, I had no idea! Ok, thanks for letting me know and I'll restart the mod. I still appreciate the quick fix!

Posted by Grymmly at 2009-01-0113:57:45    
Just did a quick test to make sure the gates to the fort are working, and they are. Remember that when you download a fix, you have to restart the module. Just loading the saved game will not access the fixed material.

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