I just voted on part 2 but had to come back and vote here as well. Actually I liked part 1 better. But don't let that stop anyone! I think I may be spoiled in that I expect one part to auto load the next, but this one does export your character. (And that really isn't that time consuming, so I truly have nothing to wine abour) Thank you for making this, I enjoyed it. oh and the family heirloom shovel was a crackup! I mean really a shovel? hahaha! Good one! _________________________ Does this armor make my butt look big?
Posted by Neilium at on01/01/09
Thanks (for everyone) and I'm going to start part 2 tonight!
Posted by Grymmly at 2009-01-0213:25:57
Part of the script was missing, so it wasn't firing. Fixing it now, and playtesting properly to make sure it works in both parts of the module.
Posted by Grymmly at 2009-01-0210:13:41
Part 2 picks up where the first one leaves up, but you need to start it manually, with the same character. I'll look into the end script, and see why it didn't fire. It's something that's supposed to happen just from walking into the inn, after the Captain tells you to go rest.
Posted by Neilium at on01/01/09
It didn't for me, sorry. I spoke to everyone there, just in case too, but nothing unusual happened so I exported manually. Is part 2 supposed to pick up here, or should I start it as a separate mod?
Posted by Grymmly at 2009-01-0121:09:08
The module is really short. When you go back to the inn, there should be a conversation to ask you if you want to export your character, and end the module. Is that script not firing..?
Posted by Neilium at on01/01/09
Thanks, and I finally finished playing! I enjoyed it and I'm looking forward to part 2. One question though, after being told to go back to the Inn by Captain Larson, is something supposed to happen? (I manually exported my character and hit the G button one final time, but I feel like I missed something.) Thanks again!
Posted by Grymmly at 2009-01-0116:30:20
No problem. I check my Vault postings several times a day in case something like this happens.
Posted by Neilium at on01/01/09
Gahhh, I had no idea! Ok, thanks for letting me know and I'll restart the mod. I still appreciate the quick fix!
Posted by Grymmly at 2009-01-0113:57:45
Just did a quick test to make sure the gates to the fort are working, and they are. Remember that when you download a fix, you have to restart the module. Just loading the saved game will not access the fixed material.