You should level from 1 to 15 (depending on what you do of course)
Races
Orc may not make sense, therefore it is not recommended.
Roleplay
Light
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Alignments
Assumes that you are a decent person out to do the right thing. Although, there are some places that you can pickpocket and/or kill someone and get away with it.
Gameplay Hours
50
Description
Aldebaran City and the Forgotten Empire : Chapter One
NO HAK PACKS REQUIRED!
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GAME DESCRIPTION
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"Aldebaran City and the Forgotten Empire" is a single player role-playing game set in one of the lesser-known Forgotten Realms of the world. The adventure is open to all classes, and alignments, and the player should start at level 1.
NOTE: Orc is not recommended due to story conflict, but not enforced through script.
-Approximate Game play Length: 40-70+ hours (unknown)
-Content Rating: Teen (minor language)
-Multiplayer: None
-Dungeon Master: None required
-175 Areas to explore. (including house interiors)
-# of Quests: 30+ (small,medium,large)
NOTE: The �epic� quest concerning the main �villain� can not be completed until Chapter 2, as well as one other quest that is triggered shortly before the end of Chapter 1 as this quest deals with your character�s goals in Chapter 2.
PROLOGUE:
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�Far from the shores of Waterdeep, on the other side of the world, lay another forgotten realm. Built upon the stars and constellations of our galaxy, this forgotten northern region needs only you to bring it into existence.
The northern region is a place recently reborn from the ashes of a people that lived so long ago. A land far across the Great Northern Ocean, the small continent that lay there was once home to a great empire. For the land was different then, one thousand years ago. Peace was at hand, and religion flourished. But things would not remain as such. Even the shape of the continent itself would be scarred from the destruction those people had brought upon themselves...
...Now, one thousand years later, lay Aldebaran City. Having a huge dome constructed to shield the city from the frigid climate, Aldebaran City is a haven to those who travel through the Pleiades Mountains and seek warmth and shelter. The land is once again home to beings and creatures of all kinds. But some things, that have been forgotten for so long, are about to be rediscovered. For the land today may again soon change once again, if the forgotten empire and the secrets surrounding its destruction are realized.
When the northern region becomes the subject of a series of unforeseen events, a hero arrives to this forgotten realm and is thrust into a race to restore order. However, in order to do so, this hero will uncover truths and understanding that may challenge the very order he seeks to mend. Will you be that hero?�
GAME INTRODUCTION:
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Your village is situated within the vast borderlands of two great empires. However, its isolation makes it difficult for either empire to defend it, and its small size makes it difficult for them to even care. Fueled mainly by the desire to survive, as well as lingering hate from The Great War, the village is frequently targeted by small bands of nomadic drifters who survived the war by escaping to the vast borderlands between the two great empires.
For you, living a modest life in this small war torn village has kept you ignorant to the �civilized� world. You know little of the religion that flourishes outside of your village, and living this sheltered life has grown frustrating and tiresome. So, you gather up what little you own and decide to charter passage across The Great Northern Ocean to the historic city of Ralerham. Rumors of its fine sights and modern seaports balance upon truth and tale throughout the village. As the ship sets sail, you look out over the calm waters ahead and begin to daydream. Thoughts of walking the streets of this peaceful city are refreshing indeed, but at moment, the famed city seems a world away.
After a few weeks voyaging across the waters of the Great Northern Ocean, a storm emerges and visibility soon becomes a thing of the past. Huge waves slam the boat's hull from all directions, and the small vessel seems no more than a leaf thrown into a raging river. As the storm continues, so does your journey...
2. REQUIREMENTS
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"Aldebaran City and the Forgotten Empire" has the following requirements:
- Both expansions (SoU and HotU) are installed
- The game version is patched to 1.69
- The override directory is empty to avoid compatibility issues. Note: with 1.69, the override contains 9 new files most beginning with Is_car_*.
Please report any bugs, spelling errors, etc., to [email protected].
Aldebaran City and the Forgotten Empire : Chapter One v24
Final Version / last updated 2-1-2010
*Map of the Northern Region
*mod includes recent fixes listed in ReadMe for pre v7 releases.
*mod includes recently added 'bandits quest' ONLY available through the henchman.
*mod includes recent fix for the 'broken' cut scene, some reported issues with it freezing up. There is now an option to speak with him directly, OR view the cut scene.
*mod includes a hidden option as of v20 (see Readme 'Hints' for details)
I enjoyed this MOD. I was able to relax and absorb the ambience you've created, the color, the clever nuances, the inter-related connections. And the superb creative dreamworld. There were many key figures and unique triggers, some of which weren't obvious. So sometimes one is just lucky to stumble upon such a key figure or else the adventure comes to an abrupt halt. In other places I see where you've supplied backup clues in case the player has missed the intended ones. That's good! But there were quite a few times I would run into a crucial character purely by happenstance. Overall: All Hail FabianScorpio! Master MOD-smith.
Posted by Guru at on12/11/10
I really enjoyed the depth and the story of the mod, but the battles were repetitive and predictable. Early on it seemed that the only source of gold was to loot EVERY corpse and barrel. Traps and locked containers were also very predictable. I liked the quests in the city and the varied shops. Though I spent a lot of time searching for the Capt. in the town to report progress on his quest, after not playing for a day or two, only to discover that he wasn't around until later.
Posted by fabianscorpio at 17:21:47 Voted10.00
marcomir - thanks for the detailed reply, the time you took to play, and the vote. As for the Mintakan Sanctuary, yeah, with ALL the updates and revamping to other areas, it's one I never got around to 'updating' properly. You comments about the catacombs and more variety of monsters, again, you are correct, but I tried to keep it realistic in terms of what would actually be there, considering the place was only there within the last 100 yrs of the story, and how they buried their dead. But, that's on me. Glad you enjoyed it!
Posted by marcomir at on11/02/10
Hi, thanks for building this game and posting it free, you have given me hours of fun playing your game. Excellent story, nicely crafted milieu, well drawn and thought through maps. (see below) Seen the comments on the forum about travelling - getting there is half the fun, ok later in the game teleporters, boots, boats etc are a must , but early on just getting somewhere should be a battle e.g you've had fight ,few hit points left, last healing is gone, can't rest, can you get through the rest of the forest without a bandit putting an arrow in your back ? or being torn to shreds by wolves..... spoilers or rather minor niggles, that did not spoil my enjoyment, and should not be read as reasons not to play this module. Really don't like boxes of treasure randomly placed in barrels and boxes about the place -- if you had some treasure would you leave it lying about in a barrels for any Elric, Grey Mouser or Conan to pick up -- you have got to work for it. Did not like treasure in the sewers, didn't mind the long trekking through monotonous sewers having been in a real one can't say there's much variety, apart from what floats by. Or have a look in the monster manual - what lives in sewers - rats, carrion crawlers,ghoul or two,spiders (eeh) some weaker slimes,....that reminds me... I didn't kill any of them Green slimes.. could not..wrong weapons ... but lured them into rooms or ran like hell ! but was a good gaming experience...had to work at that. Readers don?t forget the original NWN game designers went for leaving treasure lying about in boxes about the place..why did they do that ? Dead monsters had too much money on them and bosses too little in thier treasuries in comparison, where?s the pecking order.. me big boss..you give me gold.. or me bash your brains out.... Mintakan sanctuary - I feel you got kinda tired with that map, that was the most disappointing in terms of visuals and kinda expected some opportunity to talk to the guy to "give peace a chance" but expected it to end in fight. Compared to Alphecca, the Orc tunnels and maps the Mintakan sanctuary was the area that disappionted. The more so as the wood area's and caves approaching were well designed and were visualing pleasing. Interactions with NPC's were well scripted, I actually read them , wasn't tempted to skip straight to a reply. Your time spent on those scripts was well spent as interactions with the npc''s are the key factors in turning something from a simple monotonous hack and slash like "dungeon seige" into an actual RPG. I liked that merchants sold different goods, so had to consider economics where would I get the best prices ? sell at A but buy at B ? But lost this later in the game as the amount of money I had meant that I didn't need to worry about that, fortunately the rest of the story had gripped well enough that I didn't notice loss of that factor from the gameplay. Bugs -- no bugs in my play through, apart from the warned of one at the Bellam Estate cut scene, fore warned fore armed so no problems. Speaking of which liked the cut scenes, moved the plot along well, paced correctly, and were well designed. Camera moved about , kept the attention. Undead Catacombs - Well designed but as I went deeper the oppossition didn't get any tougher in terms of variety of threat -- no Mummies, Greater Mummies , wraiths or spectres , would have liked to have seen the opposition get tougher. Resting was too easy , should have been permissible in certain area's only. Any area were the oppossion could reasonably be expected to wander through should have not have allowed resting -- I was able to rest in the Mintakan sanctuary before finishing the final fight. I'd liked more henchmen available. So, finally, well deserved Hall of Fame classification, I'd recommend this to any one, mainly for the emersive story, usually very good visuals, npc interaction, side quests, (I'm sure I missed some) replay value (I'll try with some sort of spell caster next time ) glad I played And really really looking forward to Chapter two..........
Posted by fabianscorpio at 02:10:48 Voted10.00
taospark - Thanks. :)
Posted by Taospark at on09/28/10
Never mind. Reloading the module twice seems to have fixed the problem. By the way, I like that not every enemy of the same type has the same HP or level. It definitely makes wilderness encounters less monotonous when you don't know which one can kill you and which one is a pushover.
Posted by Taospark at on09/28/10
I downloaded this module about a year ago and finally had some time to start out a new character. This is a module with challenging combat and a fairly immersive environment not to mention nicely crafted cutscenes. I am having one problem that someone else did, however. Petra is not spawning in any house in the city after I receive the quest to return her ring. Is there anything I can do?
Posted by fabianscorpio at 11:35:42 Voted10.00
jml - Thanks a ton! CH2 is a work in progress. My main computer has been down for about a month, but should be fixed soon. And, I had one hell of a summer! So, I took some time off. Thanks again!
Posted by jml at on09/13/10
What an abrupt ending, no chapter II. But... Great module. Very classical, all about the regular way of playing NWN. Surprises al along the way, amazing way of drawing the maps, making every fight very challenging and highly stratégical. A dream for spellcaster. One bad side: Way too many crates and chests to open for almost no results. So grab some extra gold and move on without bothering with any of them... unless there is something needed around. Don't worry about areas you can't enter yet. You'd get there when it's the appropriate timing. Not one bug, nor any mistake. That module is perectly masterminded. Have faith in the author, and enjoy one of the longest journey I ever had. (There is a way to pick-up that cleric girl as a 3rd henchy in the "Read me") I would have played a chapter II right away... _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by jml at on09/13/10
Okay, 'found the 5 crystals. The last one (actually the first one) is just kind of uneasy. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series