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NWN MODULES

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Title  L-4-T
Author  thegeorge
Submitted / Updated  01-18-2009 / 02-11-2010
Category  None / Freeform
Expansions  Requires All Expansions (SoU & HotU & CEP)
Gameplay Length  well over 20 hours
Number Players  1
Language  English
Races  n/a
Tricks & Traps  Medium
Roleplay  Non-existent
Hack & Slash  Heavy
Classes  any melee-type
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  n/a
Gameplay Hours  20
Description
Requirements: NWN1.69+SoU+HotU+CCP (Community Creature Project)+CEP 2.2+included hakpack
[version 1.3]

Welcome to my attempt at a semi-random dungeon! Start at level 1 and end at level 40 (your goal).

Files

NameTypeSizeDownloads
L4T.zipL4T.zip
Submitted: 01-18-2009 / Last Updated: 02-11-2010
zip3.4Mb454
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
The Community C... (CCP) The CCP Team2007-01-24--*** Version 2.2 now works with CEP 2.2 and patch 1.69 !!! *** Go to our web page below to get the
SCORE OUT OF 10
9.5
6 votes
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Comments (47):

  1  2 Next>

Posted by zhuoyuyu at 2011-10-25 21:17:48    
123jkgjnjknkj

Posted by tr0j at 2011-07-20 01:07:05    Voted 9.00 on 07/20/11
Perservered. Ran away even when it meant 3 hasted greater fire elementals were in pursuit.
Phew. Made it. wm/ftr/rg 29th/8th/3rd
So my advice is to choose your fights. Well done, thegeorge.

Posted by tr0j at 2011-07-18 02:52:10    Voted 9.00 on 07/20/11
Made it to 10th level fighter/wm before being defeated for the last time in the maze by 2 greater fire elementals that I am yet to even wound before I die yet again. Not enough money to improve the +1 sword. No more potions of speed. All gp gone into potions of heal critical wounds that extend the moment by an extra heart-beat or 2 for their amusement. Lost count of character deaths after 50+. This is a challenge in the sense that covering yourself in paper-cuts and jumping into a pond of piranhas presents a challenge. I won't vote on this because I think I was just too stupid to get the punch-line. Pity.

Posted by thegeorge at 2010-11-01 15:42:23    
Cool.

Posted by SatorArepo at 2010-02-13 16:48:17    Voted 10.00 on 01/26/10
Okay...

*****TEH SPOILERS*****8*1*!*

I'm happy to report Green Slimes now give XP.

The order/number of levels (was ~ 3 caves, 4 crypts, 5ish maze) seems less definite (more random? PC level dependent?), which is fine, just getting used to it.

I don't know if this is fixed or just percentages, but I'm no longer *ever* entering the Maze levels in the middle of a wall (sample size in new version = about 8). Which is good.

Haven't made it past the maze in the new version yet, but:

1) Things are spawning 3-4 at a time in places, which is...uh, tough? Yeah, let's go with "tough". Bad, even. Level 8 Character + Huge Fire Elemental + Roper + Labyrinth Tank + Manticore = dead.

2) I am dead sure I just leveled up in Maze Level 1, but the level barrier still prevents me from passing down. This happened to me (once? twice?) in the last version, but both times I wrote it off as a possible memory lapse. This time I'm sure though.

******END SPOILERS***

Clearly I'm still getting through the new version; further updates as events warrant.

As ever, so grateful for your work,
SA

Posted by thegeorge at 2010-02-12 08:13:20    
Cool. Those guys are supposed to be giving xp now, grrrr....

Posted by SatorArepo at 2010-02-12 00:50:13    Voted 10.00 on 01/26/10
Wow, stealth update, huh?

*****WHAT PASSES FOR SPOILERS******

Love that there's more stuff, more interesting loot earlier, uber-fast resting (thank you!), things seem to be a little cleaner and have some more detail.

Also more stuff in the stores is welcome.

Still no XP for necromancers (haven't got back to any other repeat offenders yet).

Only on the 2nd maze level in the new version. (I'd have to say I've at least started L4T 50 times or so.) Thanks, thegeorge, and I'll keep you posted.

Posted by thegeorge at 2010-01-31 09:28:36    
Wow, thank you for your feedback! I believe everything is supposed to grant xp, unless perhaps your pc is far too superior.

*spoiler*
Some of the stores sell a Lens of Detection for traps, but not all. I suppose I'll make it all.

Posted by SatorArepo at 2010-01-26 14:57:13    Voted 10.00 on 01/26/10
Finally finished, took five tries. Details and comments to follow:

************POTENTIAL SPOILERS************





1) I really, really hate the Maze. This is mostly because I'm experiencing really bad lag on those levels (for whatever reason) and it's frustrating as hell. That said, the Maze is frustrating in it's own right, which is, actually, rewarding, especially finally making it out! However, I have little to no lag on any other level. Enough said.

2) On each set of level-types, there seem to be creatures that award no experience for killing them. Caves: Green Slimes. Maze: Beholders. Crypts: Necromancers. Dungeon: Huge Iron Golems; Balor Lords. Is this intentional?

3) My third and fourth attempts were going very well, then thwarted. My first two tries (for whatever reason) totally skipped the Beholder caves. These levels are virtually impossible without a Find Traps spell. I had fighter types with 300-400 hp+ and was quite willing to take trap damage, but the doors were trapped so that after triggering a trap, it'd immediately come back (or never leave? whatever), making the doors impossible to open. I looked in vain for items in the shop that had Find Traps, but to no avail. After purchasing the only FT scroll and using it, I was stuck in a room with both doors trapped, and no matter how many times I triggered them (or bashed &c) they wouldn't open. I abandoned two games with 30+ level characters because of this.

3) My solution was to build a new Fighter with 3 levels of Cleric. That worked fine, but totally killed my F/RDD builds. (Taking 6 levels of Sorcerer to get FT seemed silly (but I'm gonna try it).

4) And, most importantly: The mod is *unbelievably* entertaining. Addictive, too. Really, Fighter-based chars are the only viable option, or you just won't have the BAB to hit the really tough stuff on any given level. However, any number of Fighter-based builds could work. Find Traps, it turns out, is pretty essential. The "plot" turns out to be leveling up, which is just dandy. Sure, I wasn't attached to my PC like in ADWR, but I also killed two ancient dragons in one round with Great Cleve and Devastating Critical. WOW.

Final comments:

--Finding one Uber-custom-random item is key. In this last take, it was a Dire Mace +2 Regeneration +19 Vorpal some thing something that was worth 6.2 Million GP.

--The Djinni was unable to ID the Gold Longswords (until I sold him one, hmm) from the Golden Warriors in the Steamworks. )Man, they're tough, but they really don't like Dev. Critical either!) I pumped my lore with potions &c up to 41 and I couldn't ID 'em either. C'est la vie.


*****End spoilers**********

Fantastic and highly recommended.

Posted by thegeorge at 2010-01-18 23:30:17    
Excellent.

Posted by SatorArepo at 2010-01-18 22:22:49    Voted 10.00 on 01/26/10
Thanks, that explains a lot,actually.

POTENTIAL MINOR SPOILERS*******



Abandoned the Sorcerer idea, rolled up a good old Fighter. Haven't finished yet, mowin' down Titans, though.

So I'm in the maze, like maybe 4/5 levels down, and running out of money. The Elder Fire Elementals are kicking my ass, and I don't know if there's perhaps a max HD of monsters that can spawn or something, but nothing else is showing up, and I need 1200 XP to advance and leave. I'm maybe level 9, got a +2 Katana and some OK armor--no rings or anything-- and just enough healing and HP to barely beat one of these elementals, almost dead, totally broke, and move down. Frustrated, barely able to cope with the harder monsters at this point...

First thing I kill has some randomly generated (I assume?) Full Plate with Regeneration +14 (!), which ends up being worth 1.4 Million GP. The whole game changed, as I was able to upgrade to uber-equipment and dealt easily with the next several levels.

So, like Rogue, it's interesting that the experience is very, very random. Killing a Pixie in the first few levels just may net you a Pixie Lance, and 8000 gold is really a lot at that point.

END********

Anyway, really enjoying it now, trying to finish.

Posted by thegeorge at 2010-01-18 09:46:57    
Thank you. I still support all my modules, it just depends on feedback. Since my focus was on melee pcs, there's not many items for spellcasters - maybe I'll add some. The level barriers don't let you skip ahead as I recall. If you have enough xp for the next level, you're more likely to arrive at one (esp. at the lower levels).

Posted by SatorArepo at 2010-01-14 00:12:00    Voted 10.00 on 01/26/10
Hello thegeorge,

I've been trying this mod for a while now, and I guess I have a few questions/comments.

First, I love the idea. I still freaking play Rogue, and in fact have never beat it (without cheating). If only I could throw my potions at the monsters in L4T...

Second, I don't understand the doors to the levels. Sometimes, it seems, a level will get sick of me, and the rooms will start to loop, especially in the crypts, to always lead to the "next level" portal. If one is (say) trying to get a few levels before heading to the maze, this is frustrating. And the shades that pop up stop giving experience! (On earlier pre-undead levels, this is true of the green slimes.) Is this intentional?

Second(subset b), sometimes I seem to get in a loop and the exit door no longer appears in the loop, making it impossible to proceed. Again: intentional?

Third, if I hang around (again, in a deliberate scenario) a level for long enough, and gain (say) three levels, can't I blow past the next three? Or do I have to level up *on each level* before the door will let me pass?

My paladin was doing great, got some extra levelling done with the undead with the intent to skip the maze as much as possible (see below), but found that I couldn't skip through 3 portals just because I had levelled 3 extra times before entering. Is there...I don't know, an algorithm?

Fourth, I sort of have a complex about, well, spellcasters. I figure that if I'm clever enough, and with a few levels of fighter as a base, I can take a sorcerer through this. This is working; but sadly there isn't any kind of spellcaster armor available in the "store"; perhaps I need to check again next level?

Uh, that seems like a lot. But really: I do like it, and want to succeed! It's worth noting that it's really interesting to hang around deliberatly on one level for a while and see what monsters come up...it's like you found my old 1st edition Fiend Folio in the closet or something.

Don't know if you're still supporting this mod at all, but thanks for your good work.

regards,

Posted by thegeorge at 2009-04-13 10:27:56    
26xp? That's odd. No, there are no true bosses.

Posted by ionenwks at 2009-04-13 01:24:48    
"something useful once in a while" well, I admit I found the instant level up potion useful ;)

Posted by ionenwks at 2009-04-13 00:34:22    
Just played this, liked it at first and was going well -- didn't mind the lack of story or whatnot, just felt like building a char and fighting stuff. Liked how my char kept being challenged as he progressed. Areas felt a bit dull and repeatitive, but I didn't mind too much.

However, once reaching higher levels, things really went downhill... always getting massive encounters of creatures which give 26xp each (on many areas at least) and often take forever to kill (horde of legendary bears anyone?) and things just stopped getting harder (always the same monsters, ever and over). Titans were also always giving 26xp.. wonder why I never got Elder Titans to spawn instead? (I got a few of those Elders at low level, and my AB was too low to hit him and he was hitting me easily.. I wanted my revenge but he never spawned when I was higher level).

At level 30, I entered the Dungeon (especially since Black Slaads, Adamantium golems and family still gave over 26xp) and got stuck there.. I kept navigating in it and never got to the exit, I gained 5 levels while fighting stuff to find the exit.. eventually I stopped fighting (_always_ a huge group of 3-4 golems and two slaads, was getting very repeatitive), and still kept running around just for the sake of finding the exit for a while.. but nothing.

Putting getting stuck aside, a thing I didn't like was the loot.. when I read it was randomly generated, I thought I'd get something useful once in while.. but it was always stuff only worth selling for the sake of buying better stuff (pretty rare that actually got equipments in loot in fact, was always edited keys, potions, slaad tongues, etc.. with some exceptions like Titans always dropping chain shirts -- almost felt like money abuse when I was selling all those Chain Shirt+6 and Spear+6)

--

Was there something special if you reach level 40? Would be nice to have a final area and a last boss if not already.

Posted by thegeorge at 2009-04-07 14:48:26    
Cool. It's too heavily geared towards melee-types to be much fun for non-melee pcs. I've already released a few wizard and rogue specific modules actually.

Thank you for your feedback and sure, take your time.

Posted by TarponCrest at 2009-04-07 12:56:40    Voted 9.50 on 03/13/09
Happy!

Thanks for the update, Love the new autosave *Thanks*. I noticed on your notes that you said the module is for melle... Do you plan to make it for all types or you want to stay with melle only?

BTW the Maze is still the best section in terms of fun and challenge.

Thanks again will post new comments once I have a chance to play more (work has been a big obstacle for this).


Posted by TarponCrest at 2009-04-05 17:14:08    Voted 9.50 on 03/13/09
Hi,

Was pretty stoked when I got word that your module had an update but I see something went wrong with the update * sad face * hope you get it sorted out.

Can't wait to see what new things you got done to it.

Thanks again for your work.

Posted by thegeorge at 2009-04-05 09:55:28    
Ah thank you for your feedback. I'm not sure what happened to my recent update, it didn't seem to upload correctly for some reason.

Posted by dostwald at 2009-04-05 08:14:20    Voted 9.50 on 04/05/09
ah, great -- looking forward to it.

In the meantime, I seemed to have uncovered the necessary .haks to get the game to load. I've had a bit of fun hacking things and trying to gather some coins to buy healing with. Loot is a bit scarce at (at least at the lower levels); but it provides a bit of challenge to the game. :)

Two issues:

1) a minor thing really, likely related to the CCP; but the Cursed Swordsman is invisible -- have fought several, and have yet to actually "see" one.

2) a bit bigger ... my summons doesn't want to follow me through the transitions -- rather he ports off to another area(?) and fights something else. Perhaps this is why you mentioned a melee character?

Take care, good luck, and thanks for sharing.

Posted by thegeorge at 2009-03-31 09:40:29    
That is my plan, yes.

Posted by dostwald at 2009-03-31 01:40:31    Voted 9.50 on 04/05/09
hmmm ... I am confused here. There are sooo many versions of the CCP and each seems to have numerous fixes and patches (and patches for the patches) that I'm not sure what is even needed here.

Any hope for a version that uses the current CCP (2.2) which is compatible with 1.69 and CEP 2.2? Thanks.

Posted by thegeorge at 2009-03-14 09:32:59    
Thank you very much. It seems like there is enough interest now to justify working on it more.

Posted by TarponCrest at 2009-03-13 23:55:53    Voted 9.50 on 03/13/09
Well I am back for the vote as promised. I finished (or at least I think I did).

I have to say that in all I really enjoyed the module (different and creative).

Things you might want to know that happened to me.

A few times I was stuck in a section never being able to get out to the next level section ( just reloaded my last save point and it worked then not sure why but it did it even at the end where I got frustrated so I just finished leveling there as the monsters were tough enough).

Many of the monsters were invisible ( not sure if it is because you have CEP and the other hak conflict together or what *note I do not know much about that but when I have tried to mix older Cep with newer ones I seemed to have that problem not sure if it is the Tlk file or what* but I am sure you know much more about all that... I know very very little.

There was also many Red Xs from placables that were not visible figured it was the same problem as the monsters being invisible.

Also it would be nice if you had blank scrolls and brewing bottles and bone wands in all the merchants not just level 1 for those who take the feats so they can use them (I just gave my character some and it was all good from there).

Things I loved about it where the way it seems to be coded: The stronger your character is the stronger the monsters For example if I was not buffed and entered an area I got a white slaad that was the default but if I entered buffed and with higher better gear it was the same monster but it had regen and used better spells (in all its challenge rating would go up as well).

I loved the easy access to the store that was super(was sad when it got taken away at high level). I liked the random crated drops as well very different.

Things that I would change or work on a bit would be.

Better maps and areas (More eye candy and areas for ranged characters to go as well as sneaks).

I would change the fact that at high level almost all creatures are immo to everything (well like an undead sneaks can't kill much after a certain point) rendering many classes useless or no fun to play. Also many had very fast regen and high SR at high level making it very hard to kill for mages and low damage builds. (Flash back of being stick in a small section with 8 monsters most dragons and golems Could not even see where my character was let alone fight they were all death immo so I could not use death magic to clear the section it was not a good moment).

I would also add a few more ranged sneak and mage monsters most seem to follow the same style "melee".

Last but not least the traps were a bit to heavy in some maps if one was not a rogue or a mage it was constant death due to super epic traps. (that was not enjoyable after the first three times in less then three seconds *smiles* even when I reloaded as soon as I logged in I would land on a trap and die hehe.

In all I really am thankful you made this it is very unique and useful (specially for testing builds and for a quick Hak and slash session before dinner). I really wanted to give it a 10 but there is just a bit to many things that need polishing but I am sure if you did fine tune it and make it a but more balance for all classes it would quickly be as popular as endless nights.

Oh almost forgot the items that can be purchased in the store could use a bit more balanced IMO to better the experience of the game as you level.( Example currently at level 1 -3 there are items that are so high level that one is never going to get enough gold to buy it but then when you can buy then (higher level) the merchant in the higher levels do not have those items basically making it impossible to ever acquire it *unless one cheats hehe!

Nice job on this hope you get enough interest from other players as well in this module that you will find it worth your time to polish it a bit more. ( I tried but I have no idea what I am doing so I just enjoy it as it is understanding its limitations and bugs.)

Thanks again!

Posted by thegeorge at 2009-03-02 08:40:11    
Thank you. I never thought about auto save because I use quick save like crazy. I'll add some option for that for the next version.

Posted by TarponCrest at 2009-03-02 05:32:04    Voted 9.50 on 03/13/09
Hi,

I wanted to make a comment... will vote later when I have had a chance to finish the module.

I just wanted to know if there was any way for there to be auto save set up. I had my game on hardcore and well Flesh to stone finished that game. ( If no auto save is intentional then never mind *Just makes it that much more interesting with permadeath*)

So far for what I have experienced, I see why you are a "Hall of Famer" I sure wish Bioware would have hired you when they were working on Infinite Dungeons anyway... Thanks so much for your work I will vote later when I have finished the module (So far it is a 9.5 to 10 *though more a 10 for me*)

For players out there wanting to test there builds this is a great module to do so the pace is fast and well... just test it; you will see (it is like an arena type style but with a twist) It is pure Hak and Slash *sorry role players* but looks like he(thegeorge) has made some modules for role players as well. I might just try them out later. (Thegeorge seems to be a great asset to the NWN community).

Thanks@!

Posted by Lorelei86 at 2009-02-15 13:00:56    Voted 10.00 on 02/15/09
good stuff!

Posted by thegeorge at 2009-02-01 22:32:42    
Really? You mean it found its target audience? Excellent! I'm glad you're enjoying it so far.

Posted by Lorelei86 at 2009-02-01 18:36:25    Voted 10.00 on 02/15/09
Well, I got to level 6 and made it through the first maze was heading to next area... my pc died (Windows issue, not at all game related) lol. I spent all day with os and downloads (had to format drive and re-partition due to install issues) and here I am installing this mod again... why? because this mod rocks! Great job thus far!
I was doing 5 fighter/1 rogue. Tons of fun and I love a good dungeon crawl. :)

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