Thanks, that explains a lot,actually. POTENTIAL MINOR SPOILERS******* Abandoned the Sorcerer idea, rolled up a good old Fighter. Haven't finished yet, mowin' down Titans, though. So I'm in the maze, like maybe 4/5 levels down, and running out of money. The Elder Fire Elementals are kicking my ass, and I don't know if there's perhaps a max HD of monsters that can spawn or something, but nothing else is showing up, and I need 1200 XP to advance and leave. I'm maybe level 9, got a +2 Katana and some OK armor--no rings or anything-- and just enough healing and HP to barely beat one of these elementals, almost dead, totally broke, and move down. Frustrated, barely able to cope with the harder monsters at this point... First thing I kill has some randomly generated (I assume?) Full Plate with Regeneration +14 (!), which ends up being worth 1.4 Million GP. The whole game changed, as I was able to upgrade to uber-equipment and dealt easily with the next several levels. So, like Rogue, it's interesting that the experience is very, very random. Killing a Pixie in the first few levels just may net you a Pixie Lance, and 8000 gold is really a lot at that point. END******** Anyway, really enjoying it now, trying to finish.
Posted by thegeorge at 2010-01-1809:46:57
Thank you. I still support all my modules, it just depends on feedback. Since my focus was on melee pcs, there's not many items for spellcasters - maybe I'll add some. The level barriers don't let you skip ahead as I recall. If you have enough xp for the next level, you're more likely to arrive at one (esp. at the lower levels).
Posted by SatorArepo at on01/26/10
Hello thegeorge, I've been trying this mod for a while now, and I guess I have a few questions/comments. First, I love the idea. I still freaking play Rogue, and in fact have never beat it (without cheating). If only I could throw my potions at the monsters in L4T... Second, I don't understand the doors to the levels. Sometimes, it seems, a level will get sick of me, and the rooms will start to loop, especially in the crypts, to always lead to the "next level" portal. If one is (say) trying to get a few levels before heading to the maze, this is frustrating. And the shades that pop up stop giving experience! (On earlier pre-undead levels, this is true of the green slimes.) Is this intentional? Second(subset b), sometimes I seem to get in a loop and the exit door no longer appears in the loop, making it impossible to proceed. Again: intentional? Third, if I hang around (again, in a deliberate scenario) a level for long enough, and gain (say) three levels, can't I blow past the next three? Or do I have to level up *on each level* before the door will let me pass? My paladin was doing great, got some extra levelling done with the undead with the intent to skip the maze as much as possible (see below), but found that I couldn't skip through 3 portals just because I had levelled 3 extra times before entering. Is there...I don't know, an algorithm? Fourth, I sort of have a complex about, well, spellcasters. I figure that if I'm clever enough, and with a few levels of fighter as a base, I can take a sorcerer through this. This is working; but sadly there isn't any kind of spellcaster armor available in the "store"; perhaps I need to check again next level? Uh, that seems like a lot. But really: I do like it, and want to succeed! It's worth noting that it's really interesting to hang around deliberatly on one level for a while and see what monsters come up...it's like you found my old 1st edition Fiend Folio in the closet or something. Don't know if you're still supporting this mod at all, but thanks for your good work. regards,
Posted by thegeorge at 2009-04-1310:27:56
26xp? That's odd. No, there are no true bosses.
Posted by ionenwks at 2009-04-1301:24:48
"something useful once in a while" well, I admit I found the instant level up potion useful ;)
Posted by ionenwks at 2009-04-1300:34:22
Just played this, liked it at first and was going well -- didn't mind the lack of story or whatnot, just felt like building a char and fighting stuff. Liked how my char kept being challenged as he progressed. Areas felt a bit dull and repeatitive, but I didn't mind too much. However, once reaching higher levels, things really went downhill... always getting massive encounters of creatures which give 26xp each (on many areas at least) and often take forever to kill (horde of legendary bears anyone?) and things just stopped getting harder (always the same monsters, ever and over). Titans were also always giving 26xp.. wonder why I never got Elder Titans to spawn instead? (I got a few of those Elders at low level, and my AB was too low to hit him and he was hitting me easily.. I wanted my revenge but he never spawned when I was higher level). At level 30, I entered the Dungeon (especially since Black Slaads, Adamantium golems and family still gave over 26xp) and got stuck there.. I kept navigating in it and never got to the exit, I gained 5 levels while fighting stuff to find the exit.. eventually I stopped fighting (_always_ a huge group of 3-4 golems and two slaads, was getting very repeatitive), and still kept running around just for the sake of finding the exit for a while.. but nothing. Putting getting stuck aside, a thing I didn't like was the loot.. when I read it was randomly generated, I thought I'd get something useful once in while.. but it was always stuff only worth selling for the sake of buying better stuff (pretty rare that actually got equipments in loot in fact, was always edited keys, potions, slaad tongues, etc.. with some exceptions like Titans always dropping chain shirts -- almost felt like money abuse when I was selling all those Chain Shirt+6 and Spear+6) -- Was there something special if you reach level 40? Would be nice to have a final area and a last boss if not already.
Posted by thegeorge at 2009-04-0714:48:26
Cool. It's too heavily geared towards melee-types to be much fun for non-melee pcs. I've already released a few wizard and rogue specific modules actually. Thank you for your feedback and sure, take your time.
Posted by TarponCrest at on03/13/09
Happy! Thanks for the update, Love the new autosave *Thanks*. I noticed on your notes that you said the module is for melle... Do you plan to make it for all types or you want to stay with melle only? BTW the Maze is still the best section in terms of fun and challenge. Thanks again will post new comments once I have a chance to play more (work has been a big obstacle for this).
Posted by TarponCrest at on03/13/09
Hi, Was pretty stoked when I got word that your module had an update but I see something went wrong with the update * sad face * hope you get it sorted out. Can't wait to see what new things you got done to it. Thanks again for your work.
Posted by thegeorge at 2009-04-0509:55:28
Ah thank you for your feedback. I'm not sure what happened to my recent update, it didn't seem to upload correctly for some reason.