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NWN MODULES

- Jump to comments -
Title  L-4-T
Author  thegeorge
Submitted / Updated  01-18-2009 / 02-11-2010
Category  None / Freeform
Expansions  Requires All Expansions (SoU & HotU & CEP)
Gameplay Length  well over 20 hours
Number Players  1
Language  English
Races  n/a
Tricks & Traps  Medium
Roleplay  Non-existent
Hack & Slash  Heavy
Classes  any melee-type
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  n/a
Gameplay Hours  20
Description
Requirements: NWN1.69+SoU+HotU+CCP (Community Creature Project)+CEP 2.2+included hakpack
[version 1.3]

Welcome to my attempt at a semi-random dungeon! Start at level 1 and end at level 40 (your goal).

Files

NameTypeSizeDownloads
L4T.zipL4T.zip
Submitted: 01-18-2009 / Last Updated: 02-11-2010
zip3.4Mb454
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
The Community C... (CCP) The CCP Team2007-01-24--*** Version 2.2 now works with CEP 2.2 and patch 1.69 !!! *** Go to our web page below to get the
SCORE OUT OF 10
9.5
6 votes
View Stats
Cast Your Vote!

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Comments (30):

1 2 3

Posted by dostwald at on04/05/09
ah, great -- looking forward to it. In the meantime, I seemed to have uncovered the necessary .haks to get the game to load. I've had a bit of fun hacking things and trying to gather some coins to buy healing with. Loot is a bit scarce at (at least at the lower levels); but it provides a bit of challenge to the game. :) Two issues: 1) a minor thing really, likely related to the CCP; but the Cursed Swordsman is invisible -- have fought several, and have yet to actually "see" one. 2) a bit bigger ... my summons doesn't want to follow me through the transitions -- rather he ports off to another area(?) and fights something else. Perhaps this is why you mentioned a melee character? Take care, good luck, and thanks for sharing.

Posted by thegeorge at 2009-03-3109:40:29    
That is my plan, yes.

Posted by dostwald at on04/05/09
hmmm ... I am confused here. There are sooo many versions of the CCP and each seems to have numerous fixes and patches (and patches for the patches) that I'm not sure what is even needed here. Any hope for a version that uses the current CCP (2.2) which is compatible with 1.69 and CEP 2.2? Thanks.

Posted by thegeorge at 2009-03-1409:32:59    
Thank you very much. It seems like there is enough interest now to justify working on it more.

Posted by TarponCrest at on03/13/09
Well I am back for the vote as promised. I finished (or at least I think I did). I have to say that in all I really enjoyed the module (different and creative). Things you might want to know that happened to me. A few times I was stuck in a section never being able to get out to the next level section ( just reloaded my last save point and it worked then not sure why but it did it even at the end where I got frustrated so I just finished leveling there as the monsters were tough enough). Many of the monsters were invisible ( not sure if it is because you have CEP and the other hak conflict together or what *note I do not know much about that but when I have tried to mix older Cep with newer ones I seemed to have that problem not sure if it is the Tlk file or what* but I am sure you know much more about all that... I know very very little. There was also many Red Xs from placables that were not visible figured it was the same problem as the monsters being invisible. Also it would be nice if you had blank scrolls and brewing bottles and bone wands in all the merchants not just level 1 for those who take the feats so they can use them (I just gave my character some and it was all good from there). Things I loved about it where the way it seems to be coded: The stronger your character is the stronger the monsters For example if I was not buffed and entered an area I got a white slaad that was the default but if I entered buffed and with higher better gear it was the same monster but it had regen and used better spells (in all its challenge rating would go up as well). I loved the easy access to the store that was super(was sad when it got taken away at high level). I liked the random crated drops as well very different. Things that I would change or work on a bit would be. Better maps and areas (More eye candy and areas for ranged characters to go as well as sneaks). I would change the fact that at high level almost all creatures are immo to everything (well like an undead sneaks can't kill much after a certain point) rendering many classes useless or no fun to play. Also many had very fast regen and high SR at high level making it very hard to kill for mages and low damage builds. (Flash back of being stick in a small section with 8 monsters most dragons and golems Could not even see where my character was let alone fight they were all death immo so I could not use death magic to clear the section it was not a good moment). I would also add a few more ranged sneak and mage monsters most seem to follow the same style "melee". Last but not least the traps were a bit to heavy in some maps if one was not a rogue or a mage it was constant death due to super epic traps. (that was not enjoyable after the first three times in less then three seconds *smiles* even when I reloaded as soon as I logged in I would land on a trap and die hehe. In all I really am thankful you made this it is very unique and useful (specially for testing builds and for a quick Hak and slash session before dinner). I really wanted to give it a 10 but there is just a bit to many things that need polishing but I am sure if you did fine tune it and make it a but more balance for all classes it would quickly be as popular as endless nights. Oh almost forgot the items that can be purchased in the store could use a bit more balanced IMO to better the experience of the game as you level.( Example currently at level 1 -3 there are items that are so high level that one is never going to get enough gold to buy it but then when you can buy then (higher level) the merchant in the higher levels do not have those items basically making it impossible to ever acquire it *unless one cheats hehe! Nice job on this hope you get enough interest from other players as well in this module that you will find it worth your time to polish it a bit more. ( I tried but I have no idea what I am doing so I just enjoy it as it is understanding its limitations and bugs.) Thanks again!

Posted by thegeorge at 2009-03-0208:40:11    
Thank you. I never thought about auto save because I use quick save like crazy. I'll add some option for that for the next version.

Posted by TarponCrest at on03/13/09
Hi, I wanted to make a comment... will vote later when I have had a chance to finish the module. I just wanted to know if there was any way for there to be auto save set up. I had my game on hardcore and well Flesh to stone finished that game. ( If no auto save is intentional then never mind *Just makes it that much more interesting with permadeath*) So far for what I have experienced, I see why you are a "Hall of Famer" I sure wish Bioware would have hired you when they were working on Infinite Dungeons anyway... Thanks so much for your work I will vote later when I have finished the module (So far it is a 9.5 to 10 *though more a 10 for me*) For players out there wanting to test there builds this is a great module to do so the pace is fast and well... just test it; you will see (it is like an arena type style but with a twist) It is pure Hak and Slash *sorry role players* but looks like he(thegeorge) has made some modules for role players as well. I might just try them out later. (Thegeorge seems to be a great asset to the NWN community). Thanks@!

Posted by Lorelei86 at on02/15/09
good stuff!

Posted by thegeorge at 2009-02-0122:32:42    
Really? You mean it found its target audience? Excellent! I'm glad you're enjoying it so far.

Posted by Lorelei86 at on02/15/09
Well, I got to level 6 and made it through the first maze was heading to next area... my pc died (Windows issue, not at all game related) lol. I spent all day with os and downloads (had to format drive and re-partition due to install issues) and here I am installing this mod again... why? because this mod rocks! Great job thus far! I was doing 5 fighter/1 rogue. Tons of fun and I love a good dungeon crawl. :)

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