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NWN MODULES

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Title  Murder in Mireford
Author  Bardil
Submitted / Updated  03-09-2009 / 04-13-2013
Category  Various Settings
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Wilderness and Dungeon.
Gameplay Length  Approximately 10 hours to do everything.
Number Players  One
Language  English
Level Range  1 to 8
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  02
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  The plot and NPC interactions favour non-evil.
Gameplay Hours  10
Description
A single player adventure for starting level 1 characters. One main story line with a number of side plots; most of the side plots do help with the main story, however. Completing everything should take the character to a finishing level of 7 or 8.

This is Part One of a two-module adventure; with Part Two being The Amergilus Legacy.

Version v1.2 (05 May 09) solves issues that have been raised here by various players. Also in this version a teleporter device has been introduced so that the player can avoid the backtracking necessary in earlier versions. Fuller details are given in the attached module notes.

Version v1.3c (01 June 09) solves issues raised here by various players. In addition, the henchmen conversations have been expanded, the closing dialogues have been changed to reflect that the adventure will continune in a second module, and nereng's HenchmanSetTrap system has been introduced (ref: Neverwinter Vault/ NWN Scripts/ HenchmanSetTraps, by nereng, 05-04-2006). Fuller details are given in the attached module notes.

Version v1.31c (22 July 2009) corrects a couple of typos and a small scripting error, but no changes that will affect gameplay.

Version v1.32c (02 Feb 2010) corrects some minor typos and incorporates some small changes suggested here by various players; but no changes that affect gameplay.

Version v1.33c (28 Feb 2010) incorporates a small modification to a conversation file to prevent the player becoming blocked with the main plot through skipping part of a particular NPC's conversation.

06 May 2010 - The adventure in Murder in Mireford continues in a second module, The Amergilus Legacy.

Version v1.34c (07 June 2010) incorporates some small changes to prevent the player from becoming stuck with the main plot by doing things out of sequence. Also a number of typos have been corrected in this version (thanks to Hans Olsen's NWN Spellchecker).

Version v1.35c (18 August 2010)
Update to prevent players from keeping Roman Goodman in the party towards the end of the adventure by walking away during his leaving conversation. A few other small enhancements have also been added in this update.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2009-05-15QSW7.06Fun H&S story driven module. Lots of nice touches and attention to detail in some areas.Lots of backtracking, and at times the player could use a little prod in the right direction via the journal.

Files

NameTypeSizeDownloads
Mireford_Hints_and_Tips.txtMireford_Hints_and_Tips.txt
Submitted: 03-09-2009 / Last Updated: 02-02-2010
txt23.18Kb1551
Hints and Tips for Murder in Mireford. If you are stuck at some point in the adventure then this is the place to look.
Warning: Contains spoilers.
Murder_in_Mireford.txtMurder_in_Mireford.txt
Submitted: 03-09-2009 / Last Updated: 08-18-2010
txt7.07Kb1695
Module notes for Murder in Mireford (version v1.35c)
Mireford_v135c.rarMireford_v135c.rar
Submitted: 03-09-2009 / Last Updated: 08-18-2010
rar558.48Kb3318
Compressed module file
Mireford_v135c.modMireford_v135c.mod
Submitted: 03-09-2009 / Last Updated: 08-18-2010
mod6.2Mb1717
Uncompressed module file
SCORE OUT OF 10
9.2
45 votes
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SCREENS

Welcome to Mireford


Setting out


Trouble ahead


Welcoming committee


Fireworks


Swordplay





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