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NWN MODULES

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Title  The Land of Thuul V2
Author  Hardblade
Submitted / Updated  06-27-2009 / 07-20-2009
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Mythical world of Thuul (Greyhawk type setting)
Gameplay Length  Dungeon length is dependant on how well you know the dungeon...to hit every area will take time.
Number Players  Best played with small party of 2 - 6 people.
Language  English
Level Range  1-40
Races  Any
Tricks & Traps  Heavy
Roleplay  Light
Hack & Slash  Heavy
Classes  Any
Scope  Large
DMNeeded  Occasional DM Needed
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  40
Max # Players  06
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Teen
Alignments  Any
Gameplay Hours  30
Description
The Land of Thuul:

What is it?
-This is the incredible open ended adventure that plays like the classic pen & paper dungeons, with a 1st edition feel (but 3rd ED. rules), and is best suited for single adventures with parties of 2-6 (traditional party). Range from levels 1 - 40. Dungeon focuses on light quests and heavy adventure. Module is based off my previous works but has been greatly expanded and upgraded.

What is required to play?
-NWN, NWNSOU, NWNHOTU - updated to v1.69, CEPv2.2 (Subraces are enabled)

Module Description:
The king of kalynan has some information on the dissappearnce of his father and needs your help to track down what happened. You must enter the hollow earth and discover what dark secrets that may be lurking in the shadows.

Details:
-85% Customized gear and creatures including boss creatures
-Custom and unique items, weapons, armor "SETS" for nearly every class
-Utilize custom martial arts weaponry with a monk,weapon master, or assassin
-Over 75% of all items in the official TSR Dungeon masters guide recreated
-City of Kalynan offers custom vendors and shops for nearly everything including:
-Clothing Store
-Tanner
-Blacksmith
-Bowyer
-Boot Shop
-Music Shop
-Alchemist
-Sage
-Herbalist
-Magic Shop
-Weapon Smith
-Martial Arts Weapons Shop
-Jeweler
-Fur Trader
-Paint Shop
-Black Market
-Bank
-Tavern
-Temple
-Gateway stone allows for warping to party leader, create home and return portals anywhere to quickly take you back to a vendor and then back to the action. With this stone you may keep up to your party wherever they may be.
-No death...there is no death system...you will suffer a slight XP loss and get back into the action, you may die enough times the death system is not warranted.


Legion of Thuul:
The Legion of Thuul guild headquarters is located in Kalynan (Ask a DM about joining).
The legion is a group of regular gamers that promote fair play and fun for all.
Legion members recieve additional perks to joining (Ask a DM for details).


Complete HakPak Listing:

cep2_top_v22
cep2_custom
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1
cep2_add_tiles2
cep2_add_tiles1
cep2_ext_tiles
cep2_add_doors
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_crp_s
cep2_build

uses cep22_v1.tlk file

Developers:
Hardblade
Darkweedark


Files

NameTypeSizeDownloads
The_Land_of_Thuul_V2.rarThe_Land_of_Thuul_V2.rar
Submitted: 06-27-2009 / Last Updated: 07-20-2009
rar4.4Mb574
The_Land_of_Thuul_V2.rar
This is the incredible open ended adventure that plays like the classic pen & paper dungeons, with a 1st edition feel (but 3rd ED. rules), and is best suited for single adventures with parties of 2-8 (traditional party). Range from levels 1 - 40. Dungeon focuses on light quests and heavy adventure. Module is based off my previous works but has been greatly expanded and upgraded.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.2 (Commu...ck 2.2)CEP Team2008-12-01--Fixed Torch/Flags/HolySymbols item properties Fixed - moved loadscreen 2da to cep2_add_sb.hak fixe
SCORE OUT OF 10
8.9
7 votes
View Stats
Cast Your Vote!

PORTFOLIO
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Manage your existing portfolios or create a new one.
SCREENS

The Land of Thuul, By:Hardblade


Disrupting the priests of Orcus during their black mass.


Fighting Neesh the ogre.


The vampire dragon of Valenzoft.


Boris the Retriever about to retrieve himself a meal.


Valaheim the destroyer fighting a monk equipped with butterfly swords.


Pitch battle against the demon Orcus and his forces.


A vampire lord is happy to have you over for dinner.


Standing before the gates of hell.


A ranger stands in the vault of the drow and ponders why he did not bring more bags.





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Comments (34):

  1  2 Next>

Posted by barna10 at 2012-01-07 01:13:31    
Is there a way to disable the XP system?

Posted by Builder__Anthony at 2010-07-01 19:37:53    Voted 9.00 on 07/01/10
I think this mod feels like older d and d to me.It has some nice touches to it and is unique in several ways.Its not your typical server.Things look different there the way things are placed out.Voted 9.

Posted by Hardblade at 2009-10-03 10:10:16    
Just a note to everyone: There are items that are ingredients required for a custom smith inside the Legion of Thuul HQ located in Kalynan. You must spawn keys in DM mode to enter this HQ. There is also a portal there that warps you to the undercity of Acheron.

Posted by Qlippoth at 2009-09-10 18:33:50    Voted 8.00 on 09/10/09
Very colorful adventure. I like the use of flavor text on items and placables. The story really needs a cool ending, though I've yet to complete the module, I'm very close. I'm hoping to at least get a cool speech from the King when I'm done.

Really cool use of items and properties, cool original items. And though I dislike grinding (which there isn't really, you gain levels and power too quickly, though it is still VERY fun), the treasure was a little monty haul with me being able to get the close to top notch stuff within the first quarter of the adventure.

While you (say you) are technically an amateur you show some awesome skills in item and area design. Really cool stuff! Make more!

- Qlippoth

Posted by Hardblade at 2009-09-09 19:03:32    
Yes there is a lot more I would have liked to have made on here but I am only an amateur, and this has been a huge undertking as it was for me, as well as limited time to work on it. FYI the crafting system is the basic NWN crafting, I had experimented with getting another crafting sytem but could not get it to function.

Posted by gumbee42 at 2009-09-09 07:29:15    Voted 9.25 on 09/08/09
poops.

I guess the only thing this module needs are:
1. more quests. There seems to be some items which are designed to be quest items.
2. henchmen
3. a little more flavor in the text, specifically with conversations. You did a great job with the text in the areas.
4. Also, I am completely lost with the crafting system.

Posted by Hardblade at 2009-09-08 18:30:01    
There are only the 2 quests and the one henchmen. I found that due to the complexity of the dungeon, henchmen usually would become stranded or lost in some of the areas. Glad you had fun.

Posted by gumbee42 at 2009-09-08 13:39:03    Voted 9.25 on 09/08/09
More questions:

I only found 1 henchman. Are there others around? I found the lizardman henchie.

Posted by gumbee42 at 2009-09-08 13:12:03    Voted 9.25 on 09/08/09
More questions:
were there only 2 quests? I only found 2. (The king's father and the druid.) If there are others, where do we find them?

Posted by gumbee42 at 2009-09-08 13:10:34    Voted 9.25 on 09/08/09
A very good solid dungeon crawl. I had lots of fun.

Spoilers
My only major question is I did not realize it had ended. I rememebr the PNP version. There were 3 temples. So I was expecting more. There is a door in the temple which goes no-where. Maybe a little fanfare proclaiming your incredible deed!.

Posted by Cernunnos at 2009-08-07 18:26:15    Voted 9.50 on 08/07/09
Aside from some minor bugs this was an excellent dungeon crawl--well done!
_________________________
World of Abred Forums: Link

"'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka

Posted by Latex Santa at 2009-08-04 11:00:09    Voted 8.75 on 08/04/09
Looks like some solid fun. Is this thing solo-able by a blackguard build? Or should I bring a Ring of Regeneration and Greater Swordsman/Brawler/Archer belts? =p

Posted by Hardblade at 2009-08-02 14:06:56    
Glad to hear you got it. Thanks for the heads up on the error message I will check into it, as I mentioned before if I need to make some revisions I will post and re-submit the mod.

Posted by Neilium at 2009-08-02 07:41:42    Voted 9.75 on 08/02/09
Hi Hardblade!

Arghhhhh! :)
I *did* have the journal all along! I've been going nuts for over a week now trying to find something I already had.

In case it's important, here is the exact message I see when checking the Journal - which I got upon finding the book:

........................................
Day 03, Month 07, 1372 [09:03]
ERROR, blank journal entry: Kingsquest2
........................................

Oh well, it was still fun playing a little longer, and I tried to adjust my vote since I actually finished the game now... not sure if it will let me though.

Ahhh, closure!
Thanks again, had a blast! :)

Posted by Hardblade at 2009-08-01 18:39:56    
Nelium: The journal is dropped when you destroy the undead king Golan. Return this to the king of Kalynan. It is a plot item and can't be sold but if you never recovered it then this might be an issue depending on how the game would reload after a save, it might cause an issue possibly.

Posted by Neilium at 2009-08-01 16:29:21    Voted 9.75 on 08/02/09
Hi Hardblade,

Thanks for the detailed reply, but I'm really stumped. I've searched every inch of that level, plus the upper, plus the wastelands, and there just aren't any bad guys left to kill! :)

One possible explanation I just noticed is an error/blank Journal entry. Do you think that may have happened when I encountered this mystery undead boss? I really didn't know there was a special journal involved with finding the King's father, so I may have sold it along with so many others! What exactly is it called, and if I can buy it back - do I need to show it to the King perhaps?

Sorry if this is too Spoilery for posting here, but I need closure! :)

Posted by Hardblade at 2009-08-01 07:18:51    
Nelium...you STILL can't find him...LOL I'll give you one hint. He IS on the the temple of orcus level right after the wastelands...he is an undead boss and you must kill him to aqquire the journal. Good luck.

Posted by Hardblade at 2009-08-01 07:16:35    
This is a reply for BristleBeard:

The combat levels being mixed up on some levels is entirely on purpose as you sometimes fight wave after wave of undead along with some bosses...I wanted to progress through the level to be fairly quick but yet still have you battle consistently through them.

I am not sure what the issue may be with the druid boss other than it might have something to to with their animal empathy ability as I have repaired the factions, I will have to play with this further to determine what is going on.

As for the issue of lack of directions, the point of the dungeon is exploration, it would not feel the same if you knew exactly where to go , in the quests you are given a task and a general overview, there are several hints in the dungeon in the form of journals/diaries of dead adventurers that offer some hints as to what those charcters were doing or looking for. Also the inn in Kalynan is a good source for rumors about what you may face in the dungeon.

As for the long walk back...I have provided gateway stones for fast travell. Simply use the stone on yourself to create a home portal at your favorite shop, when you want to go back to the shop simply use the stone on yourself again and open a return portal and you can warp to the vendor, then enter your home portal when your done and you will be transported right back to where you were.

As for some of the bosses respawning I had left it like this for those that wish to utilize this module for use as a PW which would utilize the legion facilities (a DM would need to spawn the keys to enter this complex).

Most of the creatures you face you should be well prepared for if played through properly...if one rushes through it they will stumble into areas they are ill equipped for and get slaughtered.

As for your affliction of this mystery disease, I have never come accross this in over 5 years so I think it must be an isolated incident.

Glad you enjoyed the module, anf thank you for your comments.

Posted by Neilium at 2009-07-30 11:48:50    Voted 9.75 on 08/02/09
Just a short follow-up post to let you know that I tried to reset the faction issue again and it worked this time! I had to un-equip everything and then was able let an ox gore me into respawn! :)

Now all I have to do is find the King's Father... yes, I'm still searching and going over the same locations again & again...

If anyone has found him, can you give me a tiny hint *without* posting any spoilers? Thanks!

Posted by BristleBeard at 2009-07-29 10:28:11    Voted 8.00 on 07/29/09
Hardblade,
I really liked this module for its extent, custom content, variety and challenge. I really liked the boss monsters although I found Orcus way too easy (he just stood there as I hacked him to death) - this was probably a situational thing (I fought him in a doorway). I did, however, find the combat level a bit mixed up - there would be a difficult boss creature in the middle of a whole bunch of easy combat creatures - so I never knew whether to brace myself or sail on through. I also experienced the same things as the other posters did - the faction issue (which really confused me until I left it alone, went off and got killed, which reset the faction), the lack of direction (which due to the scope of the module, I forgot what I was questing for and towards the end, got nervous that I had missed something). Another mild annoyance, was the long walk back...although it was more realistic, some of the areas like the mazes and wastelands were very tedious to walk back through...all the while, I wasn't sure I'd gotten to the end. I also I thought that some of the respawning encounters - especially the unique ones (I fought Neesh the Ogre 3 times), should have been more one time events, but for the most part, the mass spawning creatures were fairly easy to dispatch (except those Alhoon - whew!). I do have a spoiler question that I never did resolve...
Spoiler below...









I seemed to contract a disease early in the module that afflicted me for the entire module, which caused me to have to constantly drink potions of restoration to recover from. I tried to cure disease, remove curse, get cured by priests and healers along the way, but nothing seemed to work...was this intentional or was it a bug. If it was intentional, where did I get that from? Was it from a cursed item or an encounter or what? Is there a cure? I hope it doesn't travel with the character to a new module...

Anyway, great module and I look forward to your other works.
Cheers.

Posted by Neilium at 2009-07-22 05:47:17    Voted 9.75 on 08/02/09
I noticed it's the guards, town-people, and town-animals, but *not* merchants if that's a clue. I even considered your idea about getting killed on purpose, but in all modesty they can't! Looks like I'm just going to have to keep this one on the back burner for a while in hopes that you can come up with a fix.

I was hoping to give you the whole $10.00 vote but I have to take a quarter off for not being able to finish the game, and another quarter off for the general state of confusion I found myself in due to lack of direction. :)

So please accept my $9.50 knowing that I had a great time in general playing your mod. I especially enjoyed the unique item drops, and amassing over 80,000,000 GP which is something I've never done before in any other NWN mod!

Thanks again Hardblade, and I'm looking forward to playing again someday!

Posted by Hardblade at 2009-07-21 22:42:41    
Usually if the gaurds, merchants or whatever kill you it might reset the faction, if not then you might need to try an earlier build of your charc.

Posted by Neilium at 2009-07-21 06:36:57    Voted 9.75 on 08/02/09
I was thrilled to see that you found and corrected the faction problem so quickly, unfortunately it didn't work for my situation with latest saved game! :(

Is there *any* chance that I'll be able to continue playing with my current character? I can't fathom the thought of starting all over again...

Posted by Hardblade at 2009-07-20 13:21:45    
I have found and repaired the faction issue. I have submitted the updated mod and also added a chest to the beginning where you may get a book that informs you of the playable subraces, and a free gatewaystone.

Posted by Neilium at 2009-07-20 10:37:48    Voted 9.75 on 08/02/09
Ahhh, ok. Thanks for the mini-hint!

I haven't forgotten to vote, I just wanted to finish the Druid Quest as well as finding the King's Dad first.

Maybe I'll continue my search while you try to fix the hostile faction issue. (It wasn't just the druids, it was *everyone* throughout the countryside as well as in town.)

[afterthought] I never checked any of the vendors though if that might be a clue.

Posted by Hardblade at 2009-07-20 09:48:27    
There are no clues to as the whereabouts of the king's father. I can tell you that you can find him within 1 of the last 3 levels where you meet Orcus but I won't give away the exact location.

The Druids do not have any information on the king and are focused on their own issues.

The game was always intended to be an open ended adventure, the quests are to provide you with some general direction and background, as you find more journals and talk to people around they may drop subtle hints of other areas to go check out.

I check back often so any other questions or concerns feel free to ask. Don't forget to vote.

Posted by Neilium at 2009-07-20 08:50:53    Voted 9.75 on 08/02/09
Hi Hardblade, thanks for the quick reply.

Thanks also for the explanation about the Dungeon of Graves, it's the whole adventure itself kinda sorta. [g]

I've been everywhere you mentioned and it was cool to see all those screenshots and know I was there.

I guess when/if you can figure out the faction issue, I can resume playing and see what the druids have to say. Will I then get any clues from them where to continue my search for the King's father?

Posted by Hardblade at 2009-07-20 08:35:51    
Hi Neilium, no you aren't missing any quests there are only the 2 main quests, the rest is pretty open ended with subtle hints being offered for some rare items/places in the odd adventurer journals you might find scattered in the dungeon.

Your question about the dungeon of graves, In Thuul they refer to the entire dungeon as that due to the fact no one has returned from it.

I am a little perplexed as to the faction issue with the druid, I will look into it and if this is bugged I will update the mod and resubmit it and post here that I have done so and what I found. Thnaks for the heads up.

As for basic direction, some of the key areas you will want to go looking for are off the beaten path, many dragon dens loaded with loot, the vault of the drow, valenzoft, the gates of hell level splits off a few different ways...you will find it will require replay a few times to likely find most of the key areas...but they are to be stumbled upon as information in this dungeon is scarce. Most importantly just have fun and adventure, thats what D&D is all about.

Posted by Neilium at 2009-07-19 15:45:58    Voted 9.75 on 08/02/09
Hi Hardblade, I'm playing your mod for a few weeks now and I have some questions.

***Spoilerific Questions Follow***

.
.
.
.
.
.
.
.
.
.
.

I'm a little short on gold, can you advise me?
(LOL! just kidding, I can't believe I've got over 80 Mil and still counting.)

All seriousness aside, I've never played a mod quite like yours. I'm used to many Journal Entries along the way, pointing me towards my next immediate goal. In LoTv2, I only have 2 - find the King's Father and find the Druid. Am I missing something/did I do something wrong?

Speaking of finding things, my Paladin is at level 25 by this point and I *still* haven't found the Dungeon of Graves! Can you give me a clue where I went astray?

I *have* found and slain Orcus, but I'm not sure what to do next. I also found the Druid's ring, but when I go back to the Town and/or Countryside, *everyone* is hostile, even the chickens and oxen! What did I say? [g]

Please give me a push in the right direction?
Thanks in advance, having a blast!

Posted by Hardblade at 2009-07-12 17:47:04    
Hi everyone, the swamplands had been cut from this edition due to time constraints and the decision NOT to proceed making this into a persistant world. I wanted soley to focus on the dungeon. But in a future mod anything is possible right?

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