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NWN MODULES

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Title  The Land of Thuul V2
Author  Hardblade
Submitted / Updated  06-27-2009 / 07-20-2009
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Mythical world of Thuul (Greyhawk type setting)
Gameplay Length  Dungeon length is dependant on how well you know the dungeon...to hit every area will take time.
Number Players  Best played with small party of 2 - 6 people.
Language  English
Level Range  1-40
Races  Any
Tricks & Traps  Heavy
Roleplay  Light
Hack & Slash  Heavy
Classes  Any
Scope  Large
DMNeeded  Occasional DM Needed
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  40
Max # Players  06
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Teen
Alignments  Any
Gameplay Hours  30
Description
The Land of Thuul:

What is it?
-This is the incredible open ended adventure that plays like the classic pen & paper dungeons, with a 1st edition feel (but 3rd ED. rules), and is best suited for single adventures with parties of 2-6 (traditional party). Range from levels 1 - 40. Dungeon focuses on light quests and heavy adventure. Module is based off my previous works but has been greatly expanded and upgraded.

What is required to play?
-NWN, NWNSOU, NWNHOTU - updated to v1.69, CEPv2.2 (Subraces are enabled)

Module Description:
The king of kalynan has some information on the dissappearnce of his father and needs your help to track down what happened. You must enter the hollow earth and discover what dark secrets that may be lurking in the shadows.

Details:
-85% Customized gear and creatures including boss creatures
-Custom and unique items, weapons, armor "SETS" for nearly every class
-Utilize custom martial arts weaponry with a monk,weapon master, or assassin
-Over 75% of all items in the official TSR Dungeon masters guide recreated
-City of Kalynan offers custom vendors and shops for nearly everything including:
-Clothing Store
-Tanner
-Blacksmith
-Bowyer
-Boot Shop
-Music Shop
-Alchemist
-Sage
-Herbalist
-Magic Shop
-Weapon Smith
-Martial Arts Weapons Shop
-Jeweler
-Fur Trader
-Paint Shop
-Black Market
-Bank
-Tavern
-Temple
-Gateway stone allows for warping to party leader, create home and return portals anywhere to quickly take you back to a vendor and then back to the action. With this stone you may keep up to your party wherever they may be.
-No death...there is no death system...you will suffer a slight XP loss and get back into the action, you may die enough times the death system is not warranted.


Legion of Thuul:
The Legion of Thuul guild headquarters is located in Kalynan (Ask a DM about joining).
The legion is a group of regular gamers that promote fair play and fun for all.
Legion members recieve additional perks to joining (Ask a DM for details).


Complete HakPak Listing:

cep2_top_v22
cep2_custom
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1
cep2_add_tiles2
cep2_add_tiles1
cep2_ext_tiles
cep2_add_doors
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_crp_s
cep2_build

uses cep22_v1.tlk file

Developers:
Hardblade
Darkweedark


Files

NameTypeSizeDownloads
The_Land_of_Thuul_V2.rarThe_Land_of_Thuul_V2.rar
Submitted: 06-27-2009 / Last Updated: 07-20-2009
rar4.4Mb574
The_Land_of_Thuul_V2.rar
This is the incredible open ended adventure that plays like the classic pen & paper dungeons, with a 1st edition feel (but 3rd ED. rules), and is best suited for single adventures with parties of 2-8 (traditional party). Range from levels 1 - 40. Dungeon focuses on light quests and heavy adventure. Module is based off my previous works but has been greatly expanded and upgraded.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.2 (Commu...ck 2.2)CEP Team2008-12-01--Fixed Torch/Flags/HolySymbols item properties Fixed - moved loadscreen 2da to cep2_add_sb.hak fixe
SCORE OUT OF 10
8.9
7 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

The Land of Thuul, By:Hardblade


Disrupting the priests of Orcus during their black mass.


Fighting Neesh the ogre.


The vampire dragon of Valenzoft.


Boris the Retriever about to retrieve himself a meal.


Valaheim the destroyer fighting a monk equipped with butterfly swords.


Pitch battle against the demon Orcus and his forces.


A vampire lord is happy to have you over for dinner.


Standing before the gates of hell.


A ranger stands in the vault of the drow and ponders why he did not bring more bags.





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Comments (30):

1 2 3

Posted by Cernunnos at on08/07/09
Aside from some minor bugs this was an excellent dungeon crawl--well done! _________________________ World of Abred Forums: Link "'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka

Posted by Latex at on08/04/09
Looks like some solid fun. Is this thing solo-able by a blackguard build? Or should I bring a Ring of Regeneration and Greater Swordsman/Brawler/Archer belts? =p

Posted by Hardblade at 2009-08-0214:06:56    
Glad to hear you got it. Thanks for the heads up on the error message I will check into it, as I mentioned before if I need to make some revisions I will post and re-submit the mod.

Posted by Neilium at on08/02/09
Hi Hardblade! Arghhhhh! :) I *did* have the journal all along! I've been going nuts for over a week now trying to find something I already had. In case it's important, here is the exact message I see when checking the Journal - which I got upon finding the book: ........................................ Day 03, Month 07, 1372 [09:03] ERROR, blank journal entry: Kingsquest2 ........................................ Oh well, it was still fun playing a little longer, and I tried to adjust my vote since I actually finished the game now... not sure if it will let me though. Ahhh, closure! Thanks again, had a blast! :)

Posted by Hardblade at 2009-08-0118:39:56    
Nelium: The journal is dropped when you destroy the undead king Golan. Return this to the king of Kalynan. It is a plot item and can't be sold but if you never recovered it then this might be an issue depending on how the game would reload after a save, it might cause an issue possibly.

Posted by Neilium at on08/02/09
Hi Hardblade, Thanks for the detailed reply, but I'm really stumped. I've searched every inch of that level, plus the upper, plus the wastelands, and there just aren't any bad guys left to kill! :) One possible explanation I just noticed is an error/blank Journal entry. Do you think that may have happened when I encountered this mystery undead boss? I really didn't know there was a special journal involved with finding the King's father, so I may have sold it along with so many others! What exactly is it called, and if I can buy it back - do I need to show it to the King perhaps? Sorry if this is too Spoilery for posting here, but I need closure! :)

Posted by Hardblade at 2009-08-0107:18:51    
Nelium...you STILL can't find him...LOL I'll give you one hint. He IS on the the temple of orcus level right after the wastelands...he is an undead boss and you must kill him to aqquire the journal. Good luck.

Posted by Hardblade at 2009-08-0107:16:35    
This is a reply for BristleBeard: The combat levels being mixed up on some levels is entirely on purpose as you sometimes fight wave after wave of undead along with some bosses...I wanted to progress through the level to be fairly quick but yet still have you battle consistently through them. I am not sure what the issue may be with the druid boss other than it might have something to to with their animal empathy ability as I have repaired the factions, I will have to play with this further to determine what is going on. As for the issue of lack of directions, the point of the dungeon is exploration, it would not feel the same if you knew exactly where to go , in the quests you are given a task and a general overview, there are several hints in the dungeon in the form of journals/diaries of dead adventurers that offer some hints as to what those charcters were doing or looking for. Also the inn in Kalynan is a good source for rumors about what you may face in the dungeon. As for the long walk back...I have provided gateway stones for fast travell. Simply use the stone on yourself to create a home portal at your favorite shop, when you want to go back to the shop simply use the stone on yourself again and open a return portal and you can warp to the vendor, then enter your home portal when your done and you will be transported right back to where you were. As for some of the bosses respawning I had left it like this for those that wish to utilize this module for use as a PW which would utilize the legion facilities (a DM would need to spawn the keys to enter this complex). Most of the creatures you face you should be well prepared for if played through properly...if one rushes through it they will stumble into areas they are ill equipped for and get slaughtered. As for your affliction of this mystery disease, I have never come accross this in over 5 years so I think it must be an isolated incident. Glad you enjoyed the module, anf thank you for your comments.

Posted by Neilium at on08/02/09
Just a short follow-up post to let you know that I tried to reset the faction issue again and it worked this time! I had to un-equip everything and then was able let an ox gore me into respawn! :) Now all I have to do is find the King's Father... yes, I'm still searching and going over the same locations again again... If anyone has found him, can you give me a tiny hint *without* posting any spoilers? Thanks!

Posted by BristleBeard at on07/29/09
Hardblade, I really liked this module for its extent, custom content, variety and challenge. I really liked the boss monsters although I found Orcus way too easy (he just stood there as I hacked him to death) - this was probably a situational thing (I fought him in a doorway). I did, however, find the combat level a bit mixed up - there would be a difficult boss creature in the middle of a whole bunch of easy combat creatures - so I never knew whether to brace myself or sail on through. I also experienced the same things as the other posters did - the faction issue (which really confused me until I left it alone, went off and got killed, which reset the faction), the lack of direction (which due to the scope of the module, I forgot what I was questing for and towards the end, got nervous that I had missed something). Another mild annoyance, was the long walk back...although it was more realistic, some of the areas like the mazes and wastelands were very tedious to walk back through...all the while, I wasn't sure I'd gotten to the end. I also I thought that some of the respawning encounters - especially the unique ones (I fought Neesh the Ogre 3 times), should have been more one time events, but for the most part, the mass spawning creatures were fairly easy to dispatch (except those Alhoon - whew!). I do have a spoiler question that I never did resolve... Spoiler below... I seemed to contract a disease early in the module that afflicted me for the entire module, which caused me to have to constantly drink potions of restoration to recover from. I tried to cure disease, remove curse, get cured by priests and healers along the way, but nothing seemed to work...was this intentional or was it a bug. If it was intentional, where did I get that from? Was it from a cursed item or an encounter or what? Is there a cure? I hope it doesn't travel with the character to a new module... Anyway, great module and I look forward to your other works. Cheers.

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