There are three actual areas to explore in the first main area. They are optional, and for extra items and weapons, and equipment. The Elven Woods holds Mordread's Tower and Brookmere. I would explore every area to give that edge you will need.
Number Players
1
Language
English
Level Range
I play tested it with 6th level fighter and died 3 times. 20th might be a good start. I'll leave that up to you.
Races
All
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Classes
Fighter class would prob be best. Welcome to try all.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
30
Max # Players
01
Min # Players
01
Min Character Level
20
Content Rating
Teen
Alignments
Goody two shoes would best fit, but I welcome all.
Gameplay Hours
04
Description
700 years ago, a great evil invaded the elven kingdom of Brookmere. A vast horde of monsters forced the elves to retreat from the place they called home. Thus the great evil has remained in Brookmere these past 700 years.
You have arrived in Sith. Setting up camp in the Thieves Woods, you come across a warrior, which the like, you have never seen before. It seems your paths are going in the same direction. Whether you know it or not.
His name is Omegaptolemus. Coming from a realm called Greece. With shield and spear in hand, he challenges you to help him rid the Thieves Woods of its dangerous denizens. But this is only the beginning.
Journey through a land filled with monsters never seen before. Fighting side by side one of the greates warriors Greece and Sith ever known. It is not long before, your destiny takes you to Brookmere.
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This is the latest updated version. I revised the mod to fit the custom haks. New creatures, sound, and weapons have been added. Enjoy.
This is a direct link to 7-ZIP free software. Very hand for large files. This will open wrm_updates 4 hak. Also great for mod makers with big files to post. External Website Beyond Our Control
Dear jbaudrand, Sorry about the frustations. Really. I know the journal in this one is lacking to non-excistant. To answer your question, no the dragon is a bad guy. Exploring the land of Sith is fine. You really don't have to do it in any order. Just save Brookmere for last if you can..... IF IT HELPS, I HAVE REVISED THIS MOD. INFORMATION, MOD, AND HAK CAN BE FOUND ABOVE. I HOPE THIS HELPS. JOURNALS STILL HAVE LOW ENTRIES. IF NEEDED A WALK THROUGH CAN BE MADE? LET ME KNOW. HAVE A GREAT DAY. :) _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by KENLAMELLA at 2009-07-2012:29:10
Dear jbaudrand, O.k. I really need to work on the journals in my mods. I always save them for last, and well....you can see what happens. A revised version of the mod will be released tonight. More journal information, a new tileset for the thieves woods with new encounters, and areas to explore, wrapped tight so there is no chance of getting lost. Sorry about the frustration. I will fix it. Almost got it. I am not sure of your time zone, for you it may be ready tomorrow. Thank you so much for your help. Have a great day. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by jbaudrand at 2009-07-1904:34:58
the lack of journal entry is really annoying, I meet mordred, he ask me to go to a cave on the west just after a small bridhe, didn't find arrea transition on the west of the map, nor any small bridge. I meet a grotte with an hostile dragon (wasn't it supposed to be neutral?) _________________________ You want an intro for your mod? Link Contact us: Link
Posted by jbaudrand at 2009-07-1705:01:53
:) you're welcome, report mordred head missing too. I'll will try it in multi with my bros (one party). It's difficult to play this module, because there's too few journal entry which sum up story, as a french. it's difficult to follow every dialog, and it took me a lot of time to realize that I must go to brookmere instead of trying to kill half liche who guard grey tower, omegaptolemus told me it just after killing Nag, but frankly I missed it because I used to look at journal entry to read what's next to do. _________________________ You want an intro for your mod? Link Contact us: Link
Posted by KENLAMELLA at 2009-07-1619:10:27
Dear Gamin Granny and jbaudrand, Thanks for the input. Sounds like less haks would be wiser or making my own hak paks. I am still working on a revised version to fix crash problems. "The Prince" will be covered in part 2 Thanks again Granny. Yes I do realize how lucky I am to have a great dad. He thanks you as well. Well it's back to the drawing board for me. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by jbaudrand at 2009-07-1603:31:12
oops forget to add my config: Pentium 4 2.6Ghz 2Go RAM Nvidia 7600GS(512Mo) XP service pack 2. Gamin granny: try "the prophet" saga from Baldecaran, you should enjoy it (breath taking areas, very smart scripting, good story) _________________________ You want an intro for your mod? Link Contact us: Link
Posted by Gamin at 2009-07-1509:42:12
I played through again and this time I started a new pc at level 1 and had less trouble in the Thieves' Woods with crashing. It still crashed a few times, usually at a transition point where it needed to load an area. The hakpaks were extensive, and I would second jbaudrand's suggestion that you create your own. It takes almost as much time to download and install the hakpaks as it does to play the game. I also experienced headless NPCs. Mordred, Myrid and Athena all had no craniums. Looked like some of the headless zombies I've run into in other games. This was a very entertaining module to play and the scenery and graphics were stunning. I understand why you would want to use those instead of taking the time and effort to create them again. By the way, what happened to the thread involving the prince who was kidnapped? That was the one and only journal note I got, and unless I missed out on something it was not addressed. I suppose since you explained this is the beginning of a series, that will be carried over in another part. What a blast you must have had playing these pnp stories with your dad! He has to be an extraordinary person to have instilled so many rich experiences with his son. I hope you realize how fortunate you were to have him. Please keep these mods coming, they are fun to play! Thanks again, Gamin Granny
Posted by jbaudrand at 2009-07-1504:40:50
the game crashed on first time iun beginning forest, I'll suggest you to make your own hakpak instead of using all these... _________________________ You want an intro for your mod? Link Contact us: Link
Posted by KENLAMELLA at 2009-07-1418:52:55
Dear Gamin Granny, I'll look into it. I'm checking if you have an e-mail too. If not I'll post my findings on the page here. Really sorry about this. IS ANYONE ELSE HAVING THE GAME CRASH? PLEASE LET ME KNOW. Sounds like I might have to change the tlk file. I'll let you all know. ARE THERE PEOPLE OUT THERE PLAYING THE GAME WITHOUT IT CRASHING? PLEASE LET ME KNOW. Thanks everyone. Get back to you all soon. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by Gamin at 2009-07-1413:37:29
I am playing with a 13th level Ranger(9)Rogue(2)Wizard(2)and seem to be doing OK at that level, but the game keeps crashing and it makes continuity a bit difficult. Can you suggest anything to stabilize the game? I use WindowsXP and have plenty of room and ram. I'm afraid it might be one or more of the many hak files I downloaded. It took some real finageling to get them all downloaded and installed. I especially had trouble with the directions for the Greek heads hak. I finally put it into my Neverwinter Content Builder and installed it and the helmets are appearing all right. But something is causing the module to be unstable and crash frequently. Any suggestions? Thanks, Gamin Granny