The setting is the world of Janopsye, a standard D&D world created by my friends and I. You are in the Northern part of Litra. Your last adventure was in the southern part
Gameplay Length
You could end the game in 1 hour or 50. There are multiple endings.
Number Players
One player, you can have 2 henchies join you.
Language
English
Level Range
6-20
Races
Any
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Light
Classes
Any
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
20
Max # Players
01
Min # Players
01
Min Character Level
05
Content Rating
Adult
Alignments
Any. Evil has a little more to do than good.
Gameplay Hours
60+
Description
Description:
Saving the world is hard. Saving yourself is harder.
In the first game, you found yourself stuck in a fantasy world with magic and monsters. You worked hard to find your way back to your home; a slightly psychotic little mudball called earth. Three clerics agreed to work together to send you back. However, it seems a little bit of zombie mush got on one of the scrolls and something went wrong. You have not left this world to your great dismay. Now you are stuck on a fantasy world with danger and intrigue all around and only one rumor of a way back. The question becomes, what will you do with the rest of your life here? Will you find a nice little house and settle down, or will you try to become as powerful as possible, your name going down as legend. Or will you cling to a thread of hope and try to get back home once again.
There are numerous quests that can lead to different endings. You can retire at almost any time buy buying a house, farm, inn, merchant company or ship. Each of those have different random endings. Also, there are a few other ends to different quests.
It is very important that I thank three contributors to this module. Fester Pot and Maddyanne contributed areas to the module that are just amazing.
The city of Ballemmor, the rural area between Ballemmor and Saint Grynir�s Keep, the exterior of Saint Grynir�s Keep, The inn and keep in Ballemmor and various interior areas of Ballemmor were all created by Fester Pot. It seems as though he uses a different toolset than the rest of us and much of my area designs are inspired by him. If you have the opportunity, you should play Almraiven and Shadewood. LinkLink They are fascinating and spooky modules that keep you on the edge of your seat. You can also check out his blog, where he updates his next module, and offers advice on area building. Link The Windy Coast, Stormy Coast, Northern Wilderness Glade and all of the areas within those areas were done by Maddyanne as is the Zombie Bar. My absolute favorite area in the module is the Windy Coast. It is insanely beautiful, full of adventure, and the Sea Spray Inn looks so amazing, with rooftop dining even. Take a moment to pay attention to the gardens around there. True artwork. There are also numerous custom items; many fine liquors, foods and equipment that give the module depth and flavor. If you get the chance, check out the ground breaking module, the Citadel. Link Another contributor is Mistress from the Realms of Mythology. Link I worked with her on updating the Lexicon and discovered that she is a brilliant scripter. The reason this module even works is because of her scripting prowess. I cannot truly begin to tell you how much I appreciate her help and friendship.
In addition, QSW, Eva Galana and Thirdpres all contributed some amazing beta testing that have helped me to get this game running better. Without them, it might never have gotten released.
A few warnings:
Warning 1: This module makes liberal use of tilesets from the latest 1.69 patch. However, these are much more graphics intensive than older versions of NWN. If you have an older computer, it may lag pretty bad in some of the towns. My computer lags in these towns. I gave this matter a lot of thought and decided to keep it that way. I wanted to make a beautiful module and that is one of the consequences.
Warning 2: This module has adult content and the possibility of same-sex relationships. These can all be avoided if you wish. There is an adult walkthrough if you wish to avoid these areas. There is also a non-adult version.
Warning 3: The adult content is mild and doesn�t even begin to compare to ADWR, so you will be disappointed if you compare it to that. lol.
Warning 4: Save often, and I don�t mean quicksave. Always have a few extra saves that you can go back too. It is possible to die in numerous ways in this module.
Warning 5: There is an instance where there is an option for your character to commit suicide. I debated this and decided that it would be an option for many people. I tried to do it as tastefully and thoughtfully as possible. I truly hope no one is offended or upset by it.
Warning 6: Almost all treasure in the game is guarded. If anyone spots you taking their stuff, they will attack you, or in the cities, they will call the guards.
Warning 8: It is possible to break quests. As in life, many paths interweave. There are certain quests that can result in killing a plot character for another quest. Many of the quests are evil or good, so they may interfere with each other.
Warning 9: You can make the henchpeople hate you, it�s not hard. They will leave you if they do and you cannot get them back. If you start a romance then break up with them, they will leave you. This will kill their quest if you�re not done with it.
Side note: There are a number of bards in the module that have random lines from songs. Can you figure out what all the songs are? There are over 200 lines from songs.
Known bug: There is still an issue with NPCs not spawning when you enter an area. It is extremely rare now. If it happens, just exit and re-enter the area and it will work.
Final Update 4-19-10
000. Fixed clothing and book treasure so that the containers generate general treasure instead of the same item each time. Not perfect, but not as bad.
00. Added the option of ending all romances. However, your henchies will get cranky about it and leave your party if you do.
0. Added Black Ice Keep quests. Note: I wrote these without much regard to henchies. There is no henchie interaction in them. They are mainly for the player.
1. Added Mmm, cat quest with kuo toa cook.
2. Changed treasure system so that citizens of cities do not attack, but instead call guards who are now bribable or attackable.
3. Zombie Bob speaks Liselle's Dialogue.
4. Mushrooms in secret cave made hostile.
5. Journal entry on Ollie fixed.
6. Scrolls of virtue removed from treasure.
7. Fixed journal entry "Romancing the Bob" Liselle, married a man by the name of Joseth Twillet" -> should be "Joseth Perrlot".
8. Fixed Zaltammar's quest giving convo.
9. Moved the point where the troll spawns to later in the billy goat convo.
10. Made it so that the billy goats only talk if you have taken at least 2 ranks in animal empathy.
11. Fixed sahuagin door text.
12. "none of the variables worked" on entering the sea cave fixed.
13. Fixed Iack and Zaltammar not attacking each other at door.
14. Fixed Karkle�s conversation so that he talks about the events of the ruins.
4-22-10 Added final non-adult version "I see silly people"