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NWN MODULES

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Title  Legends are Made, not Born
Author  Udasu & Vipre
Submitted / Updated  12-10-2009 / 05-05-2013
Category  Classic PnP Conversion
Expansions  HOTU-1.69
Setting  Crieste - World of Áereth
Gameplay Length  If you take your time, it could go to 3 hours.
Number Players  1-3
Language  English
Level Range  1-4
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any - There are enough henchmen for you to feel free to choose any class.
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  05
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Goodly - You're becoming a legend, after all..
Gameplay Hours  02
Description
"So, you think you have what it takes to become a legend, whelp? Well, step forward then, let's see.."

'Legends are Made, not Born' for NWN v.1.69

Based on Dungeon Crawl Classics' 2005 Module by Chris Doyle

Designed by:
Udasu
Vipre

Starting Level: 1
Number of Players: 1-3

For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them so someone must rise to the challenge! Three determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?

-----
Special thanks goes to Vipre for all of his hard work polishing up this fun little mod!

Enjoy, and feel free to email me if you have any feedback or improvement ideas:

[email protected]

Files

NameTypeSizeDownloads
Legends_are_Made_not_Born_1.9.rarLegends_are_Made_not_Born_1.9.rar
Submitted: 12-10-2009 / Last Updated: 05-05-2013
rar367.96Kb520
Tweaked/added a bunch o stuff after the great suggestions from werelynx.
lamnb_readme.txtlamnb_readme.txt
Submitted: 12-10-2009 / Last Updated: 05-05-2013
txt1.89Kb14
werelynx suggested I add one, so here it is. Spoiler free too.
ds_mus2.rards_mus2.rar
Submitted: 12-10-2009 / Last Updated: 12-10-2009
rar18.7Mb439
Music #2
ds_mus1.rards_mus1.rar
Submitted: 12-10-2009 / Last Updated: 04-30-2010
rar12.1Mb452
Music #1
LaMnB_hak.rarLaMnB_hak.rar
Submitted: 12-10-2009 / Last Updated: 05-03-2010
rar2Mb453
The new hak, updated by Vipre w/new change log.
LaMNB_Heads_hak.rarLaMNB_Heads_hak.rar
Submitted: 12-10-2009 / Last Updated: 04-30-2010
rar16.1Mb440
Reminder - Clear out your NWN\override directory when using the LaMNB haks.
SCORE OUT OF 10
9.38
10 votes
View Stats
Cast Your Vote!

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SCREENS

Mod Cover


The locals jump at the chance to work with you. Say, those aren't x-ray goggles, are they?


Start in an inn, talk to the patrons, find out about the world of �ereth.


Some baddies lurk around town. Especially this big fella/creature.


What a nice big birdy. Wait.. Are those .. bones? (Noob alert)


Take your time to read the narrations. Skill checks and experience are in the dialog.


Vipre made some great enhancements to this mod! Flying books are but one of them!





You Must Be Logged In to Participate.
Comments (46):

  1  2 Next>

Posted by udasu at 2013-05-05 15:24:19    Voted 10.00
Not sure, I usually email Maximus to do that.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by werelynx at 2013-05-05 13:27:08    Voted 8.75 on 05/05/13
Hey, you know I can make your old entry(WPM) visible back again? Anyway I'm sending you an email right now.

and raising my vote :)

Posted by udasu at 2013-05-05 09:54:05    Voted 10.00
- Added an enlarged pseudodragon , just for you!
- Newt's X-ray goggles: he�s got them!
- Newt does not like to throw his grenades. Took them out of his inv, hid then in the ogre's cave..
- Potion of align weapon: is there any use for it? I took down quasit without it (with some problems I have to say) No use besides plot
- black crates and barrels are useable(highlightable with TAB key) even if they have nofunction, no inventory ("below the ogre.." area) -They�re now unusable
- Mayor's wife is an unresolved end: where is she? I could not find her. - She�s long gone, never meant to be a plot.
- Rosie the Pup: who is she/he/it? Has she/he/it submitted anything or just helped you with your modules? Rosie�s my dog. She the mascot of the op.
- was vaelesca's threat of releasing undead upon village empty? There are no undead in the village after going through second portal. - It was empty, she�s a total b word.
- White Plum Mountain: I heard you were tinkering around with it, so how it goes? Is it in playable state now? I have not played it anyway before you took it down. When are you going to uplaod it? Would you like a playtest? Oh and last, but not least: is there any follow ups or prequels regarding that story(it's pnp conversion, isn't it?) -You can playtest if you want. Just email me.
As always I will raise my vote when you will update the module >:) Thanks!
- Mayor won't take codex iiyum if you don't want to go to silverton - was meant to be that way for the next mod.
- If you explore the ENTIRE hillock first, the mayor won't take ogre's head and probably gives you smaller reward or something. �Made the narrator useable, so you can use it again, just in case.
- When coming to the hillock if you chose to go to your left as you enter it (along the "coast") via a slope and then go back through "skull's nose" and step on the trigger conversation pops-up and terminates immediately. �Blocked the left way
This are is also very barren, even though your conversation says it is barren, it could have some rocks or sth. � Added tons o rocks
- 8th rung trap is triggered even if both me and gnome can see it(via conversation) � The trap is destroyed now when you discover it.
-double bottom barrel: gnome(Newt) in my party, I start conversation with the barrel and after gnome interjects the conversation ends without any conclusion. I try to talk again to the barrel but it shows some one-liner only. I tried bashing it, but nothing happened afterwards. �Was missing a thread add, fixed it.
- Doors, chests: locked with need of a key makes no sense if you have rogue companion. Either make it/Newt say that "I won't break in other villagers houses!" Or "This lock is beyond my skills, we will have to find a key!. Otherwise the rouge henchman is just useless � Did it with doors, not chests.
Great catches, suggestions all around!

- no readme: it would be useful to have one -done

_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2013-05-04 16:19:25    Voted 10.00
w- You can try my updated WPM too. I took mine down because SirOtus was working on one too. And I recently got creatively led away by the A series, which are my all time fav.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2013-05-04 15:55:26    Voted 10.00
werelynx - Congrats on the new power! I actually have been thinking of re-releasing that. I also have a rough of A1 done, and some of A2 if you want to sample it. The hope is to make it an A1-4 saga, RL permitting.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by werelynx at 2013-05-03 14:00:32    Voted 8.75 on 05/05/13
Abusing my new found powers* of moderating the vault, I can see that you have made quite a few modules beside the white plum mountain and the ones that are visible right now.

If you need to make them visible anytime, contact me or Rolo.

I believe you know my e-mail(which I hesitate to post here, as it is my main one, don't want the spam, you know)
In case you don't try my profile at BSN: social.bioware.com/2007862/

*Granted by Rolo, the Vault Admin, until I abuse them too much :p

Posted by udasu at 2013-05-02 16:21:31    Voted 10.00
Good stuff, werelynx, thanks as always. Newt goggles, hm? Good idea.. I'll take a swing at this tonight, when I get home from work, walking the pooch.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by werelynx at 2013-05-01 08:43:15    Voted 8.75 on 05/05/13
Overall a nicely-polished rural adventure, even if it is exploring the already well-trodded paths. There is no Dragon at the end, despite the screenshot of mod cover/module description in-game.

- typos(in conversation, if not prompted otherwise): "(..)another frigid winter"(no dot at the end of sentence) - Sheryn-ella the druid; "Myna/Myrra" - book on Myrra/Myna, Goddes of Luck; "this part was completed by adventurers: "(no names afterwards, just next sentence) - Erasmus' Old Diary;
- no readme: it would be useful to have one
- doors, chests: locked with need of a key makes no sense if you have rogue companion. Either make it/Newt say that "I won't break in other villagers houses!" Or "This lock is beyond my skills, we will have to find a key!. Otherwise the rouge henchman is just useless
- Newt's X-ray goggles: it would be neat if there was a "Mysterius Goggles" in his inventory after all
- Newt does not like to throw his grenades
- potion of align weapon: is there any use for it? I took down quasit without it(with some problems I have to say)
- double bottom barrel: gnome(Newt) in my party, I satart conversation with the barrel and afer gnome interjects the conversation ends without any conclusion. I try to talk again to the barrel but it shows some one-liner only. I tried bashing it, but nothing happened afterwards.
- When coming to the hillock if you chose to go to your left as you enter it (along the "coast") via a slope and then go back through "skull's nose" and step on the trigger conversation pops-up and terminates immediately. This are is also very barren, even though your conversation says it is barren, it could have some rocks or sth.
- 8th rung trap is triggered even if both me and gnome can see it(via conversation)
- black crates and barrels are useable(highlightable with TAB key) even if they have nofunction, no inventory ("below the ogre.." area)
- If you explore the ENTIRE hillock first, the mayor won't take ogre's head and probably gives you smaller reward or something.
- Mayor won't take codex iiyum if you don't want to go to silverton
- was vaelesca's threat of releasing undead upon village empty? There are no undead in the village after going through second portal
- Mayor's wife is an unresolved end: where is she? I could not find her.
- Rosie the Pup: who is she/he/it? Has she/he/it submitted anything or just helped you with your modules?
- White Plum Mountain: I heard you were tinkering around with it, so how it goes? Is it in playable state now? I have not played it anyway before you took it down. When are you going to uplaod it? Would you like a playtest? Oh and last, but not least: is there any follow ups or prequels regarding that story(it's pnp conversion, isn't it?)

As always I will raise my vote when you will update the module >:)

Posted by udasu at 2013-02-06 12:47:58    Voted 10.00
No sequel, it's standalone. Besides Vipre, there was never much support from the community to warrant it, so I moved onto other projects that did get/need more attention. I do love this little mod..
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by werelynx at 2013-02-05 08:46:13    Voted 8.75 on 05/05/13
Udasu, does this module feature a cliffhanger or unresolved story/plot at the end? Can it be played as stand-alone? Is there a sequel in the works?

Posted by udasu at 2012-05-18 18:35:46    Voted 10.00
TimG - Thanks! Vipre put some great polish on it too. We never did get the sequel going..
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at 2012-05-14 17:04:02    Voted 9.75 on 05/14/12
What a great little module! I am a fan of short and simple as often there's not enough time to get engrossed in a larger story. This is just a perfect little grab and play! Terrific balance and good looks too. If it was MP then it'd be 10! (hint, hint)

Posted by udasu at 2010-11-19 19:32:25    Voted 10.00
Heartfelt thanks, Andarian and AME.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2010-05-03 11:33:58    Voted 10.00
From what I've found with modding, you need to be inspired, and stay inspired in a project. For me, if others are behind it, I usually get/stay inspired or am re-inspired. That being said, I'll start working with Vipre to see how we can get this project underway as a collaboration, as its being built, as opposed to after the fact. -U
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Vipre at 2010-05-03 07:54:38    Voted 9.50 on 05/03/10
Quite welcome Neilium.
_________________________
I've got games in my blood. It took me forever to figure out how to get them in the needle though.

Posted by Neilium at 2010-05-03 06:24:53    Voted 10.00 on 05/02/10
Hi Vipre!

Just a quick ThankYou to you too for all your hard work! :)

Posted by Vipre at 2010-05-03 06:05:55    Voted 9.50 on 05/03/10
Sure, I'm game.

I've done as much as I think I can to this mod shy of implementing player suggestions and bugfixes, though had I access to the original PnP version a custom rumors system wouldn't be out of the realm of possibility.
_________________________
I've got games in my blood. It took me forever to figure out how to get them in the needle though.

Posted by udasu at 2010-05-02 15:14:10    Voted 10.00
Thanks, Neilium! If Vipre is onboard, I will mos def work on the next one..
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Neilium at 2010-05-02 12:14:10    Voted 10.00 on 05/02/10
Well, I finally finished the game and I enjoyed it a lot! Sorry it was over so soon, and I'm looking forward to part 2(?) in Silverton if there is one.

Thanks again for another great mod, and now... (cue organ music) it's back to "The Accursed Tower"! :)

Posted by Neilium at 2010-05-02 09:14:55    Voted 10.00 on 05/02/10
I remember being in that area before, but I had the camera wayy out and didn't see the footprints. Took care of all the business down there and am now back in town, about to speak to the Mayor again...

Posted by udasu at 2010-05-01 18:25:27    Voted 10.00
No prob. Let me know if you need anything else. -U
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Neilium at 2010-05-01 16:53:37    Voted 10.00 on 05/02/10
Ahhhhh, I should've looked harder!
*Thank you*!

Posted by udasu at 2010-05-01 15:26:39    Voted 10.00
Neilium - SPOILER ALERT




In the SW Ogre's Cave, and in the store room to the south of it, there are secret doors to the other respective levels. Do the store room first. The gnome thief should be able to help.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Neilium at 2010-05-01 15:10:16    Voted 10.00 on 05/02/10
Hi U! :)

I took a detour from the "Tower" and wound up in Dundraville! Having fun as always, but I'll have to admit I need a little direction...

I found the infamous Ogre and delivered the proof to the Mayor, and, and...well, I have no idea what to do next! I hate when this happens, but I retraced my steps and went everywhere there is to go on the map. I've spoken to everyone I can, and have entered every door that will open. I'm obviously missing something somewhere, but I'm stumped. Can I have a little push please?

(Oh, I took the gnome rogue and the sorceress as my henches if that matters.)

Thanks in advance!

Posted by udasu at 2010-05-01 11:52:11    Voted 10.00
Had a few more fixes by the Vipester..
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2010-04-30 14:13:12    Voted 10.00
Alright - Vipre and myself have updated this little mod. If you want to see most of the changes Vipre did, I added his change log to the hak .rar. Thanks again Vipre, for an inspired job well done! -U
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2010-04-30 12:01:27    Voted 10.00
Working on an update today - Vipre made some great changes, and they should be up soon! -U
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Vipre at 2010-04-20 14:37:22    Voted 9.50 on 05/03/10
Yes, I'm running a few days late on the update though. At roughly 70-75% right now.
_________________________
I've got games in my blood. It took me forever to figure out how to get them in the needle though.

Posted by udasu at 2010-04-17 23:21:13    Voted 10.00
Thanks, DoctorRuina - Vipre is overhauling the mod with some more razzle dazzle, so stay tuned. You may want to give it another go soon. Glad you had fun! -U
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by DoctorRuina at 2010-04-17 06:22:07    Voted 9.00 on 04/17/10
A funny module! Though in my opinion the narration on entering rooms would be better as floating text when enter in the room.

  1  2 Next>

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