Any - There are enough henchmen for you to feel free to choose any class.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
05
Max # Players
05
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Goodly - You're becoming a legend, after all..
Gameplay Hours
02
Description
"So, you think you have what it takes to become a legend, whelp? Well, step forward then, let's see.."
'Legends are Made, not Born' for NWN v.1.69
Based on Dungeon Crawl Classics' 2005 Module by Chris Doyle
Designed by:
Udasu
Vipre
Starting Level: 1
Number of Players: 1-3
For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them so someone must rise to the challenge! Three determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?
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Special thanks goes to Vipre for all of his hard work polishing up this fun little mod!
Enjoy, and feel free to email me if you have any feedback or improvement ideas:
TimG - Thanks! Vipre put some great polish on it too. We never did get the sequel going.. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by TimG at on05/14/12
What a great little module! I am a fan of short and simple as often there's not enough time to get engrossed in a larger story. This is just a perfect little grab and play! Terrific balance and good looks too. If it was MP then it'd be 10! (hint, hint)
Posted by udasu at 19:32:25 Voted10.00
Heartfelt thanks, Andarian and AME. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 11:33:58 Voted10.00
From what I've found with modding, you need to be inspired, and stay inspired in a project. For me, if others are behind it, I usually get/stay inspired or am re-inspired. That being said, I'll start working with Vipre to see how we can get this project underway as a collaboration, as its being built, as opposed to after the fact. -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Vipre at on05/03/10
Quite welcome Neilium. _________________________ I've got games in my blood. It took me forever to figure out how to get them in the needle though.
Posted by Neilium at on05/02/10
Hi Vipre! Just a quick ThankYou to you too for all your hard work! :)
Posted by Vipre at on05/03/10
Sure, I'm game. I've done as much as I think I can to this mod shy of implementing player suggestions and bugfixes, though had I access to the original PnP version a custom rumors system wouldn't be out of the realm of possibility. _________________________ I've got games in my blood. It took me forever to figure out how to get them in the needle though.
Posted by udasu at 15:14:10 Voted10.00
Thanks, Neilium! If Vipre is onboard, I will mos def work on the next one.. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Neilium at on05/02/10
Well, I finally finished the game and I enjoyed it a lot! Sorry it was over so soon, and I'm looking forward to part 2(?) in Silverton if there is one. Thanks again for another great mod, and now... (cue organ music) it's back to "The Accursed Tower"! :)
Posted by Neilium at on05/02/10
I remember being in that area before, but I had the camera wayy out and didn't see the footprints. Took care of all the business down there and am now back in town, about to speak to the Mayor again...