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NWN MODULES

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Title  Legends are Made, not Born
Author  Udasu & Vipre
Submitted / Updated  12-10-2009 / 05-05-2013
Category  Classic PnP Conversion
Expansions  HOTU-1.69
Setting  Crieste - World of Áereth
Gameplay Length  If you take your time, it could go to 3 hours.
Number Players  1-3
Language  English
Level Range  1-4
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any - There are enough henchmen for you to feel free to choose any class.
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  05
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Goodly - You're becoming a legend, after all..
Gameplay Hours  02
Description
"So, you think you have what it takes to become a legend, whelp? Well, step forward then, let's see.."

'Legends are Made, not Born' for NWN v.1.69

Based on Dungeon Crawl Classics' 2005 Module by Chris Doyle

Designed by:
Udasu
Vipre

Starting Level: 1
Number of Players: 1-3

For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them so someone must rise to the challenge! Three determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?

-----
Special thanks goes to Vipre for all of his hard work polishing up this fun little mod!

Enjoy, and feel free to email me if you have any feedback or improvement ideas:

[email protected]

Files

NameTypeSizeDownloads
Legends_are_Made_not_Born_1.9.rarLegends_are_Made_not_Born_1.9.rar
Submitted: 12-10-2009 / Last Updated: 05-05-2013
rar367.96Kb520
Tweaked/added a bunch o stuff after the great suggestions from werelynx.
lamnb_readme.txtlamnb_readme.txt
Submitted: 12-10-2009 / Last Updated: 05-05-2013
txt1.89Kb14
werelynx suggested I add one, so here it is. Spoiler free too.
ds_mus2.rards_mus2.rar
Submitted: 12-10-2009 / Last Updated: 12-10-2009
rar18.7Mb439
Music #2
ds_mus1.rards_mus1.rar
Submitted: 12-10-2009 / Last Updated: 04-30-2010
rar12.1Mb452
Music #1
LaMnB_hak.rarLaMnB_hak.rar
Submitted: 12-10-2009 / Last Updated: 05-03-2010
rar2Mb453
The new hak, updated by Vipre w/new change log.
LaMNB_Heads_hak.rarLaMNB_Heads_hak.rar
Submitted: 12-10-2009 / Last Updated: 04-30-2010
rar16.1Mb440
Reminder - Clear out your NWN\override directory when using the LaMNB haks.
SCORE OUT OF 10
9.38
10 votes
View Stats
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SCREENS

Mod Cover


The locals jump at the chance to work with you. Say, those aren't x-ray goggles, are they?


Start in an inn, talk to the patrons, find out about the world of �ereth.


Some baddies lurk around town. Especially this big fella/creature.


What a nice big birdy. Wait.. Are those .. bones? (Noob alert)


Take your time to read the narrations. Skill checks and experience are in the dialog.


Vipre made some great enhancements to this mod! Flying books are but one of them!





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Comments (30):

1 2 3

Posted by udasu at 18:35:46    Voted10.00
TimG - Thanks! Vipre put some great polish on it too. We never did get the sequel going.. _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at on05/14/12
What a great little module! I am a fan of short and simple as often there's not enough time to get engrossed in a larger story. This is just a perfect little grab and play! Terrific balance and good looks too. If it was MP then it'd be 10! (hint, hint)

Posted by udasu at 19:32:25    Voted10.00
Heartfelt thanks, Andarian and AME. _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 11:33:58    Voted10.00
From what I've found with modding, you need to be inspired, and stay inspired in a project. For me, if others are behind it, I usually get/stay inspired or am re-inspired. That being said, I'll start working with Vipre to see how we can get this project underway as a collaboration, as its being built, as opposed to after the fact. -U _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by Vipre at on05/03/10
Quite welcome Neilium. _________________________ I've got games in my blood. It took me forever to figure out how to get them in the needle though.

Posted by Neilium at on05/02/10
Hi Vipre! Just a quick ThankYou to you too for all your hard work! :)

Posted by Vipre at on05/03/10
Sure, I'm game. I've done as much as I think I can to this mod shy of implementing player suggestions and bugfixes, though had I access to the original PnP version a custom rumors system wouldn't be out of the realm of possibility. _________________________ I've got games in my blood. It took me forever to figure out how to get them in the needle though.

Posted by udasu at 15:14:10    Voted10.00
Thanks, Neilium! If Vipre is onboard, I will mos def work on the next one.. _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by Neilium at on05/02/10
Well, I finally finished the game and I enjoyed it a lot! Sorry it was over so soon, and I'm looking forward to part 2(?) in Silverton if there is one. Thanks again for another great mod, and now... (cue organ music) it's back to "The Accursed Tower"! :)

Posted by Neilium at on05/02/10
I remember being in that area before, but I had the camera wayy out and didn't see the footprints. Took care of all the business down there and am now back in town, about to speak to the Mayor again...

1 2 3

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