Any - There are enough henchmen for you to feel free to choose any class.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
05
Max # Players
05
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Goodly - You're becoming a legend, after all..
Gameplay Hours
02
Description
"So, you think you have what it takes to become a legend, whelp? Well, step forward then, let's see.."
'Legends are Made, not Born' for NWN v.1.69
Based on Dungeon Crawl Classics' 2005 Module by Chris Doyle
Designed by:
Udasu
Vipre
Starting Level: 1
Number of Players: 1-3
For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them so someone must rise to the challenge! Three determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?
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Special thanks goes to Vipre for all of his hard work polishing up this fun little mod!
Enjoy, and feel free to email me if you have any feedback or improvement ideas:
No prob. Let me know if you need anything else. -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Neilium at on05/02/10
Ahhhhh, I should've looked harder! *Thank you*!
Posted by udasu at 15:26:39 Voted10.00
Neilium - SPOILER ALERT In the SW Ogre's Cave, and in the store room to the south of it, there are secret doors to the other respective levels. Do the store room first. The gnome thief should be able to help. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Neilium at on05/02/10
Hi U! :) I took a detour from the "Tower" and wound up in Dundraville! Having fun as always, but I'll have to admit I need a little direction... I found the infamous Ogre and delivered the proof to the Mayor, and, and...well, I have no idea what to do next! I hate when this happens, but I retraced my steps and went everywhere there is to go on the map. I've spoken to everyone I can, and have entered every door that will open. I'm obviously missing something somewhere, but I'm stumped. Can I have a little push please? (Oh, I took the gnome rogue and the sorceress as my henches if that matters.) Thanks in advance!
Posted by udasu at 11:52:11 Voted10.00
Had a few more fixes by the Vipester.. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 14:13:12 Voted10.00
Alright - Vipre and myself have updated this little mod. If you want to see most of the changes Vipre did, I added his change log to the hak .rar. Thanks again Vipre, for an inspired job well done! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 12:01:27 Voted10.00
Working on an update today - Vipre made some great changes, and they should be up soon! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Vipre at on05/03/10
Yes, I'm running a few days late on the update though. At roughly 70-75% right now. _________________________ I've got games in my blood. It took me forever to figure out how to get them in the needle though.
Posted by udasu at 23:21:13 Voted10.00
Thanks, DoctorRuina - Vipre is overhauling the mod with some more razzle dazzle, so stay tuned. You may want to give it another go soon. Glad you had fun! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by DoctorRuina at on04/17/10
A funny module! Though in my opinion the narration on entering rooms would be better as floating text when enter in the room.