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NWN MODULES

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Title  FA1 - Halls of the High King
Author  Udasu
Submitted / Updated  05-07-2010 / 04-16-2013
Category  Classic PnP Conversion
Expansions  HOTU-1.69
Setting  Faerûn - Baldur's Gate and the Moonshaes.
Gameplay Length  If you play the prologue, it will increase the gameplay.
Number Players  3
Language  English
Level Range  1-10
Races  Any
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Heavy
Classes  Any, though geared towards the Harper - like ethos.
Scope  Dependant on Module
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  02
Max # Players  03
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  It's geared towards the Harper - like ethos.
Gameplay Hours  06
Description
"Wherefore all who live in the Moonshaes have felt the bite of evil as it rises again and again..... They threaten us. What can vanquish it, for a time?"

'FA1 - Halls of The High King' for NWN v.1.69

Based on TSR' s 1990 Module by Ed Greenwood, and Loosly based on Chapter 1 of:

'Baldur's Gate - Dark Alliance' (2001) by Snowblind Studios

Designed by:
Udasu

Starting Level: 1
Number of Players: 1-3
-----------
BGDA:

You have been the victim of a brutal robbery, and are drowning your sorrows in a tavern, when you are approached with a job offer. This job offer will lead you into the adventure of a lifetime!
-----------
HotHH:

Someone in the misty, wooded Moonshae Isles needs hundreds of brand-new swords taken under guard from the Sword coast smiths to a certain place on their isles.

The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important.

Adventurers too foolish enough to take assignments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates, to the Hall of the high King - and beyond.

Files

NameTypeSizeDownloads
HotHK_Wms_Crts.rarHotHK_Wms_Crts.rar
Submitted: 05-07-2010 / Last Updated: 05-15-2010
rar19.3Mb567
There are 3 haks now, so nothing should need to be in the override directory.
readme.txtreadme.txt
Submitted: 05-07-2010 / Last Updated: 05-08-2010
txt1.08Kb817
** Read this first! ** This will tell you how to get all of the haks.
FA1__Halls_of_The_High_King_2.0.rarFA1__Halls_of_The_High_King_2.0.rar
Submitted: 05-07-2010 / Last Updated: 04-16-2013
rar1.7Mb690
Fixed some reported issues.
HotHK_hak.rarHotHK_hak.rar
Submitted: 05-07-2010 / Last Updated: 05-15-2010
rar13.8Mb578
There are 3 haks now, so nothing should need to be in the override directory.
Music_1.rarMusic_1.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar20.9Mb511
Music Files go into the NWN\Music directory.
Music_2.rarMusic_2.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar19.9Mb514
--
Music_3.rarMusic_3.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar20.4Mb501
--
Music_4.rarMusic_4.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar20.9Mb506
--
HotHK_Heads.rarHotHK_Heads.rar
Submitted: 05-07-2010 / Last Updated: 05-15-2010
rar16.1Mb537
There are 3 haks now, so nothing should need to be in the override directory.
chars.rarchars.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar14.51Kb420
Optional Characters
SCORE OUT OF 10
9.69
6 votes
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Cast Your Vote!

PORTFOLIO
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SCREENS

Cover to HotHK


Cover to BGDA


Always lots of action in the 'Gate..


The High King likes his parties..


It wouldn't be Baldur's Gate if there weren't a fight with the Iron Throne!


Some great tilesets out on the Vault..


Strange levels await..


Take the boot!


Find yourself in the Moonshaes.. Kick yourself, too..


A group of thugs? Just for me? You shouldn't have!





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Comments (30):

1 2 3

Posted by udasu at 2012-02-2713:25:42    
Yeah, never really was designed to be an mp mod. It's kind of linear at times. I don't really open it up for exploration until the very end. It's going to take some time overhauling this one for mp.. _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at on02/16/12
I hope to be playing this again Multiplayer with the wife in a few weeks. Any MP friendly tweaks would be much appreciated. I think when we used the DM client to keep the party together through certain transitions the only thing that went wrong was the experience point allocation seemed to be off. I am not sure how all that works and could just be confused...

Posted by Neilium at 10:35:40    Voted10.00
(answering my own post) I decided to check out the forest again, and found the Secret Door under the ruins (duh!) that I had missed earlier. The saga continues! :)

Posted by Neilium at 08:59:03    Voted10.00
Me again, sorry to be such a pest. I just cleaned up the Banites and am sorta stuck in Dultann. I'm supposed to speak with "someone in town" to get info on the Vale, but I can't remember who or where. I'm pretty sure I've spoken to everyone (including the animals!) but I'm just not finding the right person somehow. Another little nudge please? :)

Posted by udasu at 2012-02-2514:02:33    
I checked Veldyrina's conv. I think a script just needed a timeout tweak; so now, that shouldn't happen again. _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by Neilium at 13:58:11    Voted10.00
Hi U! :) You're more than welcome, glad to help! (re: Veldyrina, ah-HA! Thanks again!)

Posted by udasu at 2012-02-2513:33:56    
Veldyrina shouldn't have died, she's immortal. Maybe that's a bug. I'll check the other, spawning threads for the other version that's speaking with Thazstar. Stinky..? ;\ Go speak with Veldyrina at the tavern, to go to Gwynneth. _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2012-02-2513:12:45    
I'll make it worth the day, and work on a mini-quest. Then I'll upload the update. Thanks again for the support! _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2012-02-2513:06:46    
Neilium - Thanks for the fixes, I made sure the pertinent scripts should only fire once. U _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by Neilium at 12:51:40    Voted10.00
I remembered one other thing, might be important: **Spoilers** . . . . When fighting the Pirate Battle, the Captain was killed. I didn't realize it at the time (SO much going on during that) but 'Stinky' wouldn't finish his convo Down Below. I used a previous Save and made sure she was alive after the battle, and everything went smoothly from there. (Could NOT if she didn't survive the battle.) . . . . **End Spoilers** I'm almost embarrassed to ask, but I think I'm done in Aithelar Keep and I can't remember how to progress onwards to Gwenneth. Can you please give me a little nudge to point me in the right direction? :) Thanks!

1 2 3

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