If you play the prologue, it will increase the gameplay.
Number Players
3
Language
English
Level Range
1-10
Races
Any
Tricks & Traps
Light
Roleplay
Light
Hack & Slash
Heavy
Classes
Any, though geared towards the Harper - like ethos.
Scope
Dependant on Module
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
02
Max # Players
03
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
It's geared towards the Harper - like ethos.
Gameplay Hours
06
Description
"Wherefore all who live in the Moonshaes have felt the bite of evil as it rises again and again..... They threaten us. What can vanquish it, for a time?"
'FA1 - Halls of The High King' for NWN v.1.69
Based on TSR' s 1990 Module by Ed Greenwood, and Loosly based on Chapter 1 of:
'Baldur's Gate - Dark Alliance' (2001) by Snowblind Studios
Designed by:
Udasu
Starting Level: 1
Number of Players: 1-3
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BGDA:
You have been the victim of a brutal robbery, and are drowning your sorrows in a tavern, when you are approached with a job offer. This job offer will lead you into the adventure of a lifetime!
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HotHH:
Someone in the misty, wooded Moonshae Isles needs hundreds of brand-new swords taken under guard from the Sword coast smiths to a certain place on their isles.
The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important.
Adventurers too foolish enough to take assignments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates, to the Hall of the high King - and beyond.
Nice to see the Recall doors working now, yay! **Spoilers Below** . . . . When in the Elfsong Tavern, 2 NPCs appeared twice. I don't mean at different times, I mean actually standing next to each other! I'm pretty sure it was Chandra and Jhelek. (spelling?) Two of each. Talk about doing a double-take! :) Not only that, but they keep awarding XP,GP, and Flametounge for example, so I'm not sure if other players will be happy when you fix this bug. Then again, I *do* play a Paladin, so I can't help myself! :) Oh, and the underwater quest was a fun surprise! . . . **End Spoilers** Ok, that's it for now, thanks again!
Posted by Neilium at 09:17:04 Voted10.00
Cool, thanks a bunch! Thanks for the (continuing) hard work! :)
Posted by udasu at 2012-02-2209:09:24
Sorry for the delay, Neilium, RL and so forth. I've put a few huge updates out there: "Whenever I needed to use the Stone of Recall, I always wound up in a portal room with 8 doors, none of which I could open. What was that all about?" -You can open them all now, as you level up! "I chose "Adrianna" (a sorceress) as one of my companions. When leveling up, there were choices to dual-class and I chose Rogue. She never once tried to disarm a trap or unlock a door. Did I do something wrong?" -Don't think so. I re-created her with the wizard, so lemme know if the new her doesn't work for you. Beholder - I usually throw choking powder right at them, and then run out of their radius. I give my tank a great axe, and let him swing away while I stay out of range. Lemme know if anything else comes up! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 2012-02-1613:32:25
Thanks TimG! After that big update, you may want to play again - put a better ending on it! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by TimG at on02/16/12
Finished the mod: Rockin' awesome module. Highly recommended. It looks great and plays smoothly. Updates are there and customer service is the best. By all means download this and play it!
Posted by udasu at 2012-02-1508:32:04
Thanks TimG, sounds like a bug. I put skeletons in there even, to point at it. Glad you're enjoying it! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by TimG at on02/16/12
I had to use the DM Client to trip the door trigger. Must have been a glitch, I could see the footprints but not activate the trigger. I loaded it up multiplayer and had my level 32 guy look for the door and he couldn't see it either so I just DM'd it. This module is amazing, the atmosphere is really good. I hope it gets the multiplayer treatment someday because I'd love to play this one through with my wife and friends. It may be better than accursed tower (maybe...)
Posted by udasu at 2012-02-1401:51:26
Make sure to thoroughly explore the darkhorn ruins, so the plot can advance. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 2012-02-1401:32:54
TimG - There are two triggers in Dultan's Beard - One goes to the forest, the other back to the gap. The adventure continues in the forest. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by TimG at on02/16/12
I seem to be stuck at Gwennyth. I cleaned out the enemies and the journal says someone in town will known how to get to the Vale but I've talked to everyone and they all have about the same conversation options, none of which provide any clue. One townsperson was killed earlier bay a raider that followed me back into town but I think it was a commoner. How do I get to the Vale?