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NWN MODULES

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Title  FA1 - Halls of the High King
Author  Udasu
Submitted / Updated  05-07-2010 / 04-16-2013
Category  Classic PnP Conversion
Expansions  HOTU-1.69
Setting  Faerûn - Baldur's Gate and the Moonshaes.
Gameplay Length  If you play the prologue, it will increase the gameplay.
Number Players  3
Language  English
Level Range  1-10
Races  Any
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Heavy
Classes  Any, though geared towards the Harper - like ethos.
Scope  Dependant on Module
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  02
Max # Players  03
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  It's geared towards the Harper - like ethos.
Gameplay Hours  06
Description
"Wherefore all who live in the Moonshaes have felt the bite of evil as it rises again and again..... They threaten us. What can vanquish it, for a time?"

'FA1 - Halls of The High King' for NWN v.1.69

Based on TSR' s 1990 Module by Ed Greenwood, and Loosly based on Chapter 1 of:

'Baldur's Gate - Dark Alliance' (2001) by Snowblind Studios

Designed by:
Udasu

Starting Level: 1
Number of Players: 1-3
-----------
BGDA:

You have been the victim of a brutal robbery, and are drowning your sorrows in a tavern, when you are approached with a job offer. This job offer will lead you into the adventure of a lifetime!
-----------
HotHH:

Someone in the misty, wooded Moonshae Isles needs hundreds of brand-new swords taken under guard from the Sword coast smiths to a certain place on their isles.

The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important.

Adventurers too foolish enough to take assignments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates, to the Hall of the high King - and beyond.

Files

NameTypeSizeDownloads
HotHK_Wms_Crts.rarHotHK_Wms_Crts.rar
Submitted: 05-07-2010 / Last Updated: 05-15-2010
rar19.3Mb567
There are 3 haks now, so nothing should need to be in the override directory.
readme.txtreadme.txt
Submitted: 05-07-2010 / Last Updated: 05-08-2010
txt1.08Kb817
** Read this first! ** This will tell you how to get all of the haks.
FA1__Halls_of_The_High_King_2.0.rarFA1__Halls_of_The_High_King_2.0.rar
Submitted: 05-07-2010 / Last Updated: 04-16-2013
rar1.7Mb690
Fixed some reported issues.
HotHK_hak.rarHotHK_hak.rar
Submitted: 05-07-2010 / Last Updated: 05-15-2010
rar13.8Mb578
There are 3 haks now, so nothing should need to be in the override directory.
Music_1.rarMusic_1.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar20.9Mb511
Music Files go into the NWN\Music directory.
Music_2.rarMusic_2.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar19.9Mb514
--
Music_3.rarMusic_3.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar20.4Mb501
--
Music_4.rarMusic_4.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar20.9Mb506
--
HotHK_Heads.rarHotHK_Heads.rar
Submitted: 05-07-2010 / Last Updated: 05-15-2010
rar16.1Mb537
There are 3 haks now, so nothing should need to be in the override directory.
chars.rarchars.rar
Submitted: 05-07-2010 / Last Updated: 05-07-2010
rar14.51Kb420
Optional Characters
SCORE OUT OF 10
9.69
6 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

Cover to HotHK


Cover to BGDA


Always lots of action in the 'Gate..


The High King likes his parties..


It wouldn't be Baldur's Gate if there weren't a fight with the Iron Throne!


Some great tilesets out on the Vault..


Strange levels await..


Take the boot!


Find yourself in the Moonshaes.. Kick yourself, too..


A group of thugs? Just for me? You shouldn't have!





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Comments (30):

1 2 3

Posted by Neilium at 11:11:48    Voted10.00
Nice to see the Recall doors working now, yay! **Spoilers Below** . . . . When in the Elfsong Tavern, 2 NPCs appeared twice. I don't mean at different times, I mean actually standing next to each other! I'm pretty sure it was Chandra and Jhelek. (spelling?) Two of each. Talk about doing a double-take! :) Not only that, but they keep awarding XP,GP, and Flametounge for example, so I'm not sure if other players will be happy when you fix this bug. Then again, I *do* play a Paladin, so I can't help myself! :) Oh, and the underwater quest was a fun surprise! . . . **End Spoilers** Ok, that's it for now, thanks again!

Posted by Neilium at 09:17:04    Voted10.00
Cool, thanks a bunch! Thanks for the (continuing) hard work! :)

Posted by udasu at 2012-02-2209:09:24    
Sorry for the delay, Neilium, RL and so forth. I've put a few huge updates out there: "Whenever I needed to use the Stone of Recall, I always wound up in a portal room with 8 doors, none of which I could open. What was that all about?" -You can open them all now, as you level up! "I chose "Adrianna" (a sorceress) as one of my companions. When leveling up, there were choices to dual-class and I chose Rogue. She never once tried to disarm a trap or unlock a door. Did I do something wrong?" -Don't think so. I re-created her with the wizard, so lemme know if the new her doesn't work for you. Beholder - I usually throw choking powder right at them, and then run out of their radius. I give my tank a great axe, and let him swing away while I stay out of range. Lemme know if anything else comes up! -U _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2012-02-1613:32:25    
Thanks TimG! After that big update, you may want to play again - put a better ending on it! -U _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at on02/16/12
Finished the mod: Rockin' awesome module. Highly recommended. It looks great and plays smoothly. Updates are there and customer service is the best. By all means download this and play it!

Posted by udasu at 2012-02-1508:32:04    
Thanks TimG, sounds like a bug. I put skeletons in there even, to point at it. Glad you're enjoying it! -U _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at on02/16/12
I had to use the DM Client to trip the door trigger. Must have been a glitch, I could see the footprints but not activate the trigger. I loaded it up multiplayer and had my level 32 guy look for the door and he couldn't see it either so I just DM'd it. This module is amazing, the atmosphere is really good. I hope it gets the multiplayer treatment someday because I'd love to play this one through with my wife and friends. It may be better than accursed tower (maybe...)

Posted by udasu at 2012-02-1401:51:26    
Make sure to thoroughly explore the darkhorn ruins, so the plot can advance. _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2012-02-1401:32:54    
TimG - There are two triggers in Dultan's Beard - One goes to the forest, the other back to the gap. The adventure continues in the forest. _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at on02/16/12
I seem to be stuck at Gwennyth. I cleaned out the enemies and the journal says someone in town will known how to get to the Vale but I've talked to everyone and they all have about the same conversation options, none of which provide any clue. One townsperson was killed earlier bay a raider that followed me back into town but I think it was a commoner. How do I get to the Vale?

1 2 3

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