The cities, villages, jungles, swamps, ruins, temples and tombs of the ancient Aztec world.
Gameplay Length
Varies depending on how many side quests you undertake.
Number Players
1
Language
English
Level Range
8-14
Races
Any
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Classes
Any
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
14
Max # Players
01
Min # Players
01
Min Character Level
08
Content Rating
Everyone
Alignments
Any, but there will be adjustments to alignment available depending on roleplay and decisions.
Gameplay Hours
24
Description
There are old rumours that state that a powerful priest used to rule the ancient city of Teotihaucan, which now lies in ruins deep in the jungle. It was said that he had power over even the dead by use of a powerful staff. The story tells that he was vanquished by an ancient foe, and the staff was broken into four pieces. The rumours state the pieces of the staff are buried in the crypt of the priest Axayacatl and his consort Alaertha.
Lately, merchants who travel the road that passes by the ruined city have reported sightings of creatures that should be dead but now walk amongst the living. Perhaps Axayacatl and his consort Alaertha have risen again from their slumbers and are amassing an army to wreck a great revenge upon the living. You have been summoned by the local towns to investigate the ruined city to find the source of the local disturbances.
This module is set in the ancient world of the Aztecs or Maztica and has as many elements of that era as possible.
The primary non-tileset hak containing much of the custom content. Unpack to your hak folder and overwrite the existing "Axayacatl Hak" that came with the CA_hak_files.rar. Updated 12/23/2010
IMPORTANT: Place this hak file in your hak folder and rename it to "Axayacatl 2da" (remove the "_") to replace the Axayacatl 2da.hak file that you would have installed from the CA_hak_files archive. This is important as it will help fix the problem with the doors not showing up in the game.
IMPORTANT: I checked through my hak files to try and locate a possible source of problem with the doors and found this discrepancy. The original LOK Dungeon tileset that I included with the "CA_Tileset_hak_files.rar" archive contained the visualeffects.2da file which I remember caused all sorts of strange issues so this is the version without that troublesome file. THIS IS PART OF THE DOOR ISSUE FIX. Unpack it into your hak folder and overwrite the existing hak file that came with the "CA_Tileset_hak_files.rar" archive. Again, I'm sorry for all the problems - I hope you all can be patient enough to get through these bugs.
Replace the CODI-DDSwamp.hak file that came with the CA_Tileset_hak_files.rar archive with this hak. Unpack it to your Hak folder and overwrite the existing hak.
It seems that my persistence has paid off... well, that and my decision to finally READ THE INSTALLATION INSTRUCTIONS. The problem was that I had neglected to rename the new Axayacatl_2da.hak as instructed so it did not overwrite the old file. Everything seems to be working fine now that I've got that all sorted out. I'm glad I was persistent because this looks like a splendid module and I look forward to playing it. Give me some time to play it a bit and then I'll be sure to come back and vote. Thanks!
Posted by Herculine at 2011-01-0415:11:25
I've worked with toolsets/editors for some other popular games but have never used this toolset since I've only been playing for almost a month now, so before I attempt to edit anything I'll try DLing again and re-installing VERY CAREFULLY. If I still have problems or get it to work I'll let you know one way or another. Thanks for the assistance.
Posted by BristleBeard at 2011-01-0315:24:35
Herculine, it's important that you overwrite any original files with the individual ones provided. These replacement files contain the correct information that allows the doors to work. If you have done so, I don't know what could be the issue and I'm sorry it's not working for you. Perhaps you can use the workaround that others have found such as moving the start position to the farmlands area...?
Posted by Herculine at 2011-01-0208:55:16
I just re-DLed and re-installed this but still it's not working for me. When the game tries to load the first area, "bedroom", the progress bar will reach 75% and go no further. I'm 99% certain I've installed it all correctly since I've installed approx. 6 GB of modules from the NWN Vault and got them to work. I'm running v1.69.8109 of the game. Anybody have any ideas what I might be doing wrong?
Posted by jroed at 2010-12-2412:51:01
Hi.I wish everyone a Good Christmas and good gaming rest of this year.I like your game,will vote when i are finish with your modules. So again haw a Great Cristmas everyone. :)
Posted by BristleBeard at 2010-12-2410:07:33
2 files (Axayacatl Hak, Unpacking Instruction.txt) have now been updated so please make sure you update your existing download or download all files before starting the module. I think that should do it for updates for now. Thanks for playing.
Posted by Neilium at 2010-12-2322:48:27
Thanks for the detailed info and answer!
Posted by BristleBeard at 2010-12-2322:22:11
Nielium, the level range for this module is loosly class based - that is to say that I found that the best level for fighter classes was about 8-10, rogue/assasin classes was about 10-12, and magic-user/cleric classes was about 12-14. This being said, there is a script at the beginning of the module that makes an adjustment to the XP scale to attempt to even the playing field for those classes at different levels. You can start with any class at any level and there is no level-up program. Those are the suggested levels to play at. Cheers and enjoy.
Posted by Neilium at 2010-12-2221:06:35
Hi folks, I was reading some of the posts here and I'm thinking of playing this mod. I noticed that the minimum character level is 8, but does the mod level you up to 8 or do you need to use a pre-rolled lvl 8 character to start? Thanks in advance!
Posted by Xenovant at on12/21/10
Thank you for making this module! I will vote now. I must say that this module has everything: good use of the custom content, good music, tons of details everywhere, lots of original ideas and scripts, etc. The plot... it's the typical bad guy that wants to conquer the world but in an original aztec world and with an original way to stop his army that I liked a lot (I won't say how, it would be a spoiler). I give a 10 to the module, that is like fresh air here in the vault, and other 10 to the creator for the great support ;)