The cities, villages, jungles, swamps, ruins, temples and tombs of the ancient Aztec world.
Gameplay Length
Varies depending on how many side quests you undertake.
Number Players
1
Language
English
Level Range
8-14
Races
Any
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Classes
Any
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
14
Max # Players
01
Min # Players
01
Min Character Level
08
Content Rating
Everyone
Alignments
Any, but there will be adjustments to alignment available depending on roleplay and decisions.
Gameplay Hours
24
Description
There are old rumours that state that a powerful priest used to rule the ancient city of Teotihaucan, which now lies in ruins deep in the jungle. It was said that he had power over even the dead by use of a powerful staff. The story tells that he was vanquished by an ancient foe, and the staff was broken into four pieces. The rumours state the pieces of the staff are buried in the crypt of the priest Axayacatl and his consort Alaertha.
Lately, merchants who travel the road that passes by the ruined city have reported sightings of creatures that should be dead but now walk amongst the living. Perhaps Axayacatl and his consort Alaertha have risen again from their slumbers and are amassing an army to wreck a great revenge upon the living. You have been summoned by the local towns to investigate the ruined city to find the source of the local disturbances.
This module is set in the ancient world of the Aztecs or Maztica and has as many elements of that era as possible.
The primary non-tileset hak containing much of the custom content. Unpack to your hak folder and overwrite the existing "Axayacatl Hak" that came with the CA_hak_files.rar. Updated 12/23/2010
IMPORTANT: Place this hak file in your hak folder and rename it to "Axayacatl 2da" (remove the "_") to replace the Axayacatl 2da.hak file that you would have installed from the CA_hak_files archive. This is important as it will help fix the problem with the doors not showing up in the game.
IMPORTANT: I checked through my hak files to try and locate a possible source of problem with the doors and found this discrepancy. The original LOK Dungeon tileset that I included with the "CA_Tileset_hak_files.rar" archive contained the visualeffects.2da file which I remember caused all sorts of strange issues so this is the version without that troublesome file. THIS IS PART OF THE DOOR ISSUE FIX. Unpack it into your hak folder and overwrite the existing hak file that came with the "CA_Tileset_hak_files.rar" archive. Again, I'm sorry for all the problems - I hope you all can be patient enough to get through these bugs.
Replace the CODI-DDSwamp.hak file that came with the CA_Tileset_hak_files.rar archive with this hak. Unpack it to your Hak folder and overwrite the existing hak.
Xenovant, Thanks for all of your remarks, suggestions and help and I'm glad you stuck it through the bugs to finish it. I will attempt to fix the things you found and re-post the module, however, I don't forsee getting a sequel out anytime soon - I have been working on this one since I got the game in 2002 and only finally got it together to put it on the Vault now! In the same time others have put out soo much great content! I was working on a winter/mountain themed module based on Mountain Dwarves and Goblins but I lost steam. Again, thanks for taking the time to post your findings and I'm glad you enjoyed the mod. Cheers.
Posted by Xenovant at on12/21/10
I have finished the module without the walkthrough and exploring a lot. I must say that that it's pretty well done, I love the endless traps almost everywhere. The bug of the game not loading at the beginning doesn't appear with the fixed 2da.hak, but there are some bugs that I have found: - As I said in a previous post, the general is killed by the royal guard. I have discovered why: the boars sometimes go berserk and attack the citizens, in result the citizens become hostile to them and since the general has the same faction as the boars... he is attacked too. The fix would be to change his faction to other one. I recommend you to use the plot flag in the important npcs (the general, the chief, the seer, etc.) - You have overriden the ghoul appearance with a rabbit and when a ghoul is supposed to appear (in the crypts for example)... you will see a rabbit... zombie? xD [SPOILERS] - I have joined the staff parts and used it to hit the gong to become evil. When I went back and reported to the Chief, I could report that indefinitely to get 3200 exp points each time. - I couldn't finish the "stop the bad priest and its army" journal entry. I killed him and talked to the dracolich god in the underworld but I couldn't report that to the chief [/SPOILERS] Are you going to update the module with new content, quests,etc. or this could be considered the final release? I'm asking this for know if I can vote now or if I should wait a little longer. A good addition would be a crypt override with an aztec feeling. You could use the egiptian override, that can be found here in the vault, changing the textures of the walls.
Posted by BristleBeard at 2010-12-2019:12:33
There is still one update pending that will complete the experience. I am waiting for Beyond_The_Pale to upload the correct "Axayacatl Hak", which contains a wav file that gives voice to Mictlantecutli - Lord of the Dead. Once this is complete, anyone dying during the module should hear his voice welcoming you to the land of the dead.
Posted by Xenovant at on12/21/10
The doors are ok now, thanks. To the people that still have problems with them: download the updated "Axayacatl_2da.hak", rename it to "Axayacatl 2da.hak" (it's without the "_") and download again the module if you have edited it with your toolset with the old and bugged "Axayacatl 2da.hak", the toolset may delete the doors if it finds that are invalid. Of course you will have to start a new game like "werelynx2" says
Posted by werelynx2 at 2010-12-2006:08:38
when you have new hak in your hak folder, you should probably restart the game(the mod itself) in order to let the new hak load properly _________________________ Thanks Rolo:)
Posted by Kefrem at 2010-12-2003:27:23
sorry the corrupted part seems to have cleared up...ignore that.
Posted by Kefrem at 2010-12-2003:21:27
Also...i tried redownloading the module file...and now thats a corrupted rar file :(
Posted by Kefrem at 2010-12-2003:19:18
I downloaded the new 2da hak...put it in my folder...nothing...noticed it had a _ in it...so i changed it in the mod to the new hak...guess what.... Still no doors....sigh..what looked like an enormously awesome mod is just plagued with too many bugs :(
Posted by BristleBeard at 2010-12-1917:28:22
Xenovant, it appears you are correct about the genericdoors.2da file. I have now uploaded the Axayacatl 2da.hak file directly from my hak folder which appears to be working for me at least. Anyone who is having this problem with the doors should download this updated Axayacatl 2da.hak file and place it in their hak folder and hopefully is will solve the hang problem and door issue. Sorry for all the problems people...I should have done this at another time when I had more time to respond.
Posted by Herculine at 2010-12-1821:39:41
When I try to play this module the game freezes when the first area is loading. Is this because some of the files still are missing from the upload, as mentioned in previous comments? If so, when can we expect them to be uploaded? Sorry if I sound like a noob, but I've only been playing NWN about a week but I've fallen in love with it!