Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Soul of Darkness
Author  Darren Strickland
Submitted / Updated  05-14-2011 / 04-21-2013
Category  Dramatic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  A tavern in the city of Woodyvale.
Gameplay Length  Somewhere between 5 and 8 hours.
Number Players  1
Language  English
Level Range  around 15th - 18th
Races  Any
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  It probably favors a fighter class, but a well-played mage could be a good choice also.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  18
Max # Players  01
Min # Players  01
Min Character Level  15
Content Rating  Teen
Alignments  Any, but if you're good or neutral your alignment could shift through the course of the module.
Gameplay Hours  07
Description
***This module was previously known as "Breaking Bad"***

"It is said that years ago a great general rose up from the Abyss and struck terror into the hearts of those in the upper planes by carving a path of destruction through the heavens. The celestial army responded with a swift and brutal counter-offensive led by their best general; a solar named 'Pevlanar'. As the war raged, it became clear that neither side was defeating the other and many soldiers were falling on both sides. As the two generals battled each other in the skies, there was a brilliant flash of light and instantly both generals were gone. And the war came to a sudden standstill.

That was 2,200 years ago."

Features
--------------------------
- 3 endings
- Optional combat in some areas.
- Possible alignment shifting.
- and various other little things here and there.


This module is designed as a single player adventure. If you find any problems with it, please let me know.

ATTN: You will need CEP 2.3 to play this, SoU and HoTU both installed, and patch 1.69.

*All the updates I have made to this module can be found in the readme file*

Files

NameTypeSizeDownloads
SoD_music1.rarSoD_music1.rar
Submitted: 05-14-2011 / Last Updated: 04-21-2013
rar20.1Mb469
--
SoD_Hak_files.rarSoD_Hak_files.rar
Submitted: 05-14-2011 / Last Updated: 04-21-2013
rar1.5Mb515
I've added some music to the module and recommend downloading both new music files as well as the hak.
Soul_of_Darkness.rarSoul_of_Darkness.rar
Submitted: 05-14-2011 / Last Updated: 04-21-2013
rar1.1Mb611
I've added some new music, tweaked some conversations, and added "The Chamber Vault" to the module.
SoD_music2.rarSoD_music2.rar
Submitted: 05-14-2011 / Last Updated: 04-21-2013
rar21Mb443
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP 2.4CEP Team2009-11-09--This is the current CEP 2.3 & CEP 2.4. Many innovations of great importance to NWN -- DMTS wi
SCORE OUT OF 10
9.3
7 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS












You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by jmlzemaggo at 2011-12-1503:19:38    
If anyone knows what is that amazing music playing near the start, in the "Tomb of the Forgotten"... please, let me know. _________________________ @ + jml

Posted by jmlzemaggo at 2011-12-1213:35:09    
... and don't forget to re-open that same chest once the "door" popped-up. 'might make you happy. That story is getting better and better... _________________________ @ + jml

Posted by jmlzemaggo at 2011-12-1212:07:12    
There is a very ennoying bug in the current version, at the very begining in the Tomb of the Forgotten. You might find yourself unable to leave that area, trapped behind a locked stone door. Just be very careful with the way you're going to manage "a certain chest" here: once you've got finally a free access to that chest, click on it to open it, but, right after that, click again on it to close it. That second "unnecessary but mandatory" click should open a "special door" right behind you. _________________________ @ + jml

Posted by Kaotiqua at on10/17/11
I'm somewhat torn (as well as stalled in the game.) I found the module to be quite linear, despite there being several possible endings. I was given choices, but it seemed every choice offered was essentially "do something questionably evil, or give up and go home." I ran into DMs who ran things that way in PnP back in the day, and was usually somewhat disappointed by it. When I reached the point in Dusambey with the Retriever, I stalled repeatedly in the midst of the fight, and no amount of saves, back-tracks, or revert games seemed to help at all. I stalled about 6 times completely, and on the last, froze my entire computer. Admittedly, there is likely a lot of the game I'm missing, but I'm afraid the feeling of there being no options but evil or mostly evil left me with little will to continue ply. I hate giving bad ratings- the storyline seems a good one, and the layout and general build are excellent too. _________________________ "There's no religion but time motion- No religion, just tribal scars."

Posted by dkstrick at 2011-08-2304:15:14    
No problem, furball. Glad you liked it. It's quite an honor for me to hear it's one of your favorites. As soon as I get my computer fixed I'll be working on another.

Posted by furball at on08/01/11
I just want to apologize that I voted more than once. I should have made sure it was set to comment only. Dkstrick your mod is one of my favorites.

Posted by dkstrick at 2011-08-1704:03:10    
Hi ThraMe, furball is right, This module can be a little touchy when it comes to outside influences. I've had many bugs reported that I can't get to happen to me when I test it. You may have to temporarily folder your override files for this module to run smoothly. Sorry about that. That problem may have something to do with CEP 2.3. Currently the computer I make these on is screwed up so it may be a while before I can update this module. Finding computer parts in Ghana here can be a real wild goose chase at times. I'll try to make some more updates to this when I can.

Posted by furball at on08/01/11
ThraMe make sure you have nothing in your overide folder.

Posted by ThraMe at 2011-08-1204:39:23    
I'd love to play this module, it looks pretty promising, but I'm stuck at the Tomb of the Forgotten; no magic door opens with the chest. I restarted a couple of times and even redownloaded the module file but the same thing happens every time: I speak with the demon, I open the chest with my stuff and then I'm just stuck there. Any ideas?

Posted by dkstrick at 2011-08-0304:27:45    
Judah66 and furball, Hey, thanks alot! I really appreciate that. I'm trying to come up with my next module right now, and when we builders get comments like that it really spurs us forward, so thanks again. I'm sorry for these little tick-tacky bugs, I'm trying to squash them all as fast as I can. I'm going to have to go back and play through it again and see if I can round up any other bugs that may be lurking. Valduil is giving you the cold shoulder, eh? I'm going to have to teach him some manners in my next update. You should be able to talk to him as much as you want. Again, thanks a lot for the feedback!

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Models


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters