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NWN MODULES

- Jump to comments -
Title  Soul of Darkness
Author  Darren Strickland
Submitted / Updated  05-14-2011 / 04-21-2013
Category  Dramatic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  A tavern in the city of Woodyvale.
Gameplay Length  Somewhere between 5 and 8 hours.
Number Players  1
Language  English
Level Range  around 15th - 18th
Races  Any
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  It probably favors a fighter class, but a well-played mage could be a good choice also.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  18
Max # Players  01
Min # Players  01
Min Character Level  15
Content Rating  Teen
Alignments  Any, but if you're good or neutral your alignment could shift through the course of the module.
Gameplay Hours  07
Description
***This module was previously known as "Breaking Bad"***

"It is said that years ago a great general rose up from the Abyss and struck terror into the hearts of those in the upper planes by carving a path of destruction through the heavens. The celestial army responded with a swift and brutal counter-offensive led by their best general; a solar named 'Pevlanar'. As the war raged, it became clear that neither side was defeating the other and many soldiers were falling on both sides. As the two generals battled each other in the skies, there was a brilliant flash of light and instantly both generals were gone. And the war came to a sudden standstill.

That was 2,200 years ago."

Features
--------------------------
- 3 endings
- Optional combat in some areas.
- Possible alignment shifting.
- and various other little things here and there.


This module is designed as a single player adventure. If you find any problems with it, please let me know.

ATTN: You will need CEP 2.3 to play this, SoU and HoTU both installed, and patch 1.69.

*All the updates I have made to this module can be found in the readme file*

Files

NameTypeSizeDownloads
SoD_music1.rarSoD_music1.rar
Submitted: 05-14-2011 / Last Updated: 04-21-2013
rar20.1Mb469
--
SoD_Hak_files.rarSoD_Hak_files.rar
Submitted: 05-14-2011 / Last Updated: 04-21-2013
rar1.5Mb515
I've added some music to the module and recommend downloading both new music files as well as the hak.
Soul_of_Darkness.rarSoul_of_Darkness.rar
Submitted: 05-14-2011 / Last Updated: 04-21-2013
rar1.1Mb611
I've added some new music, tweaked some conversations, and added "The Chamber Vault" to the module.
SoD_music2.rarSoD_music2.rar
Submitted: 05-14-2011 / Last Updated: 04-21-2013
rar21Mb443
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP 2.4CEP Team2009-11-09--This is the current CEP 2.3 & CEP 2.4. Many innovations of great importance to NWN -- DMTS wi
SCORE OUT OF 10
9.3
7 votes
View Stats
Cast Your Vote!

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Comments (30):

1 2 3

Posted by furball at on08/01/11
I was able to finally finish it by making sure I opened the chest at the gutted gorgon. When saving in this mod or any mod(this mod seems to be more sensitive to this) save in different slots. Just wondering if this is a bug or by design I can only talk to the merchant Valduil hendles once. I am giving it 9.75 rating. I can tell hard work was done to avoid bugs. I feel there might be a few minor things that could be worked on. Its still great as is. Thank-you for making it.

Posted by Judah66 at on07/29/11
Outstanding module, better than some Bioware produced. Only problem was in the Tomb of the Forgotten -- even after releasing the demon, still had the same old regular door, nothing magic. But after restarting the game, all was OK. Were it not for this minor glitch, I'd have given you a 10. Great job!!

Posted by furball at on08/01/11
I do not think I did open the chest at the gutted gorgon. I think you might have found the problem. Thank-you for checking up on this.

Posted by dkstrick at 2011-07-2603:55:47    
Hi furball, Did you open the chest at The Gutted Gorgon in the beginning? If you didn't, that may be where the problem lies. An oversight on my part I believe is causing this. I'll fix it in the next couple days. Sorry about that.

Posted by furball at on08/01/11
I was not able to get into the trampala flower nursery. The guard at the door does give any options to let me in because I think it's because I do not have the Defenders of the red banner and forged document. I got them when I got quest but then lost them. It just said aquired item so I got it but then it said lost item. So I lost them I know I had them for a few moments because I checked my inventory.

Posted by dkstrick at 2011-07-2208:38:58    
Hi furball, Were you able to get into the Trampala flower nursery? If so, don't worry about the quest log, just take the flowers to Silver, or at least back to the Merchant's Exchange building. I'll fix that quest log entry on my next update.

Posted by furball at on08/01/11
Sorry by accident I sent my comment without finishing what I meant to say... ----Spoilers--- In the Tiptoe Through the Tulips quest It says I aquired item: Defenders of the red banner and forged procurement document but then it said right after lost item:Defenders of the red banner and lost item:forged procurement document. In the quest log it says I need those two items and I can't seem to move on without them.

Posted by furball at on08/01/11
Great mod so far. I ran into what i think is might be a bug. -----spoilers-----

Posted by eL_PuSHeR at 2011-07-0211:58:49    
Thanks Hagaar. I will restart from scratch when I have time. Best regards.

Posted by dkstrick at 2011-07-0205:39:58    
LilWaynn, Thanks alot for the vote, I really appreciate it! seekwhence, Hmm... sounds like a glitch. I haven't encountered this one before, but try reopening the chest, that should trigger the door to appear. If not, just restart the game. I'll look into this problem. Sorry about that.

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