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NWN MODULES

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Title  Darkness Enthralled: Part 1: Back Tracking
Author  Vehemence
Submitted / Updated  04-23-2012 / 05-01-2012
Category  Roleplay
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Custom setting, though some location names have been borrowed from Forgotten Realms.
Gameplay Length  8-10 hours. Can be completed in less time if no side quests are done.
Number Players  1
Language  English
Level Range  1-10
Races  Dialogue mainly assumes you're Human, but any race will work.
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any, but spell based classes will find it a bit more difficult.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Dialogue assumes good alignments.
Gameplay Hours  08
Description
Darkness Enthralled Part 1: Back Tracking

"After awakening in a field surrounded by bodies, you struggle to regain your memories and understand what exactly happened to you the night prior. Plagued by odd nightmares and unexplainable coincidences, you begin to realize there is something sinister at work here. The town of Darren offers you a safe haven and a chance to take back what's yours from the Darkness that Enthralls around you."

FEATURES:

- A huge focus on environment and atmosphere in 70 areas. I didn't stop working on an area until I felt it met my highest expectations.
- Extensive use of CEP to help make unique creatures, items, and placeables like you've never seen.
- 35 unique side quests, most of which chain multiple times.
- 15,700 words of dialogue make up an unsuspectingly dramatic story with twists and turns that holds you in tight.
- Creativity you won't see in any other series.

REQUIREMENTS:

- CEP 2.3/2.4
- Community Music Pack
(CMP_hak.zip, CMP_v1.0.A.zip, and CMP_v1.0.C.zip required. DO NOT USE .hak included in CMP_v1.0.A.zip!)
- Fresh level 1 character.

PLAYER'S NOTES:

- This module is very placeable heavy, some lower end computers may have trouble loading certain areas.
- Although there is a bleeding system, death is PERMANENT, save OFTEN.
- Rest requires an inn room or a tent kit. I did this to discourage people finding the closest free bed and continually go there rather than an inn.
- There are no henchmen with exception to certain sections of the modules. This module focuses on your character.
- This module REQUIRES a fresh level 1 character, scripts won't fire correctly if you tamper with XP.
- If you use a camera mod, I discourage having the camera extended out all the way before area transitioning. I've had crashes.
- This series is meant for a certain breed of NWN player. One that can enjoy roleplaying and take a second to look around at the details. There is plenty of combat but heavy hack-n-slash types may find it boring.

PERSONAL NOTE:

I put a LOT of work into the beginning of this series and truly only want it to bring some kind of enjoyment into your life. If you enjoyed it, hated it, or thought it was okay, please comment here so at least I know there was more than some non-emotional cyborg race downloading my module. o.o I expect there to be some bugs or issues, and I will try to update them as much as possible, but I won't have nearly as much time to dedicate for the next couple of months. This also played a hand in the time I wish I had to develop this module. I got it to a point I could be proud of but there still maybe some small mistakes (including spelling and loading screens). I just didn't have enough time to test and test and test. I apologize if this hinders anyone's experience. With this said, I do think a lot of people will enjoy playing what I've created, and I personally thank you for the download.

UPDATED:

(5/1/12)
- Fixed issue with Cave door, weird henchmen bug, Vald conversation after finishing the Nora section, and other bugs.
(4/29/12)
- Large update, fixes all plot critical quests and known issues as of this date. Extensive but not complete change log included in download.
(4/27/12)
- Fixed a number of issues, extensive change log will be available soon.

IMPORTANT:

If you are experiencing the bug of not having certain NPC's appearing hostile when they need to be, you can do the follow if you don't wish to wait for the patched module:
- Pause the game. Hit ~ and type DebugMode 1, hit enter.
- Hit ~ and type dm_setfactionenemy, select the NPC.
- Hit ~ and type DebugMode 0.
This is only a TEMPORARY fix. Waiting for the patched module is recommended as this quick-fix hasn't been tested.

Files

NameTypeSizeDownloads
Darkness_Enthralled_Part_1_Back_Tracking.rarDarkness_Enthralled_Part_1_Back_Tracking.rar
Submitted: 04-23-2012 / Last Updated: 05-01-2012
rar1.4Mb550
UPDATE: 5/1/12 Module and ReadMe included. Please read the requirements sections in order to play.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP 2.4CEP Team2009-11-09--This is the current CEP 2.3 & CEP 2.4. Many innovations of great importance to NWN -- DMTS wi
SCORE OUT OF 10
9.88
4 votes
View Stats
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Darkness Enthralled Part 1: Back Tracking















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Comments (30):

1 2 3

Posted by Vehemence at 2012-04-3018:47:15    
OfficerDon, Gah! You're absolutely right. You can use dm_movetoarea CoastCaveBottom to teleport you to the area. This issue will be fixed in the next update, which will be posted as soon as I fix a few other small bugs. Thank you for the feedback! _________________________ _________________________ Darkness Enthralled, a unique creative NWN series being developed in 2012. Part 1: Back Tracking _________________________ _________________________

Posted by OfficerDon at 2012-04-3015:33:47    
Ok I'm doing the quest for the captain of the Darran Star (just found it at level 7) Go to the spider cave and to door that should lead to the lower level and nothing. I can open the door but I'll be buggerd if I can get the trastion to fire. _________________________ The Knight Capatin's Rogue: Book 1 A Male Knight Captain/Neeshka Romance/Adventure A NWN2 OC Fiction

Posted by jroed at 2012-04-3014:52:20    
Hi. Hint to OfficeDon About blessed water try to split them i did that and it worked for me,one bl.water for one bones.

Posted by Vehemence at 2012-04-3013:06:34    
OfficerDon, Thank you for the download, I'm glad you're enjoying it. Stop by again and tell me what you thought over all once you've completed the module, I'd like to hear more of your feedback. You're right about the lack of undead properties. This stems from using the CEP Dynamic Skeletons rather than the original NW Skeletons. I assumed they had already applied the correct properties but obviously it's up to me to do that. ;) The Transitions system will be much different for the entire Darkness Enthralled series, I'm already developing the new system. I'm realizing that I wrote the dialogue in a PW format, something that also won't be making another appearance in the series ('cept maybe in a PW). I did notice those item greedy quests, they have been fixed. They will be in the next posted update which will be available after I here more feedback about another other existing bugs. _________________________ _________________________ Darkness Enthralled, a unique creative NWN series being developed in 2012. Part 1: Back Tracking _________________________ _________________________

Posted by OfficerDon at 2012-04-3002:12:04    
Quite enjoying the mod so far. It has a few quriks that take a bit of getting used to like the way area trastions work and the way the converstaions and dalouge is written. But that isn't a bad thing :) One oddity I did notice was that the undead in the tower weren't immune to sneak attacks or critcal hits which I just found really strange (I'm playing a rouge which is why I noticed it) Also noticed some sripts not working quite as they should. They aren't game braking which is a good thing. When completeing the flower and goblin tobaco quests instand of removing the number of iteams requqired to complete the quest everything is removed. I noticed this becase at the time I had 8 flowers and 12 tabaco pouchs in my invintory :) Hvaing a stack of blessed water in my invintory also proved problmatic when clearing the tower, first pile of bones I click on and I lost the entire stack, not just one. One amusing thing I did see was in the Slay Garden, one of the monsters was killed by a ferret :D _________________________ The Knight Capatin's Rogue: Book 1 A Male Knight Captain/Neeshka Romance/Adventure A NWN2 OC Fiction

Posted by Vehemence at 2012-04-2916:24:55    
Absolutely. _________________________ _________________________ Darkness Enthralled, a unique creative NWN series being developed in 2012. Part 1: Back Tracking _________________________ _________________________

Posted by Decedion at 2012-04-2916:14:37    
Is this file ready for download??

Posted by Vehemence at 2012-04-2909:44:13    
The change log is extensive but not complete. I spent over nine hours yesterday fixing bugs, every quest should be working correctly now. _________________________ _________________________ Darkness Enthralled, a unique creative NWN series being developed in 2012. Part 1: Back Tracking _________________________ _________________________

Posted by jroed at 2012-04-2909:32:13    
Hi. Got the right files now,think i shall start on new again.Finished the game and had 32 quest in my journal,some of them could i not finish,but you writed in your change log you had fixed them.So maybe i can get all quest this time.Again thanks for a fine game you have maked.

Posted by Vehemence at 2012-04-2908:49:55    
Gah! The Vault didn't accept my updated file but it seemed to update the description... CORRECT updated module is ready to be downloaded. _________________________ _________________________ Darkness Enthralled, a unique creative NWN series being developed in 2012. Part 1: Back Tracking _________________________ _________________________

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