Now support hiring two henchman to better support single player.
Language
English
Level Range
Level 1
Races
Any
Tricks & Traps
Medium
Hack & Slash
Heavy
Classes
Any
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
01
Max # Players
04
Min # Players
02
Min Character Level
01
Content Rating
Everyone
Alignments
Any
Description
You were found amongst the firery ruins of a small village, barely clinging to life, by a mysterious stranger. You have lost all memory of who or what you were and decide to travel with your rescuer in search of answers. In search of your destiny. So, together you start out on this Grand Adventure.
Hi Nazir, ** POSSIBLE SPOILER ** The three locks you mentioned have no specific key or lever so unfortunatley, you'll need a the pick lock skill. Back in town you can have a halfling rogue join you and he should be able to handle the locks for you easily. If not, let me know and I'll look into it. Thanks for playing the mod and I hope this helps! :-) Brownbird
Posted by Brownbird at 2004-02-2114:26:00
Hi Nazir, ** POSSIBLE SPOILER ** The three locks you mentioned have no specific key or lever so unfortunatley, you'll need a the pick lock skill. Back in town you can have a halfling rogue join you and he should be able to handle the locks for you easily. If not, let me know and I'll look into it. Thanks for playing the mod and I hope this helps! :-) Brownbird
Posted by Nazir at 2004-02-2113:13:00
Hi Brownbird, I am enjoying your MOD but am stuck in the Dwarven Mines.--Spoilers-- I have freed the slaves but can not open three locked doors. One is to an alter, one is to a chest and the last to a new area. I have looked all over but can not find and more levers other than the three to unlock the slaves. Any help would be appreciated, as I am eager to finish the MOD
Posted by Brownbird at 2004-02-1614:53:00
Hi all, Just a quick note to tell you the 1.4 update has been posted. It contains the last of the grammar corrections, support for crafting items, and you now have the ability to hire two henchman. Hope you enjoy it. :-) Brownbird
Posted by Brownbird at 2003-12-2008:41:00
Hi All!, Just a quick update as to how things are going. I am still holding onto the final release of "A Grand Adventure" due to the release of the latest expansion from Bioware "Hordes of the Underdark". As some of you might know after the release of the last expansion pack some parts of my module became broken. I am wanting to make sure those types of issues don't exist again. I also am looking at including some of the newer features like crafting potions, wands, scrolls, armor, and weapons ect...However, there will be no major updates and if you have already finished the module you'll still be completley compatible. Regarding the second chapter in the series, "A Grand Adventure Continues", things are progressing well. I don't have much information to share at this time but will post again once I am closer to completion. But, work has begun and I am making good progress. Finally, I would like to ask for some constructive feedback from you. Let me hear what you have to say regarding this module and what you liked and disliked. A special thanks to those of you who have already written or posted. Also, if you have completed the module and would like to, take a second and vote. Your support is highly appreciated! Thanks for taking the time to download my module and hope you enjoy it! Merry Christmas!, Brownbird
Posted by Brownbird at 2003-11-1406:04:00
Hi Caroline, I actually just finished a final version of A Grand Adventure that just addresses some spelling mistakes ect... I am currently working on the second chapter in this series. So, yes, there will be an update that will allow you to adventure beyond the crypts. As far as a time line, I am not sure at this point but will be posting updates as I get closer. No, I don't do scripting for a living, as a matter of fact I have been learning as I go. Why do yo ask? Anyway, thanks so much for your feedback and I am glad you enjoyed the module! :-) If you have any further comments or question feel free to write or post. Thanks again, Brownbird
Posted by Caroline at 2003-11-1319:37:00
Hey Brownbird, Is there an updates coming along by any chance for after the crypt? I would like to be first to get the second version of this game and excellent title, if you get to be mods hall of fame I might applaud because you deserve it. By any chance do you do scripting for a living please email me.
Posted by Brownbird at 2003-10-2303:18:00
Hey Drysus, I am glad you enjoyed the module. Thanks! Yeh, you reached the end of the module. Make sure you export your character and get any armor, weapons, ect.. from your NPC, if you had one. The NPC's will be back in the second installment and you can reequip them then. :-) Also, thanks for your feedback, it is appreciated! :-) Brownbird
Posted by Drysus at 2003-10-2215:35:00
Finished the 1st 3 quests *SPOILERS* Had alot of fun...only died twice :) after the 3rd quest is there anything else to do?..the Capt. says he'll find me when he needs me. is that the setup for the 2nd mod? Also, in the 3rd quest..the Zombie Lords got a bit tedious. maybe you could change it up a bit, just for flavor...each room was an epic 30 minute battle solo. Not that i mind that, just got tired of fighting the same thing but other than that, i had a great time. Thank you for putting together such a fun Module. I know the time invested is tremendous.