Now support hiring two henchman to better support single player.
Language
English
Level Range
Level 1
Races
Any
Tricks & Traps
Medium
Hack & Slash
Heavy
Classes
Any
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
01
Max # Players
04
Min # Players
02
Min Character Level
01
Content Rating
Everyone
Alignments
Any
Description
You were found amongst the firery ruins of a small village, barely clinging to life, by a mysterious stranger. You have lost all memory of who or what you were and decide to travel with your rescuer in search of answers. In search of your destiny. So, together you start out on this Grand Adventure.
Hey Drysus and Barry, Thanks to both of you for playing the module and I am glad you are enjoyiing it so far. From the sounds of it you are both playing the module solo and that can be very tough. I put in NPC's and if you haven't hired one I highly recommend you do so. Though it will still be tough. :-) SPOILERS******** Barry--- About the getting dazed. I had the same problem when playing coop with my wife and the one thing we did was to use a protection from evil spell on ourselves which seemed to negate it. I believe the NPC cleric will cast this on you if you ask her and she is in your party ect... I could be wrong. Also, make sure you let her rest before asking her to cast spells. If you don't she may not show you the complete list of available spells she can cast because of her lack of rest. I couldn't find anyway to control what spells were chosen by NPC's after the initial creation process and getting to pick the beginning spells. Also, the good news is that you won't be seeing many more zombies the rest of the way and it sounds that you are close to the ending of the module. Good luck and if you have any further comments or questions let me know! :-) Drysus-------- Actually yes, the Dwarven loot is plotted due to balancing issues. The items are actually really valuable and would have given the player way to many resources. You can however sell a few of the arrows and bolts. Also, the dwarven metal you received from the pillar should be taken to Tam's Armory. If your character has it in his inventory and you haven't spoken to Tam about it, do so. You won't regret it. Tam is the only one who will even recongnize you have possesion of it. If you have any more questions or comments feel free to let me know. :-) Thanks to both of you for posting and I hope you enjoy the rest of the module! :-) Brownbird
Posted by Drysus at 2003-10-2003:21:00
Hey great mod. Since i don't have anyone to play with, i am playing solo, just finished 2nd quest. Very challenging but not over the top. Keep up the good work, i've been getting bored playing mods that are way to easy, or way too difficult. This is just hard enough to keep me interested. ***Spoilers*** Is there something I can do with all the great loot from the Dwarven Forge? Its unsellable, so are they plot items? just curious, just in case i missed anything
Posted by Barry at 2003-10-1711:54:00
Well done , a magnificent game. Loads of neat new ideas, great progression for characters. I did get a bit tired of slogging my way through all the zombie lords and now i'm struggling with the third level of the crypt .. i keep getting stunned brfore i can fight my way through. anyway, great work and thanks for hours of fun
Posted by Brownbird at 2003-10-1606:42:00
Hey Yosarian, Well, I have put off responding to your post as long as I could. I didn't want to because I loved seeing it up on the top where it would be the first post everyone read. LOL! But, I didn't you or anyone else to think I wasn't appreciative of your taking the time to review the module and give me such a shining recommendation! I really appreciate it. I also appreciate all the help in beta testing that you and Sally gave me. I hope everyone can enjoy the module as much as you and Sally have! :-) Thanks to both of you. Brownbird
Posted by Yosarian at 2003-09-2819:04:00
Brownbird, I know that Sally and I were play testers on this module but I thought it would be good to throw out a shameless plug for it. Not for any other reason than to publicly say how good it was, though. I must say that this module has been one of our favorite "multiplayer" games out there. It strikes an excellent balance between story line and battles, keeps the team with exactly the same EPs(and we mean that litrally), and has a good number of wonderful custom items and actions. For those of you out there that do a lot of team type modules, this one is a "must" play. We also must say, nice job on taking the feed back of the NW fans out there and doing something about it. We have seen some people out there just have the "this is the way my module is so live with it" attitude that it's a breath of fresh air to see someone do something about it and very well at that! This module makes imaginative and powerful use of so many of the tools in the toolset. It is an engaging and captivating story that scales well to PC EP level. It's fun and we got the feeling that the author liked the people playing his mod. Thanks a BUNCH, Brownbird! Now about that second chapter..... ;) *Begins to hold breath*
Posted by Brownbird at 2003-09-1609:57:00
Hi, Great news! The update is here! I plan on doing another small update in the near future to tweak difficulty ect... if needed. Besides that I'm planning on moving on to the sequel module to bring the story to a conclusion. I'd welcome your input so please let me know your thought on this module. Thanks. I hope you enjoy it! Brownbird
Posted by Brownbird at 2003-09-1416:55:00
Ooops! Wow, did I say this weekend? ;-) Well, I wasn't that far off. Everything is done including 99% of the testing. I just happend to add another additional quest to the game and I am just finishing up with that. So, I'd like to say by Monday evening. But give me a day grace period, k? Thanks. ;-)
Posted by Brownbird at 2003-09-1009:36:00
Hi again, Just a quick note to say all the changes are done. I am in the process of testing for balance and bugs and if all goes well, the 1.03 update should be posted by or before this weekend. I'll post again when the update is available. Brownbird
Posted by Brownbird at 2003-08-2607:02:00
Hello All!, Just a quick update to let you know I am still working on the next update which will include NPC support! I am changing quite a bit and so some more serious scripting changes and additions are needed. This is not a major overhaul but it is a major effort on my part since I am still learning to work with the scripts and write my own ect.. I will be doing away with the pixie since there is now a npc rogue available but I will be adding something in the pixie's place that you can still get from Tondor's. I am also trying to add more loot so some of you can do more shopping for the items you want. I am also trying to balance out some of the harder encounters but a few will still be very difficult as they are basically "boss" encounters. Ok, that is everything, feel free to ask any questions of post any comments in regards to the module. Thanks. Brownbird