A quiet night in the forest turns deadly. This leads to the sleepy town of Silvermist which hides a sinister secret. The story for this module is continued in its sequel, 'Shadow from a Soul on Fire.'
I agree it was a good module and the linearity wasn't a problem, in fact I didn't even feel it was that linear. My problem was that my level 6 rogue couldn't finish it, even with the assistance of the sneaky spoiler pointed out below. I would never have thought of that if I hadn't seen it here. Anyway, I was hoping Hack and Slash = light would be ok for a rogue, but the end was still too tough. More a problem with the game's balance in general than this specific module. The lack of healing supplies was also problematic. - 'Glim
Posted by Grail at on09/26/06
The main strength of this module comes from the intrigue and tension that never lets up. It plays like watching a great movie. If you are looking to revel in your character's combat prowess, or even use a lot of skills, this is not the module for you. If you are looking to roleplay, this module isn't for you either: Playing this module is like watching a movie--You can guess at what happens next, and probably guess at different options, but the fact remains that you are powerless to change the next scene and act (although, you will probably find yourself so engrossed as to be racing from one event to the next too quickly to reflect on this). GOOD .Excellent build-up of suspense. Story never gets bogged down. .Nice touch that even inconsequential NPCs have names. .Areas small and to the point. No superfluous areas, and also no too-long treks. BAD .An unfortunate module name. .Not having dialogue choices moves the story along, but makes conversations feel dull. Having more than one tone in conversation at least gives the illusion of the PC having some choice in personality. _________________________ PC Game Reviews, Hints, and Walkthroughs -- The Fantasy Art of Computer Games
Posted by Vidal at on08/30/06
A great Mod! The story alone is enough reason to play it. The atmosphere is haunting, and the whole concept is helped by a careful design, from the visuals to the conversations, even with minor characters... it is very good indeed, and the sequel is even better and helps to explain the whole idea...
Posted by katclanman at on08/20/06
One othere thing that needs to be amplified -- I loved the mystery aspect of the module. And it really made me feel as if I were racing the clock as my sources of information kept getting killed off.
Posted by katclanman at on08/20/06
Good storyline. Nice graphics. Loot seems somewhat light for a lv 6-7 character. Final boss is disproportionately powerful. Don't see how a level 7 character could take him. It took me 10 minutes with a lvl 20 Ranger to kill him. Mummy guardian that is supposed to help kill final boss dies after two blows. Still above average module. If the final boss were scaled back somehow (or given a weakness), I would be willing to raise my vote from a 7 to a 9
Posted by MasterDecoy at on08/14/06
Awesome story-driven module, Awesome/10! XP and loot was appropriate and the story was done well so I didn't notice the linear aspect of the module.
Posted by Drexar_Heulbric at on04/08/06
Awful balance; no loot; no xp; can't even put a scratch on the final boss' glorious mug; if the module was HoF material up to there, I forgot about it at the final battle. Below average.
Posted by mirian at 2006-03-3005:35:20
Great. Thanks!
Posted by ralebeau at on03/21/06
nice work
Posted by poptay at 2006-03-0618:38:35
hey i beleve i found a bug, or something, but after getting back from lion isle, and the guard tells me that the guy at the barracks wants to see me imediatly. i go to the barracks and all the guy says is, "im very busy right now" !! what do i do?