Posted by joefitts63 at 2008-09-18 13:30:46 Voted 4.00 on 09/18/08
Tons of traps without any mention of needing rogue levels.
Posted by cappie at 2007-10-03 19:21:36 Voted 9.75 on 10/03/07
Enjoyed the module. Started as a Rogue, then added Fighter and eventually as a ShadowDancer. The Henchmen sure had an attitude.
thanks,
cappie
Posted by Razide0506 at 2007-08-10 13:44:25 Voted 8.25 on 08/10/07
I liked this one a bit less than the first chapter. The action was less varied than in the first one, and specifically, the lever-door puzzle was annoying and un-fun. On the other hand, the big battles at the end were a lot of fun, and I got a kick out of the make-your-own-wand area. Overall, I enjoyed the series, and this chapter.
Posted by Bent Coin at 2007-06-28 09:34:53 Voted 9.50 on 06/28/07
Played the entire series, but I am taking the time to rate each module individually
Great series. My thanks to the Author for his time and effort it is greatly appreciated.
Posted by SusanMcKinney at 2007-05-30 10:54:23 Voted 9.75 on 05/30/07
I really enjoyed this module storyline. I didn't think I would enjoy playing an evil character but it's a lot easier than I thought. Also, this isn't as evil as one could be... :)
Posted by Alan deLane at 2007-05-27 05:59:09 Voted 9.50 on 05/27/07
As for chapter 1, nice mod ... though different classes and genders should have different textes or maybe even subquests. _________________________ "If it had been the Captain doing it, the cat would be lost, the tree burned down, and the old lady would be traveling with us now." - S.J.
I'm also stuck after letting the drow through the magic door. The walkthorugh says to talk to Thriandir to open the door to the inner outpost. Only I can't find him... There are some remains with magic stuff in so I'm guessing he bought it in the fight... Wayne is there some other way to get through?
Go over to the "Other" page and do a search for the mod there.
Wayne, you should have just placed the walkthrough with the mods as another download along with the mod(s) and other files as you have them. Having to run all over the place for it is rather silly. BTW: A few people are having some serious trouble in ch 2 and are not able to proceed (Me for one. I have the combined version 4 and am stuck) _________________________ We are all born ignorant, but one must work to remain ignorant.
I've read the walkthrough. I've cleared the outer outpost and let the drow through the magic door. There's nothing to do and nobody to talk to and i can't get through the door to the inner outpost. What do I do?
Seems, my series has gotten a little attention lately. I've added the walkthrough file to the downloads section. Hope this helps you out. _________________________ Lolthanchwi (2009)
A Hunt through the Dark Remastered (2008)
Pool of Radiance Remastered (2007)
A Hunt through the Dark series (2004-2006)
Posted by darth_mikkon at 2006-08-03 09:59:21 Voted 9.00 on 08/03/06
I've led the Drow safely into the the Svirfneblin outer stronghold, but I cant figure out how to open the inner stronghold door. I pulled all the levers and cant figure out the order. I need the walkthrough; where is it? For all the mods please.
Ok, Wurm657, you found the walkthrough, would you please tell me where? I've looked all over the place, for not just this mod's WT, but all of the AHTD mods.
I would appreciate the knowledge. Thx.
Posted by wurm657 at 2006-05-16 01:27:54 Voted 9.00 on 05/16/06
A great mod made just a touch less enjoyable by a puzzle I just couldn't crack without the walkthrough.
Other than that very balanced and a lot of fun.
Posted by wurm657 at 2006-05-15 11:10:28 Voted 9.00 on 05/16/06
Found the Walkthrough and downloaded it!
All better.
Posted by wurm657 at 2006-05-15 06:10:32 Voted 9.00 on 05/16/06
I'm having the same problem as everyone else with the Gnome outpost. I can't find anything that indicates what the sequence is for the levers.
Clue please?
Like many others apparently, I cannot open the iron door in the north of the gnome area. I have looked through these pages, but I haven't found a solution yet. Anyone knows a way?
Posted by bjdnwn at 2006-05-02 20:37:59 Voted 9.00 on 05/02/06
The whole series is great.
Posted by Andrew_Maniac at 2006-04-26 09:04:17 Voted 4.00 on 04/26/06
The author of these modules has some interesting ideas but his ambitions aren't matched by his skills unfortunately. This module has numerious bugs in dialogues, quests and scripts, poor balance and several horrible and unsensinble design decisions. The only reason I am still bothering with this series is because the chapters are quite short.
Posted by Anonymous ( 81.226.xxx.xxx ) at 2005-10-26 03:17:19
tried to read what others have sed but there seems to be no answer to the lever question >.>
i have cleared the otpost area with all the peasants n stuff... but i can't open the magical gate, theres traps everywere.. and the iron door to the north seems to be completely unopenable >.< tried pulling different levers and stuff but dun seem to work..
really liked the first one n this one is fun so far, thanks :)
-dialogue is still pretty bad; i understand there is a language issue, but still...
-there is at least one serious bug i noticed, even after all this time: when fighting the gnomes at the outpost, the drow wizard will turn all the other drow hostile to him if he uses an area effect spell that catches any allies in it. since he has the immortal tag, they essentially will fight him endlessly at that point. surprising since there are so many ways to stop this from happening that the author failed to take advantage of any of them.
the slickest way is by using spellhooks, but there are even easier ways.
the level design is decent, and the enemy design is ok, if a bit sparser than in the 1st chapter.
Posted by nexinnel at 2005-09-04 04:27:48 Voted 9.00 on 09/04/05
This Chapter 2 is a great mod, I like it very much when you give us some troops and the story is great, I like exploring things they do, keep up, thanks for a good mod. gonna play the Chapter 3 now. _________________________ Freewill is a gift from God to us all.
Posted by Tayne ( 24.218.xxx.xxx ) at 2005-07-15 23:49:25
Hi, great mod so far. I'm having a bit of a problem, though...
After freeing the drider and going through the hidden wall door in the Inquisitor's office, there is no sign of Llomir. The door leading out is locked as well, so I had to reload the game. Any solution to this? What am I doing wrong?
Thanks for your time.
Posted by mikeyonker at 2005-02-20 16:49:18 Voted 8.25 on 02/20/05
I think there were some sequencing/conversation logic issues, because things just didn't make sense then everyone would walk off and wouldn't talk again.
Posted by Mirgalen ( 221.124.xxx.xxx ) at 2005-01-21 18:05:00
Playing a monk from chapter 1.
This time it was quick and easy.
* Spoiler Warning *
The ambush was a cake walk.
Decided to sneak around in the mine and avoid all possible combats.
Soon enough I reached level 6 and was able to use Knockdown and IKD versus the gnomes who are one if not two size smaller. Assuming the feat was fixed with the current version I still get a +4 if not play +8 to beat their discipline check therefore a hit is almost always a gnome on the ground.
Had no trouble with the levers this time. Even took out the Rust Monster for fun and to secure a resting area.
In the outpost, sneaked around, disabled all traps and opened all doors using the right sequence this time. Kicked a few gnomes but again avoided most combats. Again, the battle was a cake walk.
Inside the outpost and all the way to the end of the module had no problem except some scripts (when you reach the 2nd floor STOP or walk slowly and let her come to you or you will not get the next quest) and some speed issues even with my fast new machine (many creatures on the last level so the CPU will have a hard time).
Made the deal with the drider and later took the ring.
Did the room where you get the key alone. Did not need any help.
Found the secret room but hey, I don't make wands.
The last battle was easy too. I did not really need any help.
About these battles, perhaps I got lucky because the game (CPU) could not move all creatures at a time and was only moving a few of them.
I did a few odd things like taking the key before clearing the room or opening the door (to chapter 3) before clearing the room. Yet, there was not gnome alive in the outpost.
Enjoyed it a lot!
Posted by Kvasaari at 2004-11-11 17:02:13 Voted 7.50 on 11/11/04
Posted by Goatishfiend at 2004-11-09 21:28:27 Voted 8.50 on 11/09/04
An improvement on the first, which makes this an amazing mod.