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NWN MODULES

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Title  Evengale 2: Unhinging the Doors of Time
Author  BigBordan
Submitted / Updated  05-26-2003 / 04-28-2012
Category  City Adventure
Expansions  NWN-1.29
Setting  Evengale
Gameplay Length  One to two hours
Language  English
Races  Whatever you want. You're a familiar sight now, so most people won't react if you're not human.
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Classes  Intended for classes that can hold their own in physical combat. Spellcasters will want to keep at least one ranged weapon at all times. Trust me on this.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  12
Max # Players  01
Min # Players  01
Min Character Level  06
Content Rating  Teen
Alignments  Mostly intended for good characters. You do a lot of stuff for self-preservation, though, so evil characters shouldn't object too much.
Description
Unhinging the Doors of Time is the conclusion of the two-part Evengale series (the first part being When Reality Loses its Grip). It's got some cool special effects, a gripping, character-driven story, and a generous smattering of wacky humor.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-11-04DocTari6.89Superb story, some nice visuals, focusedLittle atmosphere, somewhat bare-boned implementation, overly restrictive

Files

NameTypeSizeDownloads
EG2v101.zipEG2v101.zip
Submitted: 05-26-2003 / Last Updated: 06-30-2003
zip899.8Kb3196
--
BigBordan30Unhinging_the_Doors_of_Time.txtBigBordan30Unhinging_the_Doors_of_Time.txt
Submitted: 05-26-2003 / Last Updated: 06-30-2003
txt5.08Kb2902
--
SCORE OUT OF 10
8.57
19 votes
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Comments (30):

1 2 3

Posted by Nantonos_Aedui at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 9 Originality / Creativity 10 Quality Control 10

Posted by PlanKTonBoy at on02/28/04
Fun: 7 Layout / Design: 8 Dialogue 7 Originality / Creativity 9 Quality Control 8

Posted by kmc at on02/28/04
Fun: 8 Layout / Design: 8 Dialogue 8 Originality / Creativity 8 Quality Control 7 _________________________ KMc

Posted by Dragon420 at on02/28/04
Fun: 8 Layout / Design: 7 Dialogue 6 Originality / Creativity 9 Quality Control 8

Posted by DSLUser at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 9 Originality / Creativity 10 Quality Control 10

Posted by dvir at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 10 Originality / Creativity 10 Quality Control 10

Posted by 0spg0 at on02/28/04
Fun: 4 Layout / Design: 5 Dialogue 5 Originality / Creativity 5 Quality Control 8

Posted by Alex at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 10 Originality / Creativity 10 Quality Control 10

Posted by Elizire at 2003-10-0902:30:00    
For what its worth, I noticed that part of the problem I was running into with Deian seemed to be that he'd leap out and then when I made an area transition, within seconds, he'd appear there next to me. This didn't happen all the times, approx. 40%. I remember wondering if NWN was still treating him as a henchmen/companion for area transitions. Just thought it might be part of the problem, although its not one that I really had a chance to look into myself.

Posted by BigBordan at 2003-10-0814:34:00    
Elizire- Thanks for the advice. I just cracked open the module in the toolset, though, and Deian is supposed to jump back to the cave immediately after the conversation. But apparently he's not. I'll work out some way around this later on in the week. I can't make any changes to the module now, since that will make it require SoU. And it would be kind of silly for a module to require SoU if it doesn't use any of its content. The computer back at home doesn't have the expansion installed on it right now, so I'll be able to make changes with it.

1 2 3

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