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NWN MODULES

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Title  Forge of Wonders
Author  Nigel Kearney
Submitted / Updated  01-06-2004 / 12-04-2005
Category  Roleplay
Expansions  HOTU-1.61
Language  English
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Description
The Forge of Wonders is a utility module consisting of one area with the following NPCs:

- A smith who modifies items. Most of the item properties available in the toolset can be added by the smith.
- A trainer who provides experience or gold on request. This is useful when modules require a character of a specified level.
- A merchant who sells all the items included in the toolset.

The Forge of Wonders can be used to build up characters for use in other modules, or could be included as part of a module.

Files

NameTypeSizeDownloads
ForgeOfWonders.zipForgeOfWonders.zip
Submitted: 01-06-2004 / Last Updated: 01-28-2004
zip415.3Kb9560
--
SCORE OUT OF 10
9.15
31 votes
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Comments (29):

1 2 3

Posted by Lord at 2006-01-0506:13:00    
Hi, I encountered a bug in the Forge system. When a character places an unidentified magic item on the Forge, modifies it to a maximum (its very cheap because the base prise is low). Identifies it for 100 GC and then sells the item (gaining millions of GC).

Posted by Steve_Savicki at on11/29/05
Because stygzy's is so much better. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Ogre498 at on11/27/05
Very useful

Posted by Unarmed at on11/23/05
I use this on a regular basis. Thanks for saving me hours of work making my own by not saving them yourself. _________________________ Unarmed Strike

Posted by Persh at on11/19/05
.

Posted by CleoK99 at on11/19/05
Nice character tool mod! I've been writing up my own character "twink" scripts but your module here does it faster. Haven't tested if the anvil will modify non-weapons yet as the merchant says it's for modifying weapons. That might be the only thing to look into. Otherwise great little character tool you got there.

Posted by haildodge at on11/15/05
Thanks for doing this. I plan to resuse some of your robust code in a mod I working on. Only suggestion would be to add Appraise skill in the price calculation.

Posted by Gordzylla at on10/03/05
To make the Forge of WOnders recognise the CEP weapons,the following needs to be placed at the bottom of the listed weapons in: isweapon isaweapon ismeleeweapon isallweapon //////// //Cep Melee Weapons (iTyp == 300 ) || (iTyp == 301 ) || (iTyp == 302 ) || (iTyp == 303 ) || (iTyp == 304 ) || (iTyp == 305 ) || (iTyp == 306 ) || (iTyp == 308 ) || (iTyp == 309 ) || (iTyp == 310 ) || (iTyp == 312 ) || (iTyp == 313 ) || (iTyp == 316 ) || (iTyp == 317 ) || (iTyp == 318 ) || (iTyp == 319 ) || (iTyp == 320 ) || (iTyp == 321 ) || (iTyp == 322 ) || (iTyp == 323 ) || (iTyp == 324 ) ///// Dont forget to add the and "||" notations to the last bioware weapon or it wont compile. Many thanks to Doorman and Adam for your help. _________________________ The sun is the same in a relative way, but your older. Shorter of breath, and one day closer to death.

Posted by FinitysEnd at on09/21/05
This is a great mod deserves to be int he Hall of Fame for how much it's been used and copied. Some bugs in the Forge and some of the feature limits keep me from giving this a perfect 10.

Posted by styzygy at 2005-08-2019:18:34    
I used Forge of Wonders in my character setup mod, with due credit to Nigel for his excellent work. My mod has an upgraded version of the Forge which addresses some of the bugs and enhancements discussed below. If you are interested, the mod is called Pretty Good Character Creator / Customizer. PGC3 Version 1.02 is now available on the Vault.

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