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NWN MODULES

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Title  Forge of Wonders
Author  Nigel Kearney
Submitted / Updated  01-06-2004 / 12-04-2005
Category  Roleplay
Expansions  HOTU-1.61
Language  English
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Description
The Forge of Wonders is a utility module consisting of one area with the following NPCs:

- A smith who modifies items. Most of the item properties available in the toolset can be added by the smith.
- A trainer who provides experience or gold on request. This is useful when modules require a character of a specified level.
- A merchant who sells all the items included in the toolset.

The Forge of Wonders can be used to build up characters for use in other modules, or could be included as part of a module.

Files

NameTypeSizeDownloads
ForgeOfWonders.zipForgeOfWonders.zip
Submitted: 01-06-2004 / Last Updated: 01-28-2004
zip415.3Kb9560
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SCORE OUT OF 10
9.15
31 votes
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Comments (29):

1 2 3

Posted by Shadowspawn2k5 at on08/02/05
I think I've found a bug. When you try to get the martial weapons proficiency feat added to an item, it adds simple weapons proficiency instead. If the item already had simple

Posted by Katrina at 2005-07-3122:50:04    
Actually, that's quite easy to do yourself. Just look through the conversation, find where it checks what type of item you have, and add in BASE_ITEM_TYPE_GLOVE, or whatever it is.. I haven't played with this thing for a long time, but I know I had to do that for a few other weapons that didn't show up. Like the two bladed sword and such. But that was a long long time ago. So, yeah.

Posted by ASH1951 at on07/10/05
greate

Posted by vitaee at on07/08/05
Noticed that the original author hasn't updated this for about a year and a half now. Does anybody know if he's still active in the NWN community?? If not, what would be the etiquette and procedure for me volunteering to take over upgrading and maintenance of this utility mod?? I think it's great, but there are improvements that could be made. I made some for myself, and imagine, based on some of the more recent comments, that others would love to see those made publically available.

Posted by Ravenzen at 2005-07-0321:06:44    
Hi. Was wondering if you would consider allowing the weapon options for gloves? As a monk, gloves become your primary weapon and it would be nice to have the same great options you've already built in be appliable to gloves, for example the 'on hit' effects and elemantal damage. Also, would you consider adding to the immunities option magical, negative, and divine damage? Hope you'll consider these suggestions. Thank you for an excellent resource

Posted by Steve_Savicki at on11/29/05
This seems to have a problem interpreting 2-bladed swords as armor. The dwarf only gave me armor enhancement options, not weapon ones. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by bashnako at on05/21/05
cat calcmodvalue2 // percent to add/substract when creating IP // > 100 - to increase cost when creating IP // 100 - to decrease cost when creating IP const int percent_add_ip = 200; // percent to add/substract when removing IP const int percent_remove_ip = 50; // void main() { object oPC = GetPCSpeaker(); object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); object oCopy = GetLocalObject(oPC, "MODIFY_COPY"); //Get values of original item and modified copy, then destroy copy int iCurrentValue = GetGoldPieceValue(oItem); int iNewValue = GetGoldPieceValue(oCopy); DestroyObject(oCopy); //Either amount to pay, refund or no change int iValue = 0; int iDiff = 0; if (iNewValue > iCurrentValue) { iValue = iNewValue - iCurrentValue; iValue = (iValue * percent_add_ip )/100; iDiff = 1; //iValue is amount to pay } else if (iNewValue iCurrentValue) { iValue = iCurrentValue - iNewValue; iValue = (iValue * percent_remove_ip )/100; iDiff = -1; //iValue is refund }; SetLocalInt(oPC, "MODIFY_VALUE", iValue); SetLocalInt(oPC, "MODIFY_DIFF", iDiff); SetCustomToken(101, IntToString(iValue)); }

Posted by Shera at 2005-05-0921:59:31    
Ahhh, this is wonderful. I downloaded, took a pc in the area, put a plain longbow on the anvil, spoke w/ smithy and ordered mighty +3 @ 600 gold. He didn't move, just said "what would you like me to do" incinuating I may have wanted another modification. I said no; went to anvil, opened it, there was the longbow; picked it up, it says I picked it up, but nothing in my inventory. Oke.. whasup w/ this?

Posted by frankie at 07:13:00    Voted9.00
Excellent utility module, very handy for customizing a character. It's missing a few options (monk gloves, possibly some feats, ability to selectively remove many properties) and has a couple bugs (-10% spell failure actually places a +10% penalty) but otherwise a very comprehensive forge. My request for improvement: the ability to add arbitrary OnHit properties by casting the relevant spell onto the forge. If it had these things, definitely a Hall of Fame 10 rating.

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