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NWN MODULES

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Title  Four Demons Part One
Author  Windhawk
Submitted / Updated  11-10-2002 / 12-01-2008
Category  Dungeon Adventure
Expansions  Works on all versions
Setting  Forgotten Realms
Gameplay Length  20? (not sure)
Number Players  One party only!
Language  English
Level Range  New character highly recommended.
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any classes (henchmen included for support).
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  03
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any good.
Description
An epic adventure taking place in, near and under a small village in the Heartlands of the Forgotten Realms. War is coming, and ancient evil is awakening. It is up to you to stop it. Version 1.35

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-14Becca9.5Well put together, engaging story line, attention to detail, interesting characters.One really difficult and non-intuitive puzzle.

Files

NameTypeSizeDownloads
Four_Demons_Part_One.zipFour_Demons_Part_One.zip
Submitted: 11-10-2002 / Last Updated: 03-14-2003
zip3.1Mb16695
--
SCORE OUT OF 10
8.66
83 votes
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Comments (30):

1 2 3

Posted by Kenrae at 08:19:00    Voted8.00
Hello, this is me, with my monthly or so visit to see if part 2 is being done. xDDD

Posted by Windhawk at 2005-03-1800:33:00    
Hi, ** SPOILERS ** Yes, Kataja is right - and anybody should be able to find the trapdoor if they are near it. The Dark Corridor - I've answered this many times before, and I'll gladly do it again: Near the stairs there are two small rooms with levers. If you step into one of these rooms and do NOTHING for 7-10 seconds, you will be teleported. You will go back to the spot just before the corridor or down to level 4, depending on which of the rooms you are in. Note that there are many undetectable teleport traps near these rooms - it's mostly a matter of trial and error. The traps will not teleport you far away, though. If you pull one of the levers, it will behave like one of these traps.

Posted by Kataja at on03/12/05
This module was rather epic in terms of how long I spent with it, but unfortunately not all of the time was all that useful (romping around to and fro, bogglingly running around large areas with scattered puzzle pieces or waiting for the night to pass). What it did have was plenty of idea, a sensible story, generally a nice amount of challenge and rather much to do. Looks like the author has really spent time on building us a fun 25-35 hours of playing. Thanks!

Posted by Kataja at on03/12/05
***** SPOILING commentary *********** CaptainSpacePony: There's a hidden trapdoor in the smaller part of the hall divided into two, around where the drow sentries were. That's at least where I got to, I came here to get the dark corridor spoilers; I wonder if there was ever a hint to what to do in there... It's the second time already, I also needed to come here and look for a spoiler back below the old dwarven mines to get out of there; the area was so large that the red herrings and romping around getting poisoned got frustrating - tried figuring out the gem rocks in the hopes that if I got them all, something'd happen, etc. (I'd seen the seller earlier but the item to buy looked like an empty bottle so I didn't check its name.) The well room I've now accidentally gotten hints about, but I didn't manage to figure out that either by myself. Maybe it's because no matter what I put in the chest, it vanished - along with a little item with a note I ran into by socializing with kids; after that it sort of made sense to think that the note's instructions were either a booby trap for unsuspecting "Oo treasure" bullies or a way for them to smuggle things to who knows where - just put the "hot" things in the chest and voila, that howling band of angry villagers that even follows you into unknown caves won't find anything suspicious on you. When the second module is done, it'd be nice if you had the time to write up a walkthrough for this one and include it in the module package, Windhawk. :) (The forum isn't as easy to search as a text file where the hints are ordered according to time of needing. And judging by the amount of spoiler questions in relation to other comments it seems that I'm not the only low-int adventurer out here. ;))

Posted by CaptainSpacePony at 2005-02-2408:02:00    
Simon, The door is in in the SW area.

Posted by Anonymous at 2005-02-2323:53:00    
HELP - Old Mines! Hi Guys, I like the module but am stuck getting out of the old mines. I've managed to move all three levers and been told a 'door opens somewhere' but I can't find it.... If it matters, i didn't talk to Shanu before going down to the dwarven city. Any help would be appreciated. Thanks Simon

Posted by Anonymous at 2005-02-2323:53:00    
HELP - Old Mines! Hi Guys, I like the module but am stuck getting out of the old mines. I've managed to move all three levers and been told a 'door opens somewhere' but I can't find it.... If it matters, i didn't talk to Shanu before going down to the dwarven city. Any help would be appreciated. Thanks Simon

Posted by CaptainSpacePony at 2005-02-2315:29:00    
Loving it so far, and am anxious for the sequel. Problem is, I'm stuck. I seemed to have cleared out the 2nd level of sunken temple but can't find anywhere to go, including the dry well. Any help would be appreciated. Again, super module, and I've avoided no fights--just reloaded alot and fought as smart as possible.

Posted by Gonzo_Jones at on02/16/05
Underrated, I think, this one's quite good.

Posted by Zonzibar at on02/07/05
excellent mod, really looking forward to the sequel.

1 2 3

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