The nation of Sterich has always had to deal with the dangers of the Giant population of the Crystalmist mountains which make up their western border. Recently, however, the Giants have begun raiding the land of Sterich in large numbers, and the attacks appear to be more coordinated than is normal for such dull brutes. Several Giant warlords have emerged and they have been rallying their people in a genocidal war against humankind. To make matters worse, a fearsome spell has befallen the capital city of Istivin. A call has been put forth across the land for the bravest and most powerful adventurers to punish the miscreant Giants. This classic PnP conversion is the sequel to A1-4 Slavers (Scourge of the Slave Lords), but playing the first module in the series is not required.
The door in A1-4 is a teaser for G1-3. There is no area transition from one mod to the next. I took inspiration from the old Infocom text adventures that always included advertisements for their other games. _________________________ "'The time has come,' the Walrus said, 'to talk of many things: of shoes - and ships - and sealing wax - of cabbages - and kings - and why the sea is boiling hot - and whether pigs have wings.'"
Posted by jfoxtail at on10/24/05
Hi Nol.... I recently posted comments and ratings on A1-4 and this mod. Congrats - very fine work. I enjoyed. One question that is bugging me. In the A1-4 series there is a door in the Slavers Castle that you cannot open. The script acutally refers you to download this series of mods G1-3. I had a really good chuckle at that. Yet when I finished G1-3 I did not come accross the link between? Is there a link? A transition area that brongs you back to the Drachen (spelling) hills? For others potentially downloading this I highly recommend. Some high points: The combination of the three gives it a grand adventure feel. Well done. Completion of A1-4 is not required but adds value. The journal entires and a converation with a prospector hermit make more sense. Very balanced fighting through out. Good attention to detail. Nice balance of treasure experience.
Posted by Reedro_87 at on07/31/05
Great Job! Completely enjoyed it! This mod was the closest to the "real" thing I've played....consider it to be BETTER than the official expansions. Hope to see D1-D3 soon!
Posted by NolDrek at on06/22/05
The last guy joined exactly 7 days ago, and his complaint was that this mod is light on role play. He should have read the description before he downloaded. _________________________ "'The time has come,' the Walrus said, 'to talk of many things: of shoes - and ships - and sealing wax - of cabbages - and kings - and why the sea is boiling hot - and whether pigs have wings.'"
Posted by Jame at on06/21/05
If you like pure hack and slash, this is the mod for you. Lots of combat against the well realized giants of all types, huge treasure and experience if that floats your boat. If you're looking for role-playing and any dialogue or plot discovery at all, don't waste your time. No illusions, if you want to kill giants in all shapes and sizes, this is the place. Don't expect anything more. _________________________ "The same thing we do every night Pinky, try to take over the world!"
Posted by frankie at 2005-06-2011:52:57
My group is 2/3rds through Trev's G series right now. Has anyone here played both? How do they compare?
Posted by Sir_Toejam at 2005-06-2002:18:04
oh, there was one thing i missed. i found a note from some dwarf saying that i should look at the stone giant left, and the left arm (in the fire giant area). i assume it is a statue somwhere, but i couldn't find it. I do think i found the dwarf that wrote the note, howerver (wasn't he the dwarf hench?)
Posted by Sir_Toejam at 2005-06-2002:14:20
well, just finished solo with a mage/shifter (PNP style). at first i thought that it was going to be too easy after the hill giants, but from the frosties on, it was quite a challenge in spots. damn, those mastadon can hit for over 120 damage on a crit! I agree that the drow were too easy. a couple of ice storms, or an empowered firebrand wiped out entire groups at a time. need better magic resistance and at least double the hit points. the mindflayers were a nice touch, as were the "illusory" dragons. i started at 16 and almost made it to 20 at the end. well prepared and strong build characters should be able to start at around 14 and still solo the game fine. 16 would be my recommendation for rogue builds or low hitpoint/low combat builds. I played this mod with the PRC 2.2c installed, and there were absolutely no bugs and no errors to report. no modifications to either the mod or the prc haks were needed. I played a good portion of the game shifted into the fire giant king. that was fun. toughest battle: hmm. several spots were quite difficult; fighting the king of the frost giants with all the minions was tough. the executioner fire giant was very tough - really surprised me! He should drop that axe he is carrying when you finish him off, imo. final character: 6 wiz/6 eldritch knight/ 8 PNP shifter. looking forward to the next module in the series. cheers
Posted by NolDrek at on06/22/05
Oops - my previous reply was incorrect. Just checked out the 2 chests in question in the toolset - they can not be bashed open, they do not require a key, and the Open Lock DC is 24. I'm surprised a Knock spell didn't work... _________________________ "'The time has come,' the Walrus said, 'to talk of many things: of shoes - and ships - and sealing wax - of cabbages - and kings - and why the sea is boiling hot - and whether pigs have wings.'"
Posted by syrinne at 2005-06-1815:34:24
Hm, I did get his head... I looted everything right after the battle with all of them. Was anything at all dependent on the orcs helping in the fight? I didn't find them until long after I'd killed the giants, and then sent them to kill some giants, as that was an option, wondering if there were some there in the caves they'd go fight. But I followed them back to the main hall, where they proclaimed a great victory and thanked me, etc.