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Neverwinter Nights 2

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NWN OTHER

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Title  NWShader
Author  pkpeachykeen
Submitted / Updated  02-23-2010 / 07-13-2010
Category  Application
Format  Other
Forums  Link
Description
NWShader is a framework for using modern Cg shaders and effects within NWN.

In simple terms, NWShader lets NWN do fancy modern graphics. As everyone has noticed, NWN's graphics are a bit old. There are a few projects to help with this, especially chico400's awesome NWNCQ and Project Q, but those only go so far. NWShader picks up with going under the game and turning on a bunch more features.
Things like depth of field, bloom, and even Crysis-style SSAO are possible.
NWShader supports fullscreen and material shaders. Fullscreen shaders are special effects added to the whole scene after the game draws it, and are used for color changes and lens effects. Materials apply to a particular texture and change how an object is drawn. Special effects such as skin, velvet, edge glow, normal maps, parallax and glow mapping are all possible.

NWShader gives artists an unprecedented level of control over how their work is shown in the game. Using a simple, but powerful, XML-based material framework, artists can add material without ever touching shader code. Shader authors can control every step of the drawing process, from vertex location to texturing to lighting, and add custom methods for any object.

An experimental plugin system is also available. With a little bit of programming know-how, PW admins and anyone else interested can write new script commands for their world and interface with NWShader, Windows/Linux, the internet, or even other programs.
Need your elemental planes to use a shader? Need to log each player who enters your area? Want to "tweet" from in-game? Want your module to automatically check for, download, and notify the player of updates? Plugins are capable of anything code can do, and can be written in a variety of languages (they are just DLLs).

NWShader is under rapid development, and any effort to help test and report bugs would be greatly appreciated. All comments, questions, complaints, or anything else is welcome, just post, PM, or email.

07.13.2010: "Chronepsis" released!
More script functions, dynamic shaders and material system, HDR, soft focus, optimizations, partial localization support and 5 packaged languages: English, Francais, Espanol, Deutsch and Italiano.

Files

NameTypeSizeDownloads
index.php?title=Main_Pageindex.php?title=Main_Page
Submitted: 02-23-2010 / Last Updated:
php?--1475
NWShader Wiki External Website Beyond Our Control
DOWNLOAD
Submitted: 02-23-2010 / Last Updated:
----1122
NWNCQ & NWShader screenshot album External Website Beyond Our Control
DOWNLOAD
Submitted: 02-23-2010 / Last Updated:
----931
NWShader screenshot album External Website Beyond Our Control
index.php?title=Tweaking_Shadersindex.php?title=Tweaking_Shaders
Submitted: 02-23-2010 / Last Updated:
php?--1185
Tweaking Shaders (Wiki).
If you don't quite like how something looks, check here for tips on how to fix it! External Website Beyond Our Control
DOWNLOAD
Submitted: 02-23-2010 / Last Updated:
----4284
Main SF project download page (latest version highlighted) External Website Beyond Our Control
index.php?title=Installationindex.php?title=Installation
Submitted: 02-23-2010 / Last Updated:
php?--2571
Installation instructions (Wiki) External Website Beyond Our Control
SCORE OUT OF 10
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AWARDS



PORTFOLIO
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SCREENS

City (NWNCQ & NWShader)


Rural (NWNCQ & NWShader)


Side by side: Forest


Side by side: Town (NWShader on the left)


Side by side: Interior (NWShader on the left)


Mithril Golem with special material


Global per-pixel lighting (phong-based)





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