NWNMultiLang is intended to help builders using the multi language features of the NWN toolset or just have a look at all text of a module in one file. Even if you don�t want to translate your module, this tool may help you. - Sketch a conversation in the toolset, export and have it edited and fleshed out in your favourite editor. - Write out all text of your module for a thourough error check. What it does: - Looks into a module and scans it for text fields in Areas, Dialogs, Journal, Blueprints and General Items. - Looks into the scripts and tries to find text strings. - Writes all text for all found languages out to one big text file for you to edit. - Switches the default english language to any supported language you like. - You can look up the scripts where text was found and alter them to your liking. - After the editing is done, NWNMultiLang builds a new module that contains all edited text. - The module may be further edited with the toolset as usual.
I'm still at the early stages of trying this out but it doesn't seem to _import_ the translated _script_ lines.
Posted by HotondoNaNashi at on07/06/05
Ah! I notice it's been updated June 29th so it can't be 'that' abandoned.
Posted by HotondoNaNashi at on07/06/05
[Vote text doesn't show up in the comments?] Obviously it isn't ideal that a program be seemingly 'abandoned' by it's creator. However Amerlock isn't very clear in under exactly what circumstances this 'bug' turns up. I wonder if maybe he's been editing conversations in the Toolset and then over-writing them with NWN Multilang ? In any case I'm voting 8.5 subject to later revision.
Posted by HotondoNaNashi at on07/06/05
Obviously it isn't ideal that a program be seemingly 'abandoned' by it's creator. However Amerlock isn't very clear in under exactly what circumstances this 'bug' turns up. I wonder if maybe he's been editing conversations in the Toolset and then over-writing them with NWN Multilang ? In any case I'm voting 8.5 subject to later revision.
Posted by juanmontoya at on06/08/05
I like the fact that it copies the male strings to female if not defined, that is exactly what I was looking for. The program works fine so far. :)
Posted by Amerlock at 2004-12-1514:43:00
Hello, Well just to say i am highly PO'd at this system.. It is bugging to much.. yeah it works well for extracting all of the files and everything. But if you do it one by one translate them and them import them into your mod one by one it erases all of the work you done to the previouse conversation.. AAAAAAAAAAAAAHHHHHHHHHh ive already translated several things and we can not bring theml in just one at a time....... RRRRRRRRRRRRRRRRR I am really Ticked here....... Anyways hope theres going to be an Update if not junk this area..... This thing really *BEEPS*
Posted by Amerlock at 2004-12-1315:31:00
I know this is an old topic and everything but im hopin someday that someone will answer me.. My problem is this.. I can export and import conversation files with absolutely NO PROBLEM.. That works great.. BUT when i select all files and select a group of files like DMFI ( all of them Scripts, blueprints etc.. of the DMFI) It exports them just fine, but when i go to import them into the mod they do not import at all...... Could someone help me please and tell me what the prob is cause i cannot find it.. Thanks ( even though im wishing that someone is going to see this one day) Amerlock
Posted by Akkei at on04/24/04
Great tool!
Posted by Old_Scores_Transfered at on02/20/04
This is a compilation of the old system into a single score. There were 7 that made this score of 7.29 then rounded to 7.
Posted by Confused at 2003-12-1615:41:00
When I select all of the files (I need them all in english) I attempt to translate it by changing the english to english, to english to german. The orginal program is in german. I use like a random text on notepad for the filetext of the ABCs. I save it as a module, go and test it, and it still in german! So I cannot figure out how to do it.