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Title  2DAEdit 0.63
Author  BG Tool
Submitted / Updated  10-03-2002 / 06-29-2005
Category  Utility
Format  Exe File
Description
Version 0.63 - 2DAEdit is a text editor designed specifically to edit .2da files for Neverwinter Nights. STRREF lookup support has been added. Error 91 crash is fixed now, sorry for the problems. If you have a previous version, get the update from my GeoCities page - http://www.geocities.com/nwntool/

Files

NameTypeSizeDownloads
2daEdit0.63.zip2daEdit0.63.zip
Submitted: 10-03-2002 / Last Updated: 11-23-2002
zip2Mb9312
--
SCORE OUT OF 10
9.31
6 votes
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Comments (30):

1 2 3

Posted by Watever at 2002-11-1800:55:00    
I heard u can make 2da files edit yor damage, how do you do it?

Posted by DragonFist at 2002-11-1800:31:00    
This is great. I downloaded the .60 and man I wish I had this while working on my hakpak. And I am glad that I have it now since I shall likely be adding more to that hak.

Posted by BG at 2002-11-1422:17:00    
In a future version, some sort of 2DA merging will be added. Around 0.70 I would guess. 0.60 is going to come out soon with the Win9x crash fixed (I am 90% sure I have it figured out) and with multi-cell cut/copy/paste working.

Posted by Velmar at 2002-11-1420:34:00    
I second Kinar Greycloak`s request for joining 2da`s. My idea on solving this is to point to a file to add lines to. Then the user would mark the lines he would like to add to that file and the tools edit the file in the background by adding lines to either the end or to overwrite lines that say "User" in the second column. Dunno if your prog can work that way, but it would be more than useful. Anyway this is a great project you are working on. Vel

Posted by BG at 2002-11-1319:25:00    
New version 0.57 is up. The problematic copy/paste of multiple cells I will be fixing tonight. Mainly it was me not understanding certain aspects of Microsoft's FlexGrid control and it was deselecting cells without my permission :)

Posted by DragonFist at 2002-11-0912:27:00    
Sancus, that one doesn't even allow cutpaste, never mind multiple lines. Any one figure out how to do more than one cell at a time? Thanks

Posted by Proctophantasmist at 2002-10-2703:48:00    
Great idea. And already a very useful tool. I don't know if you plan to expend on this, but in case you do: I agree with Kinarr Greycloak that copy and paste of an entire line would be a major enhancement. An other useful functionality would be a way to save lines added to a 2da separately, and import them back in the file if there is no conflict of ID's and if the number of columns match, but I don't know how much work this would mean for you... Thank you for your dedication.

Posted by Wing at 2002-10-1113:14:00    
Whoa! This thing is pretty sweet. Yeah, sure, there is a bug in opening 2da files, but if you get past that, this thing is GREAT! Much easier than opening textpad. I have many difficulties editing 2da files, and this helps a lot! If they fix this thing, I haven't a clue why in hell Bioware shouldn't add something like this INTO NWN. You know, integrate it into the system! That would be PERFECT! Bioware would be my new god . . . but then no one is perfect. lol ;-)

Posted by Kinarr at 2002-10-1017:51:00    
Hey, I like this. It's very useful to see the column headers when you are down at the bottom of the file. I got the bug at first until I created a New file, then it let me open any file after that. Here are my suggestions for improvements: - I can't seem to copy/paste an entire line at once, that one's important - Maybe keep the label column stationary on the left so you can keep track of what you are editing on long horizontal files - Add an undo - Add a search - Add an automatic merge option for 2da files of the same name. For example, it could combine 2 different appearance.2da files from different authors into 1 file that has all the new entries. One of the most common questions I get is how to combine hak paks so the ability to easily merge 2da files would be a great benefit to the community. Thank you very much for this utility and I look forward to seeing you continue to improve it and take on these challenges.

Posted by dondril at 2002-10-0900:51:00    
Also keep in mind that while you and others like cube and many in the community have a great understanding there are those of us who don't but would love to contribute and editors help. Work out the bug and keep designing BG.

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