DLA presents NWmax .8 by Joco. NWmax is a set of import, export, modeling scripts and memory resident utilities for discreet's free gmax 3d modeling software. Using NWmax, any member of the community has the required tools to create professional models and VFX's for NWN. Version .70 of NWmax includes support for 3ds max. Author: Joco Note: NWmax is hosted off site to permit frequent updates and its own discussion support forum is hosted on the DLA forums at http://www.dladventures.com Please go direct to nwmax.dladventures.com to get the 3ds max version of the installer.
Can't believe I hadn't already voted on this! Any critical breakdown of this submission (or my vote on it) would be moot, as it's hard to imagine modding without it, and hard to imagine an alternative tool doing as much as this does, as well as it does. Thanks! _________________________ [Blog] [Mods]
Posted by Inayity at on08/13/08
Thanks for all your hard work!
Posted by DragonShadow1987 at 2008-06-0123:51:47
was wondering where the 3ds Max 8 version is...i've tried the one that says "for versions 6 through 8" but its never started up, thought it does work for 3ds 6, if a little buggy sometimes (it crashes if i stay in max too long after a model import, lol).
Posted by thegeorge at on04/14/08
Good stuff.
Posted by aadatepe at on12/12/07
Thanks very much for the DLL verything is working fine now.
Posted by aadatepe at on12/12/07
I would love to place my vote but I'm having problems with gmax plugin. I keep getting this error "DLL failed to initialize". gmax 1.2 loads fine but the plugin fails. I have read install directions and checked to see if the dlu is in the correct path "C:\gmax\plugins".I also checked "C:\gmax\PlugCFG" for nwn2utils.ini. Everything seems to have installed correctly. Not sure what to do.Any help would be appreciated. Thanks
Posted by Tormented_Blood at 2007-10-1422:53:15
i'd like to see this updated for 3ds 9 if possible, seems quite buggy using the 6-8 version.. some models lock the entire program up.
Posted by BigfootNZ at 2007-08-0921:02:48
Hmm just noticed the 3dsmax 6-8 version that was recently added... gonna give that a go, fingers crossed, and wheres me glasses :P
Posted by BigfootNZ at 2007-08-0921:00:46
Not sure how about this but im having some real annoyance with emitters useing NWNmax, when ever viewing the selected emitters modifier rollout I get an Unknown exception error and it directs me towards this line of code in teh aurora_helper_emitter.ms script -- chunk rules if (EmitTextChunkRollout.edit_chunk.text != "") and \ (EmitTextChunkRollout.edit_chunk.text != "NULL") then Which seems to basicly make the Emiters texture and chunk rollout not show up and also doesnt fade out the P2P rollout when it aint checked. Which basicly makes the emitter tool completely broken. Im using Max6 and running SP 2, considering how old this tool is and the last time it was updated... I sure hope im not out of luck :( ... otherwise there goes all my ability to mod NWN.