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Title  Walkmesh Editor V8.1
Author  Sass
Submitted / Updated  03-27-2003 / 06-29-2005
Category  Custom Content Tools
Format  Exe File
Description
This little tool can open Tileset walkmesh (.wok) and Placeable walkmesh (.pwk) and edit the footstep sound and 3D effects. Let me know if I should work some more with it, to enable changing of the Points of the faces or something else. Version 7 this one works again but it is not posible to add, remove or change points (verts), it is only posible to change 3D anim. (in mdl file) and sounds (in wok file). I have added a 3D view of the walkmesh model and a 2D side view. Im stil working on the add, remove and change thing... but it will take some time.. Updaded to suport snow, sand is the same as dirt... Updaded to suport mouse drag.. the grafic is blinking.. Updated to loade model into 3D window.. Fixed bug in Replace function....

Files

NameTypeSizeDownloads
WokReaderV8.1.zipWokReaderV8.1.zip
Submitted: 03-27-2003 / Last Updated: 08-10-2004
zip614.29Kb2223
--
SCORE OUT OF 10
9.75
8 votes
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Comments (30):

1 2 3

Posted by Barry_The_Hatchet at on04/29/06
10 out of 10. This is exactly what I've been looking for. Thanks _________________________ Barry The Hatchet Custom Content [ BTH Vault Submissions] [ BTH Gallery] [ BTH Blog]

Posted by rdx at on10/25/05
I'm using it 3 months, great prog, saves a lot of time. Big '+': EASY Small '-': interface, loading speed Are you going to update this tool?

Posted by Sass at 2004-10-0814:31:00    
Christopher: Actualy I dont change or edit the pathnodes, that is in the .set file right? this only edit the .wok and the aabb part of the .mdl files.

Posted by Christopher at 2004-10-0612:43:00    
Hmmm the diagram looked better on the Bioware posts. Not sure of my req. would make a diff in your app. It has helped a lot in getting my sounds right. "Imagination is the one weapon in the war against reality." -Jules de Gaultier

Posted by Sass at 2004-08-1011:57:00    
I have fixed the Replace bug, sorry for the slow response speed... (have a lot of work at the last year) If you convert the model tga files to bmp files and place them in the same dir as the program, the program will use this bitmaps when displaying the 3D image. Have fun...

Posted by adinos at 2004-06-1112:54:00    
OK, this is *almost* what I need. I am doing a lot of work that involves copying tiles from one tileset to another and reskinning them as needed. I also have to edit the walkmeshes, and the problem is that while this tool handles WOK files perfectly, it will corrupt the MDLs in many cases. Sure, I can work around it manually, just by editing the aabb in the MDL manually, but it is annoying. Any chance of a fix soon?

Posted by Sass at 2004-04-1402:10:00    
Sorry Khaly, for the slow reply... :-( Yes it takes some time to load the walkmesh, I will try to optimize this.. I have looked at the edit points, and will try to make it possible in v9. I have noticed a problem with the Replace function, it can sometime damage the model by making one of the walkmesh materials -1 (should be 0-16). This will be corrected in v9 - Sass

Posted by Khaly at 2004-03-2913:22:00    
That tool is just what I was looking for; make it possible to edit XYZ position of the points and it would be just perfect... Two tumbs up, realy good job. (On my machine it takes a good 15 seconds to open up a mesh, is that normal ?)

Posted by Khaly at 2004-03-2913:21:00    
That tool is just what I was looking for; make it possible to edit XYZ position of the points and it would be just perfect... Two tumbs up, realy good job. (On my machine it takes a good 15 seconds to open up a mesh, is that normal ?)

Posted by Sass at 2004-02-2300:29:00    
Hi, I have made a version, witch loads textures for the model. The texture files have to be in the same dir as the mdl file and converted to bitmap (.bmp). The texture orientation is not always correct but it looks ok. Is this a version you want uploaded?

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