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NWN OTHER

- Jump to comments -
Title  Jumping, digging, and teleporting Srebro
Author  Juha
Submitted / Updated  04-24-2004 / 09-30-2006
Category  Other
Format  2da
Description
Are you tired of walking for hours when all you need to do is cross a simple gorge? Do you need to get away from a band of marauding orcs really, really fast? Then Juha's custom spells are right for you! Teleport anywhere you want! Leap across a revene! Explode in a great blast of goo! There are a variety of spells in this system, some useful and some completely rediculous. This is a group of spells with a custom 2da file which is meant to be placed into your override folder.
Now includes:
25+ spells
Read me
Items with spells
SpecAbilityList with 100+ Entries
SpecAbilityList Work-around
Polymorph others on MP servers
Pre-made Item with Spells
New spells
Turorial on Spells
Teleport through Walls

Files

NameTypeSizeDownloads
Juhas_Override_SpellsSrebro.zipJuhas_Override_SpellsSrebro.zip
Submitted: 04-24-2004 / Last Updated: 09-30-2006
zip108.19Kb6314
--
SCORE OUT OF 10
9.9
26 votes
View Stats
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Comments (30):

1 2 3

Posted by Juha at 2005-04-1912:43:00    
Stop asking about the music, im not a DJ! This has nothing to do with music. its like asking a question about quadratics in frikken gym class! Now.. The dialog tlk itself cannot/should not be edited. You need to get a program that can make you a new custom tlk. But hey, i dont know about that. And another thing.. if you have nwn viewer or some other tlk viewer you can see that theres tons of entires, and you will probably find something you like..

Posted by Anonymous at 2005-04-1911:31:00    
So can I edit dialog.tlk? If so what with?

Posted by Juha at 2005-04-1812:36:00    
Ooook.... This dont use a convo. You just cast a spell anywhere on the ground, in the line of sight, and you get teleported there. You cant really give them a CUSTOM name. The name has to be from the dialog.tlk. (You have to find its number and use the number in the spells.2da)

Posted by Anonymous at 2005-04-1809:57:00    
P.S. I'm kind of new to custom content, so go easy on me.

Posted by Anonymous at 2005-04-1809:56:00    
Haven't actually downloaded it, because I don't need it, but from the description your teleport sounds more like dimension door. I made a module specific teleport spell that used a conversation to decide where to go, but could only figure how to put it on an item. Checked spells.2da, put in an entry, but couldn't figure how to use custom name, description or icons. Any help welcome.

Posted by Krenshar at 2005-04-0513:42:00    
Thank you for the response. I will try placing them on different items, and will also look at the forums. You say that I can add a SpecAbilityList by editing a saved game -- how exactly do I do this? Specifically, where do I drop the list? I've got the importing into LETO all that down, but not so much the getting it to work -- you say they were removed, but you also say that they can be added; am I to infer that they've been 'officially' removed but still work when edited in, or do I just need to find a different way to use the spells? And finally -- how do I vote? Is it a feature for registered users, or am I just missing something? Thank you again for your reply. Sorry I'm still confused. ^_^

Posted by Juha at 2005-04-0120:18:00    
The tutorials were on a forum, and lots of its threads were deleted for no reason at all, including the tutorials. The forums still exist though, and you can check them out. Many threads were ressursected, too. Not all spells can be put on all items. Some only go on wands for example, and some can be gotten in certain spell-casting classes, others can only be used via a SpecAbilityList. Sadly Bioware removed the ApecAbilityList in a patch of its, so now you cannot use them. You can add a list by editing a saved game (Single player only). Dont forget to vote!

Posted by Krenshar at 2005-03-3015:31:00    
Unfortunately, the links to the tutorials seem to be broken -- my guess is the tutorial was on a message board, and the thread is gone. Either way, I am having trouble applying the special ability list to my character. I have had some success with several of the spells by placing them on items with the Auora toolset, and I must say, good job! They look wonderful and work great! Unfortunately they don't all show up, and different ones seem to show up at different times -- this may be due to my inexperience with the toolset, lack of knowledge of all the spell names, or possibly the power level I'm setting the items at. I'm not sure, but the Jump and Fly spells are among the ones I'm not seeing. Drat. Those are the ones I really want to see, too. :-( Oh well, what I have seen I love! Great work!

Posted by Juha at 2005-01-2319:51:00    
Well not now, not yet.. As you see NWN is dying down. Maybe in NWN2 (if it all might be easier). Adding a swim ability would need a larger hak, and this is kept small in size, so it is easier for people to download and use (it isnt even a hak).

Posted by jyves at 2005-01-2207:53:00    
very good job ! do you plan to implement "swimming" in the futur ?

1 2 3

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