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NWN OTHER

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Title  ''Head Converter v.1.1''
Author  Taina
Submitted / Updated  02-05-2005 / 06-29-2005
Category  Application
Format  Exe File
Description
This program convert 'The Sims 2' face model to NWN head model. I.e. your pers can have any face now. Besides that the program may export anyone data in 3DS-format. What's new in v.1.1: -fixed a bug with [Extract(SIMS2PACK -> PACKAGE)] code; -added a opportunity to add the own models and textures of hair.

Files

NameTypeSizeDownloads
Taina1107646875042HeadConverterv1.1.zipTaina1107646875042HeadConverterv1.1.zip
Submitted: 02-05-2005 / Last Updated: 02-05-2005
zip1.6Mb1738
--
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Comments (35):

  1  2 Next>

Posted by wmb1957 at 2011-03-24 08:36:14    Voted 10.00 on 03/24/11
Wow, great idea.

Posted by Saduj at 2008-06-24 12:01:23    Voted 10.00 on 06/24/08
This program is totally legal to use. BusterCrab used several different names as he ignorantly harassed anyone on the vault he could about copyright without knowing what he was talking about or having any legal right to ask them pulled, he wasn't a lawyer for any of these companies, and was just harassing developers in an effort to feel self-important by attempting to push other people around. The makers of sims dont care about modding, in fact they encourage it, the only thing thier EULA doesnt allow is charging money for creations made using thier tools or ingame content.

If you make a head in Sims2 or find a cool one somone made, there is no reason you cant legaly convert it as long as you credit the original artist.

See Paysitesmustbdestroyed.com for more info on the Sims2 EULA :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saltius at 2008-01-28 21:51:11    Voted 10.00 on 01/28/08
For such a great tool,I will vote 11 if possible.
_________________________
[Nwn2 Spell icons for Nwn1]
[Enhanced 1.69 City Exterior]
[Salt's human female head pack v1.0]
[One human female head for NWN2]

Posted by Viriatus at 2006-01-18 13:18:32    Voted 10.00 on 01/18/06
Things as this are a big thing it this sad world full of legallistic worms...

Posted by Atreus at 2005-10-22 13:47:59    Voted 10.00 on 10/22/05
Does anyone know of a way to convert textures over from sims2package files? The converter uses the same default texture for everything.

Posted by Atreus at 2005-10-22 13:46:38    Voted 10.00 on 10/22/05
Does anyone know of a way to convert textures over from sims2package files? The converter uses the same default texture for everything.

Posted by Lenaga at 2005-10-06 01:54:30    
Hello, my name is Alex and I just wanted to thank you for a wonderful
tool. I've been able to create a great head for NWN using the head
converter and I would like a matching hair to go with that, but I
can't understand how to do it.
In your latest post, I have been able to follow the
steps up until the part:

5) Copy to clipboard Instance this hair
6) Click on Geometric Data Container and paste into Instance filter
from clipboard

How am I supposed to copy the instance, and where exactly do I paste
it? I can't really understand...
Also, in the readme, I can't understand how to do these two steps:

-open MDL in the 3DSMax (or gmax) and make your model by analogy
(must be DANGLYMESH only);
-save as X_yourhair.mdl and X_yourhair.plt (where the X is letter of
a gender ('f' or 'm');

How do you "make your model by analogy"?
And also, the files created in gmax can't be saved to .mdl and .plt
files...only .gmax

I would be very grateful for an answer, and you have done a great job so far.

Posted by harlock79 at 2005-08-11 08:29:35    Voted 10.00 on 08/11/05
Superb!

Posted by harlock79 at 2005-08-11 08:28:35    Voted 10.00 on 08/11/05
This app rocks! Thank you Taina!

Posted by Taina ( 212.57.xxx.xxx ) at 2005-08-11 06:01:54    
In order to change number of model it is necessary:
-rename the file (for example pfe0_head001.mdl -> pfe0_head014.mdl);
-open this file in the Notepad;
-go to menu Edit->Replace;
-replace "pfe0_head001" on "pfe0_head014" and click the [Replace all] button;
-save a file.

And number must be > 012 (if file in the override folder)

Posted by Anonymous ( 81.182.xxx.xxx ) at 2005-08-09 15:32:35    
hi!
I have a problem converting heads, even with the sample packages you provided, the result is always a good model with a grotesque texture on it, like: theres a huge eye on the hair etc., however i could make one good head a few months ago so im wondering what am i doing wrong now?, maybe 1.66 patch broke something? (i usually rename the mdl @ plt to end with 009, copy them to override and test it in a simple, non hak module, theres also nothing else in the override...), otherwise im very happy with this app its truly amazing !

Posted by Taina ( 212.57.xxx.xxx ) at 2005-07-30 07:00:11    
1) Run SimPE
2) Open \The Sims 2\TSData\Res\Sims3D\Sims03.package
3) Click on NameMap
4) Find hair - for example afhairbun_tslocator_gmdc (only af... or am... and never ...lod15_...)
5) Copy to clipboard Instance this hair
6) Click on Geometric Data Container and paste into Instance filter from clipboard
7) Rightclick and extract hair as yourhair.simpe
8) Run HeadConverter v.1.1 and open yourhair.simpe
9) Click Export button and save as yourhair.3ds
10) Open yourhair.3ds in the 3DMax
11) Further as in the readme

Textures in \The Sims 2\TSData\Res\Sims3D\Sims08.package for example

Posted by Taina ( 212.57.xxx.xxx ) at 2005-07-30 06:58:50    
1) Run SimPE
2) Open \The Sims 2\TSData\Res\Sims3D\Sims03.package
3) Click on NameMap
4) Find hair - for example afhairbun_tslocator_gmdc (only af... or am... and never ...lod15_...)
5) Copy to clipboard Instance this hair
6) Click on Geometric Data Container and paste into Instance filter from clipboard
7) Rightclick and extract hair as yourhair.simpe
8) Run HeadConverter v.1.1 and open yourhair.simpe
9) Click Export button and save as yourhair.3ds
10) Open yourhair.3ds in the 3DMax
11) Further as in the readme

Textures in \The Sims 2\TSData\Res\Sims3D\Sims08.package for example

Posted by Anonymous ( 69.242.xxx.xxx ) at 2005-07-22 12:18:54    
how can you convert the hair files from the sims to .hmdl and .hplt?

Posted by vxrt586 at 2005-07-21 08:03:19    Voted 10.00 on 07/21/05
if you have a downloaded hair file, how do you convert the file from *.mdl to *.hmdl and .plt to .hplt?

Posted by Nur_Ab_Sal at 2005-07-10 08:29:26    
tfu I meant "[email protected]" sorry I am in hurry!

Posted by Nur_Ab_Sal at 2005-07-10 08:28:36    
Hi Taina, your email doesn't work and I have some very urgent questions to you about 3d modelling and your TSL replacer! Save helpless newbie! My email is [email protected]

Posted by Anonymous ( 210.6.xxx.xxx ) at 2005-07-07 22:22:57    
Oops
i think the problem is gone.

When i start SimPE, it said there is a problem about a xml file or something....and ask me choose 'YES' to renew it or 'NO' to remain it, then i choose yes and the head model become normal now.

Before that, i downloaded a older version of SimPE(0.27 i think) to see if it work better than the SimPE v0.40b

Posted by Anonymous ( 210.6.xxx.xxx ) at 2005-07-07 21:35:46    
i haven't change the file name after created the head.
Would u mind if i can send the files to u to find out what the problem is?

Sorry for my bad english

Posted by Taina ( 212.57.xxx.xxx ) at 2005-07-03 04:47:06    
You renamed the mdl file after you created his?

Posted by Anonymous ( 210.6.xxx.xxx ) at 2005-07-02 07:36:27    
This utility is great but I have the problem same as Oenone.

Posted by Taina ( 212.57.xxx.xxx ) at 2005-07-01 11:38:34    
But in the Internet you may find much sims made by others.

Posted by Taina ( 212.57.xxx.xxx ) at 2005-07-01 11:30:11    
TS2BodyShop utility will not work without The Sims 2 game because uses the game data for modelling.

Posted by Anonymous ( 210.6.xxx.xxx ) at 2005-07-01 02:25:32    
Can i just install The Sims2 BodyShop in order to convert the head?

Posted by i_taina at 2005-05-30 04:14:57    
About problems inform on e-mail.
And it is detailed please.

Posted by i_taina at 2005-05-30 04:10:51    
About problems inform on e-mail.
And it is detailed please.

Posted by Oenone ( 24.137.xxx.xxx ) at 2005-05-28 12:49:30    
I've got this working fine... The head models create beautifully, but the textures are all screwed up. Any ideas?

Posted by mbrieseck at 2005-05-08 01:33:32    
finding it in this very moment, I could not believe it, hope it works!!

Posted by shamqeer at 2005-03-02 05:32:13    Voted 10.00 on 03/02/05
Taina,
This is truly a wonderful tool! I genuinely believe that this is one of the most significant contributions to the community. I sincerely do appreciate your work! Thank you so much.

Posted by Finneas ( 80.56.xxx.xxx ) at 2005-02-13 23:53:00    
Well... then why don't we find out??

  1  2 Next>

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