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NWN OTHER

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Title  Custom Content Guide v3.0
Author  Eligio_Sacateca
Submitted / Updated  11-17-2002 / 07-01-2005
Category  Tutorials
Format  PDF
Description
Version 3.0 now includes a new tutorial on Custom Races (like the Wemic), a new tutorial on Visual Effects, and an updated Creature tutorial that includes information on animation, danglymesh, and skinmesh. This version has bookmarks and clickable URLs (yay!). *** Have you wanted to try your hand at making custom content for NWN? If so, this detailed guide/tutorial is for you - it has everything you need to get started. The tutorial includes chapters on: - Tools, Weapons, Portraits, Voice Sets, Items Without Models, Spells, Custom Armor, Creatures, Custom Races, Visual Effects and a host of links to the more common tutorials on placeables, etc.). At the back is a summary drawing together the URL's for all of the tools you need to create custom content and then some.

Files

NameTypeSizeDownloads
CustomC30.zipCustomC30.zip
Submitted: 11-17-2002 / Last Updated: 06-01-2003
zip3.4Mb77575
--
SCORE OUT OF 10
9.75
46 votes
View Stats
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Comments (30):

1 2 3

Posted by ATOM at on02/07/07
The site is still as empty as it was a month ago dude? _________________________ Three Headed Troll Art Wurks The Demonfiend Pact custom PNP mod project

Posted by BigBene at on02/26/09
Quoting Thri Kreen: "Please note, the CCG here has been superceded by the Wiki CCG located here". The Wiki CCG has no downloadable version, you have to be online all the time. This makes it completely impossible to use if your online acess is not at the same computer as your NWN projects (like myself), and at least unconvienent for everyone else.

Posted by ATOM at on02/07/07
Definately deserves a "10" score for effort!And is a must for custom builders who need a compilation of basic to middle level information.The only problem is if you need advanced and concise information on various subjects you will find there is not enough information.The section on Skin meshes and bones is honestly not really much use.There is actually no information anywhere at the moment for this subject.Basic tutorials are not much use because they do not relate to NWN.Also you mention HI IK Animations which are really not transferable or workable with NWN.Sorry i am not having a go at you, or putting down your brilliant work.Thats why i gave you maximum votes.Its just that advanced modellers need a decent tutorial on skinmeshes for NWN.Apart from that one section your work is 99% excellent. Does any one have a decent concise Skinmesh tutorial for NWN? _________________________ Three Headed Troll Art Wurks The Demonfiend Pact custom PNP mod project

Posted by NWC_Snake at 2006-12-2210:31:46    
Hail! This is the only worthwhile custom content guide currently available. The online version that was hosted by DLA has not functioned for a long time, and the NWN Wiki version is woefully incomplete and inadequate. Your Humble Serpent, Snake

Posted by OmegaDM at 2006-12-1818:06:04    
[quote]Please note, the CCG here has been superceded by the Wiki CCG located here: Link[/quote] Except that the website seems to be down and has been for some time now. So this is all we have again for the time being... _________________________ Omega Forge on the vault

Posted by Speakglass at on11/12/06
Very useful! I've been trying to find something of this quality for a long time. Thank you again.

Posted by Narph at on06/23/06
A must have

Posted by Anonymous at 2005-12-0312:47:28    
The guide is quite outdated, which is a shame because I can't seem to find any as "complete" as this one on the vault by running a search for tutorials. Many things that this guide claims you can't do (and in fact, couldn't at the time of the writing) you most certainly can do now... and of course, that means this guide can't help you do them. Feats, for example, it only teaches you how to implement in a very clunky manner, rather than through the GUI and Radial menus, which you can do now.

Posted by Anonymous at 2005-11-1019:31:05    
and no it's not a PEBKAC or ID-10T error before you start asking if i saved the file or something of that nature.

Posted by Anonymous at 2005-11-1019:28:49    
having a little problem: NONE of the changes i make to the .2da files are reflected in the game or toolset. Yes i made sure i saved the files, and double checked the vars, but the toolset displays the default items in the wizard as though i had never made any changes to baseitems.2da for example. help would be appreciated tremendously

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